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EA: MW2 airport scene went too far photo

Electronic Arts might be shamelessly copying Modern Warfare 2 with Medal of Honor: Reboot, but that doesn't mean the publisher is willing to follow Infinity Ward blindly. The company has stated that it would not have done the controversial "airport scene" found in the latest Call of Duty, saying that it went too far.

"We wouldn't have done it, we didn't do it", explains Army of Two producer Matt Turner. "For me personally I think the alarm bells went off in a big way on that one because it was out of context. When the footage got leaked thousands upon thousands of people saw it on a clip not knowing what it was. 

"... It's designed to show the atrocities ...  it's pretty awful and if you fail to see that side of it than you're not getting the whole picture. That being said, I thought it took it a little far; it was pretty out there. But I like seeing that they have guts like that."

The Modern Warfare 2 No Russian level is something that will doubtless be discussed for many years to come, and in that regard, Infinity Ward should be commended for creating something that can be debated so heavily. Whether the studio went too far or not, it did something that other games have no had the balls to do.

There's a lot of talk and bluster about games being "artistic." Part of art is pushing boundaries, and if you worry too much about towing the line and restricting yourself, you're not really doing much to drive games forward as a unique and compelling medium.








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60 comments | showing # 1 to 50
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BlackDove's Avatar - Comment posted on 12/15/2009 14:03
BlackDove
But was the Airport scene better than Assassin's Creed 2?

Also, not following them in that particular aspect isn't a big pat on the back considering the fact they're downright copying everything else.
EpicPenguin's Avatar - Comment posted on 12/15/2009 14:04
EpicPenguin
Personally, I felt that the scene would hve been more effective if the story were a bit more cohesive. Ah well. Boundaries pushed, arguments arise, all is well.
Monodi's Avatar - Comment posted on 12/15/2009 14:05
Monodi
EA and Activision have been painting lines lately, and it's just epic to imagine a rivalry of that grade.
janz's Avatar - Comment posted on 12/15/2009 14:06
janz
Hmmm, NO you EA! We need more game developers to push the boundaries rather than play safe.
Zeta Crossfire's Avatar - Comment posted on 12/15/2009 14:07
Zeta Crossfire
I don't think it went to far, I just thought it was boring. IW can tell great set piece moments but this was not one of them. I just wanted to skip it because I didn't have fun with it and video games are made for fun. I love story games that do new things but this was misplaced. I wish they handled it better.
Space Moose's Avatar - Comment posted on 12/15/2009 14:08
Space Moose
The thing I didn't get is why not just shoot Makarov in the airport. Why let him and his henchmen murder hundreds of people when you could have just killed him right there. That really pissed me off for some reason.
Nicojay2's Avatar - Comment posted on 12/15/2009 14:09
Nicojay2
Yeah, art man, art.
The airport scene just needed a toilet, then the art would be perfected. Art.
D-503's Avatar - Comment posted on 12/15/2009 14:13
D-503
GTA3 WENT TOO FA' CUZ YA KILL CIVIL'NZ!!!
Excalipoor's Avatar - Comment posted on 12/15/2009 14:17
Excalipoor
Wasn't there stuff in Kane and Lynch that was pretty dodgy too?
nakedstud's Avatar - Comment posted on 12/15/2009 14:19
nakedstud
i dont think mw2 went too far. infact i think army of two went too far during that one scene where the two homos are humping each other while parachuting down into a middle eastern country and shooting anything that doesnt have white skin. thats when i turned the game off and god rid of it. ea is definately not one to talk
Chris Carter's Avatar - Comment posted on 12/15/2009 14:21
Chris Carter
WHY!

I thought after 500 "it's ok, it's not ok" blogs and 50 front page stories we'd be done with this!

The bottom line:

Movies go a million times farther than this.

MW 2 did not go far ENOUGH. The citizens were plastic.
John Johnson's Avatar - Comment posted on 12/15/2009 14:21
John Johnson
C'mon man, "shamelessly copying"? That's a pretty bold claim considering the whole CoD series started by "shamelessly copying" the MoH series.
Coltronathon5000's Avatar - Comment posted on 12/15/2009 14:22
Coltronathon5000
really the biggest problem I have with it WAS the context - there really wasn't any. Here I am just having finished an xxxtreme snowmobile ride and then they tell you to take some target practice.

It didn't disgust me, it didn't make me hate the bad guy anymore it kinda... failed. It was just video game violence and stupid fun. People need to lighten the fuck up.
papped's Avatar - Comment posted on 12/15/2009 14:24
papped
Wow, EA taking a morality standpoint...
Jared Ari's Avatar - Comment posted on 12/15/2009 14:25
Jared Ari
Without the No Russian level, the entire story of Modern Warfare 2 wouldn't make sense. Just sayin.
AlLeBlanc's Avatar - Comment posted on 12/15/2009 14:29
AlLeBlanc
No Russian was so unnecessary.
Monodi's Avatar - Comment posted on 12/15/2009 14:31
Monodi
@Space Moose

That is something I have been wondering too. It would have increased the story value if that part was a fork of the game leading to a compulsion of the terrorist units or something.
TheRemix's Avatar - Comment posted on 12/15/2009 14:32
TheRemix
After playing the game, thought this was more for shock value more than anything else, especially after the ending, which left a lot of things unanswered... *still a little pissy about that.

@BlackDove: Considering that EA already had a modern warfare game (Battlefield) under their belt before CoD 4 came around, I think you might have it the other way around...
Space Moose's Avatar - Comment posted on 12/15/2009 14:33
Space Moose
I probably wouldnt have bought MW2 if it didn't have the No Russian level. It really piqued my interest once I learned that Activision grew a set
buzski's Avatar - Comment posted on 12/15/2009 14:33
buzski
EA is just rubbish, copying everyone else's ideas and then trashing them. Dante's Inferno anyone?
360COMIC's Avatar - Comment posted on 12/15/2009 14:34
360COMIC
OHHHH!! it was called "NO RUSSIAN". i thought it was called "NO RUSHING", because of how FU#$^&G slow they made you move.
SnakeDude4Life's Avatar - Comment posted on 12/15/2009 14:36
SnakeDude4Life
Screw EA. They would rather release 20 mediocre wii games that "play it safe" then release few great "push it the limt" games.

Example:

EA-Medal of Honor: Heroes 2,Medal of Honor: Airborne and Medal of Honor: Vanguard.

Infinity ward: Call of Duty MW/MW2

Be the slug and live on the edge!



@Space Moose

It's "Deep Cover" for a reason. Ask any Vice cop and they're tell you that when you're "with" dudes that kill, deal smack to kids and bomb clinics, you'll "play" along just to catch these guys later before something major(E.G. when the Gang leaders decide to move into the hit men game).

Also, the Vice was most likey being mislead by SPOILERS

General Shepherd into believing that by acting in part to this, he'll get the detail of a russian lead attack in US soil or something like that. Of couse, Makarov and Shepherd planed this whole thing about framing a american for the bloodbath at the russian airport. Our boy was just a pawn. Get over it.
Xzyliac's Avatar - Comment posted on 12/15/2009 14:38
Xzyliac
Oh just drop it.
CommanderZim's Avatar - Comment posted on 12/15/2009 14:42
CommanderZim
@Space Moose

The reason you can't shoot Makarov is actually a real problem. I have a buddy in the military that has actually had to go on some of the "deep undercover" missions like that. His objective was not to actually kill them, but get information.

Now the reason you can't shoot Makarov and it tells you to stay in character is actually a military rule. It would be considered treason of the highest degree if he shot him. They are not allowed to kill the "mastermind" even if it is a chance to end a large amount of suffering. It would ignore direct orders.
bottled dark's Avatar - Comment posted on 12/15/2009 14:43
bottled dark
the only thing that bothers me with this "No Russian" scenario is that it really isn't that visceral of a scene and a movie would have made a much more grand and gory display of something like this and with very little backlash.
I understand that playing a terrorist attack is a little different than watching it, but with the cinematic experience that games are reaching for. the airport scene plays out more like a film than anything else.
Also, it's just awful and made me sick to play through about 4 times.
Monodi's Avatar - Comment posted on 12/15/2009 14:45
Monodi
@buzski

What is a Mirror's Edge?
pedrovay2003's Avatar - Comment posted on 12/15/2009 14:46
pedrovay2003
Didn't Army of Two have some controversy surrounding it as well?
HEL105's Avatar - Comment posted on 12/15/2009 14:52
HEL105
Games are not art, and they don't have to be or need to be. It's just a label.
Space Moose's Avatar - Comment posted on 12/15/2009 14:53
Space Moose
@ CommanderZim999

I get what you are saying and I completely understand that the military really has no problem killing civilians, but running through an airport with an assault rifle and mowing down hundred of innocent people (women and children included) with little or no consequence and then letting the suspect drive away in an escape ambulance seems pretty far fetched even by military standards.
John Johnson's Avatar - Comment posted on 12/15/2009 14:55
John Johnson
@ CommanderZim999

The problem with this approach is that they make Makarov seem like the biggest baddest terrorist out there.

So what you're saying is that it would be believable that the U.S. would get a secret agent to be in a room with Osama Bin Laden, and instead of offing the guy, he would try to 'get information.' When you're at the top of the chain of command like that, there is nothing more important then chopping off that head so the body will die.
Stevil's Avatar - Comment posted on 12/15/2009 15:05
Stevil
"Ask any Vice cop..."

I tried, but they're too deep undercover apparently. I ended up talking to a real hooker for an hour before I got arrested for curb crawling.
buzski's Avatar - Comment posted on 12/15/2009 15:06
buzski
Mirrors Edge was one of the only risky moves as far as games go that EA has taken in recent history, and it wasn't as popular as they would've hoped.
AnalogBalrog's Avatar - Comment posted on 12/15/2009 15:06
AnalogBalrog
"Infinity Ward should be commended for creating something that can be debated so heavily." I dunno about that. There's a line that shouldn't be crossed, and IW crossed it. If the next Infinity Ward "masterpiece" features a child being raped to show the atrocities of sexual predation, should we commend them for creating the scene because of the debate that ensues? Artistry should indeed push boundaries, but part of me thinks the game industry (and Hollywood too) are pushing it in the wrong direction. Are we so desensitized that we need our "art" to sicken us? If a game developer wants to push the boundaries of "art" in videogames, give me more Team Ico-esque artistry any day over the "No Russian" bullshit that's creeping into all the games I thought were supposed to entertain, not disturb, me.
Serkderg the Herkderg's Avatar - Comment posted on 12/15/2009 15:11
Serkderg the Herkderg
I think they should have avoided putting that part in the game; not because of what it is, but becaose of the potential of piece-of-garbage politicians doing something about future censoring of games.
The White Light's Avatar - Comment posted on 12/15/2009 15:11
The White Light
After finishing my Modern Warfare 2, I came to the following conclusion regarding the No Russian level.
All of the content from the level can be justified artistically. However, Modern Warfare 2 does not do this. The narrative of the game just isn't very good. The No Russian level stands out far, far, FAR fucking above anything else in the game in terms of the emotions it elicits and the very real questions it asks of the player. It still could be justified, even in this case, but the game never really addresses it do the degree it should.

Overall, the rest of the game has some semi-heavy moments, it still very much comes off as a War game where the primary objective is to create a fun and exciting experience for the gamer. The whole sequence feels completely different and at odds with the rest of the game. They say that they wanted to show the atrocities of war? Well COD:MW2 is not a game about the atrocities of war. If nothing else, it usually just glorifies it.

To maybe put things in perspective: imagine a similar scene in your average action movie. Seriously, imagine a 3-4 minute scene of terrorists gunning down civilians in a disturbingly realistic manner. Tonally, that would never fit and it would only upset people. Not because it couldn't be justified, but because it wasn't.
SnakeDude4Life's Avatar - Comment posted on 12/15/2009 15:11
SnakeDude4Life
@Space Moose Again, it's called "Deep Cover" for a reson. what good can come from shooting a bunch armed russain dude in a airport too? In context, it would still make the US look like a bad guy. The russain media would spin the tale into "How an american shot a hero of Russia" SEE Imran Zakhaev.

@John Johnson

If Osama had intel on which enemy state (Let's say Noth Korea or Iran) had a nuke and was planning to use it in a attack. Yes. By letting him go (but hopefully on a short lease) that agent can save millions from a nuke (or a Russian lead attack on US soil).
Michael Brown's Avatar - Comment posted on 12/15/2009 15:21
Michael Brown
Didn't go far enough imo.
Space Moose's Avatar - Comment posted on 12/15/2009 15:28
Space Moose
@ SnakeDude4life

I could waste my time ripping apart your arguments piece by piece, but it is blatantly obvious that you really have no clue what you are talking about.
Los255's Avatar - Comment posted on 12/15/2009 15:42
Los255
STFUAJPG STFUAJPG STFUAJPG
Emrah's Avatar - Comment posted on 12/15/2009 15:43
Emrah
The sequence also reminds us how "sacrifices can be made for the greater good", the standard kind of mentality for false flag operations.
SnakeDude4Life's Avatar - Comment posted on 12/15/2009 16:13
SnakeDude4Life
@Space Moose

It's blatantly obvious that Prototype is better then inFamous. Nice try.
texasgoldrush's Avatar - Comment posted on 12/15/2009 16:17
texasgoldrush
The White Light is dead on in his argument. I was going to say the same thing.
KingSigy's Avatar - Comment posted on 12/15/2009 16:30
KingSigy
I don't think it went too far, I just think IF should have been truthful about why they put it in the game. Realism was not the case; that argument went out the window when a snow mobile jumped a chasm.
Canthari's Avatar - Comment posted on 12/15/2009 17:03
Canthari
@ AnalogBalrog said: - "There's a line that shouldn't be crossed, and IW crossed it. If the next Infinity Ward "masterpiece" features a child being raped to show the atrocities of sexual predation, should we commend them for creating the scene because of the debate that ensues?".


In my sincere opinion, the line that shouldn't be croosed is the one you just mentioned, about 'a child being raped to show the atrocities of sexual predation'.
Space Moose's Avatar - Comment posted on 12/15/2009 17:22
Space Moose
AnalogBalrog is probably a Mormon
Airbr1dge's Avatar - Comment posted on 12/15/2009 17:24
Airbr1dge
No Russian was intended to show how evil Morkonov (or whatever way you spell it) is. Markonkv being thr evil and as one dimentional character we want to kill kills civilians as both a "I'm a huge dick" and "let's trick some Russians" thing. My only problem with this is that this would have been a great moment in gaming pushing boundres. However when looked at in the context of the whole game it seems kinda like it was put there to get news and free advertising (which considering all the blogs posted on it did a VERY good job on it). The very fact that that you can skip the scene but not others scenes says that it was made to be controvertial. I mean if I can skip that why can't I skip snapping a dogs neck and killing all the Russians? To me, while this is a great game, it feels like Glen Becks masterbation induced fantasy fused with anti-muslim 9-11 hatred created so some asshole can kill some brown people. It's just a bonus that he can kill Russians also. But that could just be me. Mabye it's just the era we live in and I think everything is hating something. Mabye it's because I'm Indian. I don't know. That's just what I think.
360COMIC's Avatar - Comment posted on 12/15/2009 17:39
360COMIC
the evil russians in MW2 pulled off a false flag operation in the airport. you know. like oklahoma, waco and 9/11. killed the "undercover" dude so authorities would find a body, check it and find it was american. boom. start world war three. it's just a story. it only sucked caused you did nothing but squeeze the right trigger. they should of had people kneeling and begging for their lives and you still gotta kill them cause the dude is watching you.
LazyEyelids's Avatar - Comment posted on 12/15/2009 17:48
LazyEyelids
I was in a gaming cafe yesterday when I saw this dude killing all the people in the airport scene while laughing, he is even taunting Makarov to shoot him back by shooting Makarov repeatedly. I know Infinity Ward's intent is to show the atrocities of terrorism with that mission but how would they account for the people who have no idea on the context of the scene? Are they left to enjoy digital acts of terrorism?
ChainThrow's Avatar - Comment posted on 12/15/2009 17:56
ChainThrow
More than anything else it neatly illustrated the cowardly way developers try to be "edgy" - which is all the No Russian scene can claim to be. It added nothing to the game except shock value and a break in immersion. The only thing about it and its place in the utterly insane story that wasn't completely at odds with reality was a CIA agent aiding in slaughter of innocent people.

The only shocking thing is the care taken to make sure we never endanger American civilians in anything like the same way at any point. Even in Rio, you had people you had to watch your fire around. It's "deep" to have the player mow down Russians, but it's "too much" to show people in Suburbia or Burger Town reacting to the invasion. Way to go, Infinity Ward.
Space Moose's Avatar - Comment posted on 12/15/2009 17:57
Space Moose
I'm more worried about this guy I work with. He is a 40 year old disgruntled warehouse employee.. he hunts, carries weapons in his truck and sometimes gets super mad and talks about shooting people. I am only nice to him cuz I think one day he may walk into the office and go postal.
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