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EA's San Diego Comic-Con lineup is full of violence photo

Electronic Arts has over a dozen games they want the San Diego Comic-Con masses to get their hands on. Here’s everything that EA will be showing off on the Comic-Con showfloor:

Outside of Comic-Con, EA will be hosting the EA Gaming Lounge presented by Xbox 360 at the Hilton San Diego Gaslamp Quarter Hotel from Thursday to Sunday. Here you’ll be able to play:
The EA booth will also have the comic artists behind Army of Two: The 40th Day, Dead Space Extraction and Dante’s Inferno giving out their autographs. In other news, these three games are going to be getting comic adaptations. Looks like EA will keep up the practice of getting their IPs involved in other mediums like movies and comics. A good move, if I do say so myself.

Electronic Arts will also be holding some panels! Hit the break to check out what they’re going to be talking about.
  • Thursday July 23; 12:30-1:30 Dante's Inferno — Jonathan Knight (executive producer, EA), Ash Huang (art director), Brandon Auman (writer), Christos Gage (writer), and Victor Cook (director) talk about the adaptation of this literary classic into pop culture. They will discuss how they translated the various aspects of The Divine Comedy into a video game, an animated feature, and a comic series, where they were faithful and where they invented, and how each of the mediums differs. Also get a peak at EA's game in development, and also watch the world premiere trailer for the animated feature Dante's Inferno co-produced by EA and Starz Media. Room 8
  • Friday July 24; 6:00-7:00 Dead Space Extraction — Chuck Beaver (Producer), Ben Templesmith (Illustrator) and Antony Johnston (Writer) will discuss utilizing the interactive gaming medium to portray emotion in a more visceral way than books & film traditionally display. Visceral Games executive producer Steve Papoutsis discusses the implementation of story and talent into games and the art of crafting a believable, epic story into this fall's Wii exclusive Dead Space Extraction. Room 2
  • Saturday July 25; 2:00-3:00 The Saboteur — Rethinking the WWII Gaming Genre— Pandemic Studios™ lead designer Tom French and art director Chris Hunt discuss how historical events served as the foundation for their upcoming action sandbox game The Saboteur, who the Saboteur is, and how the innovative combination of game design and artistic style were employed to develop a unique experience. Room 2
  • Sunday July 26; 3:15-4:15 Army of Two: The 40th Day — Bridging Video Games with Comics. In this panel Reid Schneider (Executive Producer - Army of Two) and Alex Hutchinson (Creative Director - Army of Two) will discuss how they have been working with comic artists to show players the consequences of their moral choices throughout the game, and how the in-depth involvement of these artists in the production of Army of Two changes the feel of the game. Room 6A







More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy. Likes Super Mario RPG, Halo, iPhone, Videogame cover bands, Super Nintendo Meet the rest of the team



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8 comments | showing # 1 to 8
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SirKicksalot's Avatar - Comment posted on 07/17/2009 20:33
SirKicksalot
I wonder how many people will talk about the games after the Avatar footage is screened.

EA's Thursday and Friday panels seem very interesting.
runtheplacered's Avatar - Comment posted on 07/17/2009 21:00
runtheplacered
I can't believe that SW:TOR won't get a mention there, since Lucas Arts and Bioware will both be there.
Chronic Logic's Avatar - Comment posted on 07/17/2009 22:47
Chronic Logic
Warhammer? They're still showing Warhammer Online in the lineup? Bleh. Everything else is awesome though.
madninja's Avatar - Comment posted on 07/17/2009 22:56
madninja
Holy crap, I will play the shat out of Brutal Legend there. CAN'T WAIT!
TheBigFeel's Avatar - Comment posted on 07/18/2009 04:56
TheBigFeel
Why you gotta boycott L4D2 in the header image, Hamza?
Xhumation's Avatar - Comment posted on 07/18/2009 10:25
Xhumation
I like how EA knows it's audience and it's not showing Madden or NHL or any sports title at Comic-con
gold45revolver's Avatar - Comment posted on 07/23/2009 19:04
gold45revolver
Dr. E to Change His Name to Dr. EA @ The 2009 Comic-Con! Electronic Arts Finds Great Inspiration and Exalting Direction in Dr. EA's (formerly Dr. E) 2005-08 words/patents/blogs!

http://www.gamasutra.com/blogs/DrElliotMcGucken/20090722/2547/Dr_E_to_Change_His_Name_to_Dr_EA__The_2009_ComicCon_Electronic_Arts_Finds_Great_Inspiration_and_Exalting_Direction_in_Dr_EAs_formerly_Dr_E_200508_wordspatentsblogs.php

DR. E IS NOW DR. EA! CONSEQUENCES OF MORAL CHOICES! DANTE'S INFERNO! EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE! THE GREAT BOOKS RENAISSANCE!

It looks like someone at EA has internet access! For they have been reading Gamasutra/ Gamedev.net/ Neogaf/ Something Awful/ BrokenToys/ Eegra/ TeamXbox/ their email/ dantesinfernogame.com (2005)/ greatbooksgames.com (2005)/ the US patent database (2005-2008)/ twitter/ the internet / and did I say Gamedev.net? Yes, somebody at EA has been reading http://libertariangames.blogspot.com , http://gold45revolver.com (October Suprise!), http://gamestorytelling.com , http://artsentrepreneurship.com (2005) , http://autumnrangers.com (2004), http://herosjourneyentrepreneurship.org (2007). Yes--while it might take them a couple years to get through my 2005/2006/2007/2008 "giant walls of text (as they train the fanboys/fanmbas to label epic literature)," someone at EA has at least read my 2005/2006/2007/2008 research/patent abstracts below, http://www.freepatentsonline.com/y2007/0087798.html, http://www.freepatentsonline.com/y2009/0017886.html .

"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860)

--http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/

Dr. E to Change His Name to Dr. EA @ The 2009 Comic-Con! Electronic Arts Finds Great Inspiration and Exalting Direction in Dr. EA's (formerly Dr. E) 2005-08 words/patents/blogs!
by Dr. Elliot McGucken on 07/22/09 11:54:00 am
del.icio.us digg this! reddit! stumble it! [Edit Post]


Posted 07/22/09 11:54:00 am

DR. E IS NOW DR. EA! CONSEQUENCES OF MORAL CHOICES! DANTE'S INFERNO! EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE! THE GREAT BOOKS RENAISSANCE!

It looks like someone at EA has internet access! For they have been reading Gamasutra/ Gamedev.net/ Neogaf/ Something Awful/ BrokenToys/ Eegra/ TeamXbox/ their email/ dantesinfernogame.com (2005)/ greatbooksgames.com (2005)/ the US patent database (2005-2008)/ twitter/ the internet / and did I say Gamedev.net? Yes, somebody at EA has been reading http://libertariangames.blogspot.com , http://gold45revolver.com (October Suprise!), http://gamestorytelling.com , http://artsentrepreneurship.com (2005) , http://autumnrangers.com (2004), http://herosjourneyentrepreneurship.org (2007). Yes--while it might take them a couple years to get through my 2005/2006/2007/2008 "giant walls of text (as they train the fanboys/fanmbas to label epic literature)," someone at EA has at least read my 2005/2006/2007/2008 research/patent abstracts below, http://www.freepatentsonline.com/y2007/0087798.html, http://www.freepatentsonline.com/y2009/0017886.html .

"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860)

And the truth is this: "Tomorrow's franchises will be lead by novels--by the classical, epic ideals performed in the contemporary context, beginning with words expressing epic, exalted story--with novels written by rugged, singular authors. Yes--it is coming on back. Comic books are great and all, but they lack the epic depths of Dante's Inferno, Shakespeare's Hamlet, Moby Dick, and Autumn Rangers. Why limit oneself to fleeting phantasms cobbled together by committees of fanboy MBAs yet exalting yesterday's amoral/hooker-killing technologies, when one can have depth, profundity, epic story, character, meaning, soul, and romance? Why put the cart of spectacle in front of the horse of epic story? For after all, in his Poetics, Aristotle placed story first and spectacle close to last." Why play the same old game (hyped with a new $69.95 skin), when you can have epic poetry exalting the soul's immortal moral premises?

Of course the fiatocracy's dumbed-down academies train the fanboys to scream "giant walls of text" when they see Aristotle's Poetics or the Constitution (by giving them A's), and to run back on home to their mom's basement to kill more unarmed women in metallic bras in Fallout 3/GTA/aging boomer-tech. But one cannot stop an idea whose time has come, and the Great Books Gaming Renaissance shall be! For the fanboy revolution, engraved in destiny from the dawn of time, hath begun! Soon the rising, epic demand to wield a Gold 45 Revolver which fires Zeus's lightning during the third-act's showdown, as long as one walked the straight and narrow throughout the game, will be realized! Of course, due to the epic corporate/fiat arrogance, a few more classic literary works may first of all need to be crucified (in the original Beowulf he kills Grendel's mother--in the Hollywood remake he sleeps with her: in the original Dante's Inferno Beatrice is in Heaven/Paradisio--in EA's remake she is in hell), a few billion more in market cap may need to be lost by the fanboi MBAz, and the epic, poetic soul of a few million more families may need to be destroyed by the fiatocracy, along with a few thousand more jobs in the gaming industry.

But the thing about the soul--it is immortal, and it shall forever yearn for epic, exalted art and Moses' and Zeus's thundering justice and catharsis. And fanboys all around the world are yearning to bring that immoral thunder on down in the third act--in deep, meaningful, and profound games wherein they can fight for classical ideals as did Leonidas; instead of chainsawing locust, after locust, after locust, after locust... after locust, taking a break and hiring and killing unarmed women, and then shooting more locusts, as the fanboys put the cart (mere spectacle) in front of the horse (epic story) in trying to create a frachise instead of exalted art. Scorates reminds us that virtue and epic soul do not come from money/MBAs, but that wealth and money come from virtue and soul, and Aristotle stated that "story is the soul of a work." Hence Ranger McCoy must reload APRIL with the moral operating system.

Yes--these words flow like water, right on through the cubicles and on by the fanboy MBA's stalwart prejudice against exalted romance, character, honor, Constitutional Law, and epic, enduring love. The words fly under the radar and over heads, immune to BFGs and Chainsaw Lancers, right on up into the upper echelons of major gaming companies. These exalted, eloquent, buzzord-free words bother them--the phrases seem strange and impolite at first, as if they never made it through business school but still want to hang out in the same room. Make no mistake--the CEOs/Scottish Nobles/Sauron/Darth Vader do not like these words, and will never, never acknowledge them nor their source; but with all the shedding of market-cap and jobs, they've got to try something. Even if it means reading the "large walls of text" the feminist MBAs were sent forth to deconstruct and destory to make way for the fiatocracy's supreme rule via dumbed-down fiat.

Dude! Check it out! Dr. E's ideas, words, and phrases are totally pw3d1n9 EA's 2009 Comic Con presentations, as well as their entire corporate vision!

http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule " CONSEQUENCES OF MORAL CHOICES! DANTE'S INFERNO! EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE! THE GREAT BOOKS RENAISSANCE!" (See the 2005/2006/2007/2008 patent abstracts below for more!)

I am thinking of changing my name to Dr. EA as I head on down to San Diego!!! ALL YOUR GOLD 45 REVOLVER ARE BELONG TO US!!!(EA coined/trademarked the phrase "all your base are belong to usTM" in 2007, while staging a protest of fake aliens to publicize something or other)



The ideas, words, and phrases from my two patent applications/blogs/articles/websites are rockin' Comic Con 2009! This soooo rocks!! I'm gonna give them some Gold 45 Revolver t-shirts, as in 2010 they'll be rockin' their Gold 45 Revolver technologies/games! Wahoo! And too, I am going to tell them a secret--epic story is not to be found in corporate hype, but it is to be found in the Great Books and Classics. A new age has begun--an age of freedom--and rather than leaidng with committees of video game fanboy/manboy/MBAs, the industry will soon be lead by indie artsists, as sure as one man--Herman Melville penned Moby Dick--as sure as one man--Dante Aligheri--rocked the Divine Comedy, and not a committee of fanboy MBAs. It is not enough to merely use the title Dante's Inferno to sell a God of War mod, nor hire fake Christians to protest it, but one must perform the classical ideals in the contemporary context, in the living art of one's own--art such as Autumn Rangers and the Beatrice Game Engine.



Dr. E taking on the corporate conglomerates as they eat his ideas? Note all the fanboys sent forth to mock the ideas, while the massive corporation eats them & regurgitates them as GoW mods & the same old games with "epic story" and "deeper emotion" printed on the box. "All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860) And then the MBA/fanboy deconstructs it, repackages it, and sells it as "Art." (Note how Beatrice is in Heaven--where Dante put here, while EA is consigning her to hell.)

For no great film/video games/comic books franchise has ever been lead by anything other than epic story, and no epic piece of film nor literature has ever been composed by anything other than the individual--the lone poet warrior and rugged warrior poet. And too, in the long run, epic art is not about making money to serve the corporate fanboy/MBA fiatocracy; but it has ever been about heroically exalting the timeless, epic ideals--serving the universal, immutable moral premises--come hell or high water, as did Herman Melville and Dante.

Dante penned The Inferno in exile, and Melville died pennieless and unkown, with an unpublished copy of Billy Budd in his top desk drawer. Both poet warriors--both ruggedly individualist souls served the immortal, timeless, epic truths; and soon, video games shall also achieve and exalt classical, epic art. Neither hired fake Christians to stage a protest of their art, neither sewed a cross in Dante's flesh while mocking epic Religion and Art, and neither put Beatrice in hell; but instead, both understood that she was incorruptible.

And this fall we can all look forward to Dr. E's (Dr. EA's) textbook The Gold 45 Revolver: The Hero's Journey in Arts Entrepreneurship & Technology, and the re-release of his novel Autumn Rangers: The Legend of The Gold 45 Revolver.

http://herosjourneyentrepreneurship.org/

http://gold45revolver.com/

O my prophetic soul! --Hamlet

"Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games: Dr. EA's United States Patent Application 20070087798 Kind Code:A1
Abstract:A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure. "
http://www.freepatentsonline.com/y2007/0087798.html (COMES COMPLETE WITH A DESCRIPTION OF THE DANTE'S INFERNO GAME PRESENTED AT THE 2005 DGEXPO!!! READ IT OR SEE BELOW!)

System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886 Kind Code:A1
Abstract:A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future. --http://www.freepatentsonline.com/y2009/0017886.html


How Dr. E is Leading Electronic Arts' 2009 Comic Con Extravaganza, and How EA Has a Long, Long Journey Yet To Go in Epic Story, Exalted Emotion, Classical Literature/Dante's Inferno, and Rendering "The Consequences of Moral Choices" in Games.

Titles of Dr. E's (Dr. EA's) 2005/2006/2007/2008 research:

"Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games." (Includes a full treatment of a Dante's Inferno Game! See below!!)
http://www.google.com/patents/about?id=ee-jAAAAEBAJ
"System and method for creating exalted video games and virtual realities wherein ideas have consequences"
http://www.google.com/patents/about?id=aAuzAAAAEBAJ
http://www.neogaf.com/forum/showthread.php?t=366448
http://forums.somethingawful.com/showthread.php?threadid=3143589

Full title: How Dr. E is Leading Electronic Arts' 2009 Comic Con Extravaganza, and How EA Has a Long, Long Journey Yet To Go in a "Dante's Inferno Game," "portraying emotion in a more viseceral way than books & film traditionally display," "the art of crafting a believable, epic story," "how historical events served as the foundation for their upcoming action sandbox game," and "working with comic artists to show players the consequences of their moral choices throughout the game."

Here's the EA comic-con schedule! Check out how they have infused their vision with Dr. E's (Dr. EA's) 2005/2206/2007/2008 ideas and words!!

[quote]
http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule#ixzz0Lzxsv5Jc
Thursday July 23, Room 8; 12:30-1:30 Dante's Inferno — Jonathan Knight (executive producer, EA), Ash Huang (art director), Brandon Auman (writer), Christos Gage (writer), and Victor Cook (director) talk about the adaptation of this literary classic into pop culture. They will discuss how they translated the various aspects of The Divine Comedy (Dr. E's (Dr. EA's) 2005 DGEXPO Booth & 2005/2006/2007/2008 patent applications! http://dantesinfernogame.com, http://greatbooksgames.com) into a video game, an animated feature, and a comic series, where they were faithful and where they invented, and how each of the mediums differs. Also get a peak at EA's game in development, and also watch the world premiere trailer for the animated feature Dante's Inferno co-produced by EA and Starz Media.

Friday July 24, Room 2; 6:00-7:00 Dead Space Extraction — Chuck Beaver (Producer), Ben Templesmith (Illustrator) and Antony Johnston (Writer) will discuss utilizing the interactive gaming medium to portray emotion in a more visceral way than books & film traditionally display. Visceral Games executive producer Steve Papoutsis discusses the implementation of story and talent into games and the art of crafting a believable, epic story ("Epic Story" Mentioned Three Times in the Abstract for http://www.google.com/patents/about?id=ee-jAAAAEBAJ: A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure"--"Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games," by Dr. E (Dr. EA)) into this fall's Wii exclusive Dead Space Extraction.

Saturday July 25, Room 2; 2:00-3:00 The Saboteur — Rethinking the WWII Gaming Genre— Pandemic Studios™ lead designer Tom French and art director Chris Hunt discuss how historical events (Check out Dr. EA's System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886 Kind Code:A1 Abstract:A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future. --http://www.freepatentsonline.com/y2009/0017886.html,. by Dr. EA ) served as the foundation for their upcoming action sandbox game The Saboteur, who the Saboteur is, and how the innovative combination of game design and artistic style were employed to develop a unique experience.

Sunday July 26. Room 6A; 3:15-4:15 Army of Two: The 40th Day — Bridging Video Games with Comics. In this panel Reid Schneider (Executive Producer - Army of Two) and Alex Hutchinson (Creative Director - Army of Two) will discuss how they have been working with comic artists to show players "the consequences of their moral choices" throughout the game.

(Check out Dr. EA's (formerly Dr. E) 2005/2006/2007/2008 versions! Abstract: A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films--past, present, and future.
Claims: 1. A method for creating video games and virtual realities wherein ideas have consequences), and how the in-depth involvement of these artists in the production of Army of Two changes the feel of the game

Read more: http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule#ixzz0Lzxsv5Jc
[/quote]

In 2005, Dr. E presented a Dante's Inferno Game at the DGEXPO, alongside Great Books Games (somebody contacted me in 2008 regarding buying dantesinfernogame.com!):
http://dantesinfernogame.com
http://greatbooksgames.com
gold45revolver's Avatar - Comment posted on 07/23/2009 19:05
gold45revolver
Dr. E to Change His Name to Dr. EA @ The 2009 Comic-Con! Electronic Arts Finds Great Inspiration and Exalting Direction in Dr. EA's (formerly Dr. E) 2005-08 words/patents/blogs!

http://www.gamasutra.com/blogs/DrElliotMcGucken/20090722/2547/Dr_E_to_Change_His_Name_to_Dr_EA__The_2009_ComicCon_Electronic_Arts_Finds_Great_Inspiration_and_Exalting_Direction_in_Dr_EAs_formerly_Dr_E_200508_wordspatentsblogs.php

DR. E IS NOW DR. EA! CONSEQUENCES OF MORAL CHOICES! DANTE'S INFERNO! EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE! THE GREAT BOOKS RENAISSANCE!

It looks like someone at EA has internet access! For they have been reading Gamasutra/ Gamedev.net/ Neogaf/ Something Awful/ BrokenToys/ Eegra/ TeamXbox/ their email/ dantesinfernogame.com (2005)/ greatbooksgames.com (2005)/ the US patent database (2005-2008)/ twitter/ the internet / and did I say Gamedev.net? Yes, somebody at EA has been reading http://libertariangames.blogspot.com , http://gold45revolver.com (October Suprise!), http://gamestorytelling.com , http://artsentrepreneurship.com (2005) , http://autumnrangers.com (2004), http://herosjourneyentrepreneurship.org (2007). Yes--while it might take them a couple years to get through my 2005/2006/2007/2008 "giant walls of text (as they train the fanboys/fanmbas to label epic literature)," someone at EA has at least read my 2005/2006/2007/2008 research/patent abstracts below, http://www.freepatentsonline.com/y2007/0087798.html, http://www.freepatentsonline.com/y2009/0017886.html .

"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860)

--http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/

Dr. E to Change His Name to Dr. EA @ The 2009 Comic-Con! Electronic Arts Finds Great Inspiration and Exalting Direction in Dr. EA's (formerly Dr. E) 2005-08 words/patents/blogs!
by Dr. Elliot McGucken on 07/22/09 11:54:00 am
del.icio.us digg this! reddit! stumble it! [Edit Post]


Posted 07/22/09 11:54:00 am

DR. E IS NOW DR. EA! CONSEQUENCES OF MORAL CHOICES! DANTE'S INFERNO! EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE! THE GREAT BOOKS RENAISSANCE!

It looks like someone at EA has internet access! For they have been reading Gamasutra/ Gamedev.net/ Neogaf/ Something Awful/ BrokenToys/ Eegra/ TeamXbox/ their email/ dantesinfernogame.com (2005)/ greatbooksgames.com (2005)/ the US patent database (2005-2008)/ twitter/ the internet / and did I say Gamedev.net? Yes, somebody at EA has been reading http://libertariangames.blogspot.com , http://gold45revolver.com (October Suprise!), http://gamestorytelling.com , http://artsentrepreneurship.com (2005) , http://autumnrangers.com (2004), http://herosjourneyentrepreneurship.org (2007). Yes--while it might take them a couple years to get through my 2005/2006/2007/2008 "giant walls of text (as they train the fanboys/fanmbas to label epic literature)," someone at EA has at least read my 2005/2006/2007/2008 research/patent abstracts below, http://www.freepatentsonline.com/y2007/0087798.html, http://www.freepatentsonline.com/y2009/0017886.html .

"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860)

And the truth is this: "Tomorrow's franchises will be lead by novels--by the classical, epic ideals performed in the contemporary context, beginning with words expressing epic, exalted story--with novels written by rugged, singular authors. Yes--it is coming on back. Comic books are great and all, but they lack the epic depths of Dante's Inferno, Shakespeare's Hamlet, Moby Dick, and Autumn Rangers. Why limit oneself to fleeting phantasms cobbled together by committees of fanboy MBAs yet exalting yesterday's amoral/hooker-killing technologies, when one can have depth, profundity, epic story, character, meaning, soul, and romance? Why put the cart of spectacle in front of the horse of epic story? For after all, in his Poetics, Aristotle placed story first and spectacle close to last." Why play the same old game (hyped with a new $69.95 skin), when you can have epic poetry exalting the soul's immortal moral premises?

Of course the fiatocracy's dumbed-down academies train the fanboys to scream "giant walls of text" when they see Aristotle's Poetics or the Constitution (by giving them A's), and to run back on home to their mom's basement to kill more unarmed women in metallic bras in Fallout 3/GTA/aging boomer-tech. But one cannot stop an idea whose time has come, and the Great Books Gaming Renaissance shall be! For the fanboy revolution, engraved in destiny from the dawn of time, hath begun! Soon the rising, epic demand to wield a Gold 45 Revolver which fires Zeus's lightning during the third-act's showdown, as long as one walked the straight and narrow throughout the game, will be realized! Of course, due to the epic corporate/fiat arrogance, a few more classic literary works may first of all need to be crucified (in the original Beowulf he kills Grendel's mother--in the Hollywood remake he sleeps with her: in the original Dante's Inferno Beatrice is in Heaven/Paradisio--in EA's remake she is in hell), a few billion more in market cap may need to be lost by the fanboi MBAz, and the epic, poetic soul of a few million more families may need to be destroyed by the fiatocracy, along with a few thousand more jobs in the gaming industry.

But the thing about the soul--it is immortal, and it shall forever yearn for epic, exalted art and Moses' and Zeus's thundering justice and catharsis. And fanboys all around the world are yearning to bring that immoral thunder on down in the third act--in deep, meaningful, and profound games wherein they can fight for classical ideals as did Leonidas; instead of chainsawing locust, after locust, after locust, after locust... after locust, taking a break and hiring and killing unarmed women, and then shooting more locusts, as the fanboys put the cart (mere spectacle) in front of the horse (epic story) in trying to create a frachise instead of exalted art. Scorates reminds us that virtue and epic soul do not come from money/MBAs, but that wealth and money come from virtue and soul, and Aristotle stated that "story is the soul of a work." Hence Ranger McCoy must reload APRIL with the moral operating system.

Yes--these words flow like water, right on through the cubicles and on by the fanboy MBA's stalwart prejudice against exalted romance, character, honor, Constitutional Law, and epic, enduring love. The words fly under the radar and over heads, immune to BFGs and Chainsaw Lancers, right on up into the upper echelons of major gaming companies. These exalted, eloquent, buzzord-free words bother them--the phrases seem strange and impolite at first, as if they never made it through business school but still want to hang out in the same room. Make no mistake--the CEOs/Scottish Nobles/Sauron/Darth Vader do not like these words, and will never, never acknowledge them nor their source; but with all the shedding of market-cap and jobs, they've got to try something. Even if it means reading the "large walls of text" the feminist MBAs were sent forth to deconstruct and destory to make way for the fiatocracy's supreme rule via dumbed-down fiat.

Dude! Check it out! Dr. E's ideas, words, and phrases are totally pw3d1n9 EA's 2009 Comic Con presentations, as well as their entire corporate vision!

http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule " CONSEQUENCES OF MORAL CHOICES! DANTE'S INFERNO! EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE! THE GREAT BOOKS RENAISSANCE!" (See the 2005/2006/2007/2008 patent abstracts below for more!)

I am thinking of changing my name to Dr. EA as I head on down to San Diego!!! ALL YOUR GOLD 45 REVOLVER ARE BELONG TO US!!!(EA coined/trademarked the phrase "all your base are belong to usTM" in 2007, while staging a protest of fake aliens to publicize something or other)



The ideas, words, and phrases from my two patent applications/blogs/articles/websites are rockin' Comic Con 2009! This soooo rocks!! I'm gonna give them some Gold 45 Revolver t-shirts, as in 2010 they'll be rockin' their Gold 45 Revolver technologies/games! Wahoo! And too, I am going to tell them a secret--epic story is not to be found in corporate hype, but it is to be found in the Great Books and Classics. A new age has begun--an age of freedom--and rather than leaidng with committees of video game fanboy/manboy/MBAs, the industry will soon be lead by indie artsists, as sure as one man--Herman Melville penned Moby Dick--as sure as one man--Dante Aligheri--rocked the Divine Comedy, and not a committee of fanboy MBAs. It is not enough to merely use the title Dante's Inferno to sell a God of War mod, nor hire fake Christians to protest it, but one must perform the classical ideals in the contemporary context, in the living art of one's own--art such as Autumn Rangers and the Beatrice Game Engine.



Dr. E taking on the corporate conglomerates as they eat his ideas? Note all the fanboys sent forth to mock the ideas, while the massive corporation eats them & regurgitates them as GoW mods & the same old games with "epic story" and "deeper emotion" printed on the box. "All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." --Arthur Schopenhauer, German philosopher (1788 - 1860) And then the MBA/fanboy deconstructs it, repackages it, and sells it as "Art." (Note how Beatrice is in Heaven--where Dante put here, while EA is consigning her to hell.)

For no great film/video games/comic books franchise has ever been lead by anything other than epic story, and no epic piece of film nor literature has ever been composed by anything other than the individual--the lone poet warrior and rugged warrior poet. And too, in the long run, epic art is not about making money to serve the corporate fanboy/MBA fiatocracy; but it has ever been about heroically exalting the timeless, epic ideals--serving the universal, immutable moral premises--come hell or high water, as did Herman Melville and Dante.

Dante penned The Inferno in exile, and Melville died pennieless and unkown, with an unpublished copy of Billy Budd in his top desk drawer. Both poet warriors--both ruggedly individualist souls served the immortal, timeless, epic truths; and soon, video games shall also achieve and exalt classical, epic art. Neither hired fake Christians to stage a protest of their art, neither sewed a cross in Dante's flesh while mocking epic Religion and Art, and neither put Beatrice in hell; but instead, both understood that she was incorruptible.

And this fall we can all look forward to Dr. E's (Dr. EA's) textbook The Gold 45 Revolver: The Hero's Journey in Arts Entrepreneurship & Technology, and the re-release of his novel Autumn Rangers: The Legend of The Gold 45 Revolver.

http://herosjourneyentrepreneurship.org/

http://gold45revolver.com/

O my prophetic soul! --Hamlet

"Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games: Dr. EA's United States Patent Application 20070087798 Kind Code:A1
Abstract:A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure. "
http://www.freepatentsonline.com/y2007/0087798.html (COMES COMPLETE WITH A DESCRIPTION OF THE DANTE'S INFERNO GAME PRESENTED AT THE 2005 DGEXPO!!! READ IT OR SEE BELOW!)

System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886 Kind Code:A1
Abstract:A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future. --http://www.freepatentsonline.com/y2009/0017886.html


How Dr. E is Leading Electronic Arts' 2009 Comic Con Extravaganza, and How EA Has a Long, Long Journey Yet To Go in Epic Story, Exalted Emotion, Classical Literature/Dante's Inferno, and Rendering "The Consequences of Moral Choices" in Games.

Titles of Dr. E's (Dr. EA's) 2005/2006/2007/2008 research:

"Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games." (Includes a full treatment of a Dante's Inferno Game! See below!!)
http://www.google.com/patents/about?id=ee-jAAAAEBAJ
"System and method for creating exalted video games and virtual realities wherein ideas have consequences"
http://www.google.com/patents/about?id=aAuzAAAAEBAJ
http://www.neogaf.com/forum/showthread.php?t=366448
http://forums.somethingawful.com/showthread.php?threadid=3143589

Full title: How Dr. E is Leading Electronic Arts' 2009 Comic Con Extravaganza, and How EA Has a Long, Long Journey Yet To Go in a "Dante's Inferno Game," "portraying emotion in a more viseceral way than books & film traditionally display," "the art of crafting a believable, epic story," "how historical events served as the foundation for their upcoming action sandbox game," and "working with comic artists to show players the consequences of their moral choices throughout the game."

Here's the EA comic-con schedule! Check out how they have infused their vision with Dr. E's (Dr. EA's) 2005/2206/2007/2008 ideas and words!!

[quote]
http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule#ixzz0Lzxsv5Jc
Thursday July 23, Room 8; 12:30-1:30 Dante's Inferno — Jonathan Knight (executive producer, EA), Ash Huang (art director), Brandon Auman (writer), Christos Gage (writer), and Victor Cook (director) talk about the adaptation of this literary classic into pop culture. They will discuss how they translated the various aspects of The Divine Comedy (Dr. E's (Dr. EA's) 2005 DGEXPO Booth & 2005/2006/2007/2008 patent applications! http://dantesinfernogame.com, http://greatbooksgames.com) into a video game, an animated feature, and a comic series, where they were faithful and where they invented, and how each of the mediums differs. Also get a peak at EA's game in development, and also watch the world premiere trailer for the animated feature Dante's Inferno co-produced by EA and Starz Media.

Friday July 24, Room 2; 6:00-7:00 Dead Space Extraction — Chuck Beaver (Producer), Ben Templesmith (Illustrator) and Antony Johnston (Writer) will discuss utilizing the interactive gaming medium to portray emotion in a more visceral way than books & film traditionally display. Visceral Games executive producer Steve Papoutsis discusses the implementation of story and talent into games and the art of crafting a believable, epic story ("Epic Story" Mentioned Three Times in the Abstract for http://www.google.com/patents/about?id=ee-jAAAAEBAJ: A video game and game system incorporating a game character's morality level that is affected by game occurrences such as moral, amoral, or immoral choices in an epic story's deeper context. The character's morality level affects the game's environment. Such a feedback system based on moral premises provides an efficient means to enhance and deepen game play, as a sensible, realistic, meaningful, profound, and epic story naturally emerges. The measurement of moral choices will allow a player's soul to be rendered upon the screen in cinematic action paralleling internal dramatic action, thus providing the dramatic elements of classic literature and film. The presentation of moral choices in the game, based upon moral premises, will allow plot points that result in character arcs, romantic relationships, exalted game play, and epic story. Moral choices will lead to overall success, while immoral or amoral choices will lead to overall failure"--"Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games," by Dr. E (Dr. EA)) into this fall's Wii exclusive Dead Space Extraction.

Saturday July 25, Room 2; 2:00-3:00 The Saboteur — Rethinking the WWII Gaming Genre— Pandemic Studios™ lead designer Tom French and art director Chris Hunt discuss how historical events (Check out Dr. EA's System and method for creating exalted video games and virtual realities wherein ideas have consequences United States Patent Application 20090017886 Kind Code:A1 Abstract:A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films—past, present, and future. --http://www.freepatentsonline.com/y2009/0017886.html,. by Dr. EA ) served as the foundation for their upcoming action sandbox game The Saboteur, who the Saboteur is, and how the innovative combination of game design and artistic style were employed to develop a unique experience.

Sunday July 26. Room 6A; 3:15-4:15 Army of Two: The 40th Day — Bridging Video Games with Comics. In this panel Reid Schneider (Executive Producer - Army of Two) and Alex Hutchinson (Creative Director - Army of Two) will discuss how they have been working with comic artists to show players "the consequences of their moral choices" throughout the game.

(Check out Dr. EA's (formerly Dr. E) 2005/2006/2007/2008 versions! Abstract: A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films--past, present, and future.
Claims: 1. A method for creating video games and virtual realities wherein ideas have consequences), and how the in-depth involvement of these artists in the production of Army of Two changes the feel of the game

Read more: http://www.monstersandcritics.com/gaming/news/article_1490917.php/Electronic_Arts_Comic-Con_schedule#ixzz0Lzxsv5Jc
[/quote]

In 2005, Dr. E presented a Dante's Inferno Game at the DGEXPO, alongside Great Books Games (somebody contacted me in 2008 regarding buying dantesinfernogame.com!):
http://dantesinfernogame.com
http://greatbooksgames.com
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