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EA: Motion control games to take 'half the market' photo

The term "motion control" is starting to make me feel slightly queasy, not least of all because the industry has flocked to it and considered it the future of gaming, when we've been doing nonsense like this since the mid-nineties. Electronic Arts has been more than happy to jump on the bandwagon, declaring that motion controls will take half the market.

EA CEO John Riccitiello believes that games will have an even split between waggle and traditional controls, at least stating that proper controllers won't be obliterated by things like Natal: "My guess is that where this ends up is: motion controllers end up with half the market. And the other half still ends up with a more traditional game controller.

"I really don't know if you're going to want to play FIFA with a motion control device. First off, a 75-minute session would be frigging tiring, jumping all over the place. And frankly the traditional controller is pretty fun. I don't know where, for example, shooters end up, but the camera and/or infra-red reception doesn't give you the precision for a shooter that you get out of a traditional controller. While you can certainly look at Natal and say, yes I can have a gun and do this with it, I don't know that that's necessarily how I want to play."

You and me both, John. Fat people like me don't even want to stand up to pee, let alone play videogames.








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19 comments | showing # 1 to 19
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Gimic300's Avatar - Comment posted on 06/10/2009 13:43
Gimic300
Get a copy of Halo, Killzone, and MadWorld in that image and change the caption to "The Current Face Of Gaming".
Tony Ponce's Avatar - Comment posted on 06/10/2009 13:48
Tony Ponce
PES Wii. That's how you use a motion controller for a soccer game.
Holiday's Avatar - Comment posted on 06/10/2009 13:50
Holiday
What I wonder is...If the graphics are getting more realistic and now we have motion control like NATAL, would playing FIFA online feel just like a real football game and therefore wouldn't the next evolutionary step be to actually go out in the real world and kick a ball around?
bluexy's Avatar - Comment posted on 06/10/2009 13:51
bluexy
motion control is going to peak sooner than later. then it's going to disappear into gimmick hell, hopefully.
Static Jak's Avatar - Comment posted on 06/10/2009 13:54
Static Jak
I hope this age of gimmicks falls flat on its ass.
Qraze's Avatar - Comment posted on 06/10/2009 13:55
Qraze
whats infra-red? i know what infrared means.
dgschrei's Avatar - Comment posted on 06/10/2009 14:03
dgschrei
Haha Thumbsticks and precision in shooters. They are just as much a makeshift controls scheme as motion controls would be. Mouse and keyboard is the most precise and best way to use in a shooter. Controllers work but they are definately not the optimum.
Nicojay2's Avatar - Comment posted on 06/10/2009 14:14
Nicojay2
And frankly the traditional controller is pretty fun. I don't know where, for example, shooters end up, but the camera and/or infra-red reception doesn't give you the precision for a shooter that you get out of a traditional controller.
The funny thing is when FPS'es started to use game controllers that didn't give the precision of a mouse I remember thinking this will never become that popular and I fully expected mouse devices to be released for consoles. This did not happen and I personally play more FPS'es on consoles and am happy without mouse control.
"Motion control" games will no doubt incorporate the same auto aim targeting assist that console FPS'es have used to make up for the game controllers lack of precision (compared to that of a mouse). It is only a matter of time before the whole 'It's not precise enough, doesn't read my spasms properly' is done away with through clever programming/design.
I own a Wii and enjoy some of the games it has to offer but am still very surprised by its popularity. 2D games have become a niche and I fear so will 'traditional controller' games. If you think this inconceivable just remember the Wii. *shudder*
AlienLeaf's Avatar - Comment posted on 06/10/2009 14:34
AlienLeaf
I agree with dgschrei, that's why I only play racing (Flatout/NFS/Forza) or flying games on the old xbox these days. I hate "auto-aim", it makes me feel like a n00b and it's nearly impossible to score headshots. I was hoping MS would follow Nintendo and create a wand/zapper, except more accurate. Maybe something to do with *Surface*. I imagine the "half" mentioned will come mostly from that 60% untapped market reported earlier? Welcome to 21st. century gaming... Wait! 75 minutes?
KaliKot's Avatar - Comment posted on 06/10/2009 14:49
KaliKot
Precision will definitely imminent as motion technology develops. A mouse can only go where your hand limits it to go, so will thumbsticks

the future i think will be eyetracking where you can target what your eyes see and holding some sort of controller for triggers

natal is the first step to that I think. the next generation of motion controls will make or break gaming. If it fails, we just might see a videogame crash again...
Benzido's Avatar - Comment posted on 06/10/2009 14:53
Benzido
Didn't motion-controlled gaming already take half the market?
Static Jak's Avatar - Comment posted on 06/10/2009 15:00
Static Jak
Something I haven't seen mentioned. How the hell would you turn around around? Or look in any direction apart from the way you're pointing.

As it stands I can only see something like a rail shooter really working with it.
Sir playedallot's Avatar - Comment posted on 06/10/2009 15:00
Sir playedallot
The Downfall of the western civilication as we knew it

As i predictet! Soon we all gonna play happy family games for happy people to make us all even happier! Cookin mamma 360 all the time, yeeesss! Or Happy dressing princess girly fun on the pony medstation, i ,personaly cant wait!

Will natal be, the devils device? Will it steal the souls out of our beloved games? Will it drive Nintendo, Microsoft and EA, the axis of pixel evilness more for money? I have an bad feeling how this will turn out. Only time will show

Seriously guys:
I hate the wii for making every gaming company go insane! The bad thing is with this piece of crap more and more "non-players" will buy games like you see it on the FamilWii. Making us , the controller driven people since ever, the minority. This means in the end, develophers will make more games for the money spending majority! Happy Family fuck yeahrrr!
AlienLeaf's Avatar - Comment posted on 06/10/2009 15:17
AlienLeaf
Erm... To the best of my knowledge a mouse (my case trackball) is precise to pixel level (in the case of Windows GUI, a TWIP). I'm not sure about a thumbstick or D-pad. Natal, capable of eye tracking? Hmm... that's interesting, I haven't heard anything about that as yet. That may get expensive. Arrington Research's Monocular USB system starts at $6998.00.
Hey Sir playedallot! I wouldn't mind getting the ol' lady's frypan and beating L4DII Zombies into mush on the den floor. Don't that sound like happy fun?
mOnion's Avatar - Comment posted on 06/10/2009 15:43
mOnion
Natal is gonna be insanely cool, but not for the motion control reasons i think, ya know? its like EVERYTHING else that it can do, scanning, face recog, voice recog, etc...that sh*t is teh awesome!

POKEMON PIKACHU 2 PLX ON XBLA!!!
Holyetheline's Avatar - Comment posted on 06/10/2009 17:26
Holyetheline
@Holiday

You just blew my mind.
pedrovay2003's Avatar - Comment posted on 06/10/2009 17:57
pedrovay2003
Holiday hit the nail on the head.
silvain's Avatar - Comment posted on 06/11/2009 10:43
silvain
Using motion control to point at your target >> mouse >> analog stick.

Re4Wii proved that one.
elizadavid's Avatar - Comment posted on 03/23/2010 03:45
elizadavid
I welcome new type of ways to play games. I just hope when this really takes off that developers won't forget the good and tried true controller for consoles.

Also it looks like EA will try some cool things for Natal seeing how they're saying they already had ideas of their own.

Gaming in the future. Can't wait, hopefully I will not hate.

acekard 2i
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