With the death of Pandemic and Electronic Arts not exactly putting its marketing weight behind the thing, a sequel for The Saboteur seems unlikely. Nevertheless, EA has said that a sequel could come ... provided enough people buy the first game.
"We're hoping they're going to want Saboteur. I think they will," says EA CEO John Riccitiello. "Then we'll probably sequel that too."
Bit of a Captain Obvious, here -- since when has EA not wanted to make a sequel of something that sells well? Even so, it's nice to see Riccitiello so keen on the idea of The Saboteur doing well. Perhaps the publisher could stand to promote it a little better rather than just throw it out there with no fanfare. The only way something will sell is if a publisher actually, y'know, sells it.
I personally hope the game succeeds, as I liked it a lot. Our review gave it an 8.5, which made a lot of people who haven't even played it angry for no good reason (one even calling me a "f*cking snake" for daring to like the game), but it's a worthy title and one that deserves far more attention than it's gotten. Also, it has boobs in it, which is always a plus.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Like that would stop them.
But I do believe quite a few Pandemic guys were absorbed into EA so it wouldn't be hard to get some of the original team together. I could be wrong though.
Also, grumblegrumblereviewssomethingorother.
*shudder*
Having started playing it last night, though, and been absolutely glued to it for about 3 hours, I can't express how much I want to see this become the start of something awesome, rather than the tragic, squandered end of something awkward. For all the game's problems - and it does have quite a few - it's just got that charm and flair that shines through and makes you forget about its technical inconsistencies, a kind of heart that's unmatched by ANYTHING else I've played this year.
It's got that quality that makes me love it in spite of its jankiness, which in my experience tends to make for a game that you cherish and remember much more fondly than a shiny, perfectly polished AAA title.
Even after just a few hours' playtime, I think this game would have to go spectacularly wrong not to be my game of the year. If EA could put together a great team to work on a sequel and ACTUALLY LET THEM FINISH IT next time, I think "The Saboteur, Part Deux: Saboteurer" could be something really, really special. I just hope the game ends up having the kind of sleeper hit potential that I think it has, because I'd much rather spend my time in this beautiful, funny, Indiana-Jones-meets-Quentin-Tarantino's-'Allo-'Allo setting than any other recent new IP.
Troll bait is good writing? Wow, you're easy to please.
Yep. Pretty much flopped, but that doesn't mean they're dead yet.
Amen to that. I repeat myself from other news, but that's the reality: EA has sent to die this game, without the promotion support and without adapting the game to the market: there's no translation in PAL territory, no spanish, no italian, nothing, all in english without specific subtitles. How do they really expect to sell well? I hope they do well in USA or UK but they absolutely crash in another countries. They lost my sale and everyone I know. Although I can defend myself in english, I can't support a company that doesn't respect me as customer. This will be a rent for me.
You realize that your money was going to EA either way right?
So you're not going to pay for pandemic's swan song and indicate to EA that you think that pandemic are talented individuals who should be kept on? BRILLIANT!
Seems like the only way it didn't get a "big" push is in not sending out game related gifts to reviewers along with their review copies like most others do.
Other than those bribes, this sucker is out there. It dies in sales, it won't be from people not knowing it was out. It'll just be they wanted other games more.
But I'm getting it.