We can get all up in arms about how the Wii should have had one-to-one motion controls since the launch of the system, and how Nintendo will be making a killing over yet another add-on for their little white box that could, but we all know that once Wii MotionPlus hits, we're going to be waving our arms like maniacs and enjoying games like Grand Slam Tennis. Or will we? Cue dramatic music.
It seems that one-to-one controls don't always make for the best gaming experiences. In talking with TechRader, Grand Slam Tennis producer Thomas Singleton said the dev team had to scale back the responsiveness of the controls in order to make the game fun. "At times it's overly responsive. It had so much fidelity that at times we have limited that fidelity to make it a compelling experience and giving you full total control," Singleton said.
I suppose too much sensitivity could be a problem, but it sounds more like a good thing than a bad one here. If a dev can tweak the sensitivity up and down to work for their game, as EA is doing here, then a control with high fidelity is a great thing and it's up to designers to make it work for their games. Now, if they'll take the time to do that is an entirely different question.
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
Likes
Games! Movies! Hats!
Meet the rest of the team
| BBcode help |
| [b]Bold text[/b] |
Bold text |
| [i]Italic text[/i] |
Italic text |
| [url]http://www.dtoid.com/[/url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/]Web link[/url] |
Web link |
| [img]http://www.example.com/robot.jpg[/img] |
 |
Post a comment! You can also post a photo below:
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
17 comments | showing # 1 to 17
|
Comment with Facebook
Click connect and comment instantly!
|
Comment with Dtoid
New? SIGN UP - it takes 5 seconds
|
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
"one-to-one" is the concept that the exact motion you do with the remote is transcribed into the game. This is in contrast to "mapping", where you just have to swing it in a vague direction in order for the game to register as what might be a "Y" button on an XBOX 360, or a square on a PS3.
Agreed. It's like I always try to do when ordering network cables for a datacenter - order more than what you need. If you have too many, then just put the extras away. If you don't have enough, then you have to go through a requisition process, which needs approval, then place the order, wait for the cables to come in ... urgh.
At least this way, Nintendo went overboard, but that can be tuned down. If it wasn't sensitive enough, people would bitch and complain about it (rightfully so), but then Nintendo would have to go through re-engineering, manufacturing, etc., but confident would have been lost.
Of course, the next game needs to be a Star Wars light sabre or medieval knight game with 1:1 response. **drool**
It is good that the sensitivity can be tweaked. I'm hoping some of these games will actually let us tweak the sensitivity on our own when we play the game, too.
I'm glad we'll be able to tweak the sensitivity, though.
Kidding, kidding. But yeah, "too sensitive" isn't a problem if the dev can tone it down. So, *high hopes*