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EA: Mirror's Edge deserves a second chance photo

Mirror's Edge looks all set for a sequel, despite the less-than-stellar performance of the first game. After all, Electronic Arts CEO John Riccitiello wants the game to get another chance, and he's the man with the power to let it happen. He also said that innovative gaming and new IP is like a "religion" to him.

"It's religion for me; I believe quality and innovation is what works," says the EA chief. "I believe there are publishers out there that are milking franchises at their peril. I do think you can sort of stop innovating and do well while you coast for a couple of editions before a product starts to fall apart or a sector starts to fall apart."

On Mirror's Edge, John has this to say: "There are some things we learned about that game. It was, I think, a massively innovative product. To be honest with you, I think it's a game that deserves to come back."

Riccitiello also says that DICE is working on the design of a future game. Do you think Mirror's Edge deserves to try and capture our imaginations again, or was one attempt at FPS parkour all you could handle?








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72 comments | showing # 1 to 50
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H4RDC0RP5's Avatar - Comment posted on 12/04/2009 12:24
H4RDC0RP5
I downloaded it on one of the Steam sale days for 5 bucks. 5 BUCKS. It was a steal. I played two hours and despite some really frustrating moments, it was a hell of a lot of fun...I'm not sure what all the gripes are about. It's not perfect, but I think a sequel could be worth the time and money.
Snir Hassidim's Avatar - Comment posted on 12/04/2009 12:24
Snir Hassidim
Whoa. "I believe quality and innovation is what works"

Take that, Kotick.
KingSigy's Avatar - Comment posted on 12/04/2009 12:26
KingSigy
Even though I bashed the hell out of Mirror's Edge while playing it, it's one of the few games from this generation that I recommend everyone play. It's damn innovative and a fresh breath of air in the First Person genre.

The only thing I want for a sequel is straight platforming Mario style. No combat or clunky gun controls, just let me run.
SuperMonk4Ever's Avatar - Comment posted on 12/04/2009 12:27
SuperMonk4Ever
I actually enjoyed Mirror's Edge a lot. Sure I haven't bought it yet, but it was a good attempt and it was memorable to me. I'm sure a second stab at the series would be great.
ArcticFox's Avatar - Comment posted on 12/04/2009 12:28
ArcticFox
Remember when EA was the bad guy corporation? I'm starting to forget too. EA really has stepped up their game of late. I'd be happy to give a second Mirrors Edge game a play. The first one was enjoyable, if a bit short and clunky. Still, awesome news.
Drakengard's Avatar - Comment posted on 12/04/2009 12:30
Drakengard
Yes, yes the game DOES need a second chance. The game is wonderful in its concept. It was incredibly fun to play, fast paced, innovative and just downright awesome.

I remember playing it out in the common room of my dorm last semester and several guys would come out just to watch me play it just because they found it entertaining to watch someone do the insane running and jumping and dodging that the game involved.

Its, IMO, one of the best concepts in years. I'd buy a sequel first day no questions asked. I think what ultimately needs to happen though, and I know some will groan, is multiplayer. Racing individual across a huge course or across a rather large city map would be fun [though I admit once a person figures out the fastest route it'll become quite boring so random map construction??? A map designer for the players???]

Either way, this is a series that really needs another game and really needs EA to support it. If EA really wants us to think they care [coast? They own exclusive rights to NFL games let alone the corner market on other sports titles. Coast doesn't even scratch the surface of that company.] they're going to have to take risks with new titles and giving developers time rather than forcing deadlines.
Tubatic's Avatar - Comment posted on 12/04/2009 12:30
Tubatic
I'll definitely take a sequel, with the very same combat system, even. I liked that the fighting situations demanded that you isolate the enemies. Tricky, unique, but I enjoyed the challenge. Sounds like most people want them to change it up, which I think could be unfortunate.

Open World multiplayer would probably be the best thing to happen in a Mirror's Edge 2, from a market standing sense anyway. The kids love the multiplayer.
RenegadePanda's Avatar - Comment posted on 12/04/2009 12:30
RenegadePanda
I loved Mirror's Edge, I'm probably the only person in my state who bought it at launch and didn't trade it in a week later. The single player was really interesting, gameplay was fantastic, art direction was far superior to anything else at that time. Hell, even the story held my interest despite being fairly cliche. It was just really unique, and still is. I'm going to play it again tonight just because I read this article.

I'm beyond excited for a sequel...if you couldn't tell.
Drakengard's Avatar - Comment posted on 12/04/2009 12:32
Drakengard
Also, I hate tacked on multiplayer as much as the next person. But a game like Mirror's Edge is one of those titles that could really incorporate it well if done right.
D-503's Avatar - Comment posted on 12/04/2009 12:35
D-503
They have my approval. I know that's all they were looking for.
father33's Avatar - Comment posted on 12/04/2009 12:35
father33
i love mirror's edge. that's it.
covah's Avatar - Comment posted on 12/04/2009 12:36
covah
I loved the first game, minus the stupid comic book cut scenes, get rid of those and its improved for me.
ChainThrow's Avatar - Comment posted on 12/04/2009 12:37
ChainThrow
Get rid of the obnoxious shooting and focus on pure platforming and I will absolutely give Mirror's Edge 2 a fair shot.
MountainGorilla's Avatar - Comment posted on 12/04/2009 12:38
MountainGorilla
I paid $20 for Mirror's Edge just a few months ago, when I finally got a PS3. I can remember being disappointed by the reviews last year. I loved it in spite of its flaws (mainly combat, story, and reload times between deaths), even moreso the second time through (hard mode, no reticule, no runner vision). I think the problems can be ironed out easily, too.
I mean, the most tense parts were when you were being chased by someone--not when a few dudes in body armor would stand around a room waiting to get jumpkicked. They can make almost all of the combat like this: about escaping, as opposed to knocking everyone out. And imagine fast environmenal puzzles to slow down pursuers--you know, push over a fruit cart (or whatever the equivalent might be in a chic Macbook utopia).
I'm looking forward to coverage of ME2 (as in 'not Mass Effect 2'). It seems like the kind of messy birth whose sequel will be so much better with difficult origins out of the way (see: every superhero movie). So long as they take criticism seriously, I have exceedingly high hopes.
ammoelf3's Avatar - Comment posted on 12/04/2009 12:44
ammoelf3
I rented it this past spring, and played through it once and just fell in love with its music and art direction. The gameplay was great when it worked and when the levels weren't so cramped it was great. I bought it after renting it I loved it so much.

This is one of those franchises that can really learn and improve as it goes, and there is a lot they can do. One thing I think that would help the most is a more dynamic level design. Have Faith get trapped in a condemned building and have the "evil government" set it up for destruction and have her make an escape as it is collapsing or something. This kind of gameplay NEEDS some great levels.

And I think that if they actually improved the shooting that would help the game a lot. Don't completely take it out, just improve it, but do keep it light. Keep the platforming as the star.
Rosseh's Avatar - Comment posted on 12/04/2009 12:44
Rosseh
I didn't like Mirror's Edge much really but I would definitely give it another chance. What really bothered me was the amount of bugs that ruined the flow. The number of times I jumped behind a drainpipe attached to a wall, I never knew my character could shapeshift.

It was also a little sickly. As human eyes compensate for movement in real life, it was attempting to be a bit too realistic and it ended up hurting my eyes at times. No idea how you would remedy this though.
mo0man's Avatar - Comment posted on 12/04/2009 12:50
mo0man
Isn't that what every single reviewer ever said about this game?
"It's a good idea but the implementation was kind of shit. Lets see how the sequel does"
Drakengard's Avatar - Comment posted on 12/04/2009 12:52
Drakengard
"It was also a little sickly. As human eyes compensate for movement in real life, it was attempting to be a bit too realistic and it ended up hurting my eyes at times. No idea how you would remedy this though."

You aren't playing enough games then. Never hurt my eyes. Then again I stare at a computer screen all day and can go on 5-6 hours gaming binges without much of a worry. Yeah, my eyes get bloodshot, but outside of looking bloodshot I can't tell at all unless I'm looking at myself in a mirror.

I haven't developed headaches since the fast paced action of Twisted Metal 4. That was the first and last game to give my head a fit of dizziness, but my eyes adapting wonderfully after about ten+ hours and, what do you know, no more hurt! ^_^
Primo's Avatar - Comment posted on 12/04/2009 12:52
Primo
I didn't really care for the story but I thought the gameplay was outstanding.
VGFreak1225's Avatar - Comment posted on 12/04/2009 12:54
VGFreak1225
I haven't played it yet, but I'd be more than willing to see a sequel. I always thought that Mirror's Edge's flaws should be taken with a grain of salt; it was the first time the whole "first-person parkour" thing was tried, and they were inevitable. If they can fix those flaws for the sequel, I'd definately get it.
StingingVelvet's Avatar - Comment posted on 12/04/2009 12:55
StingingVelvet
Mirror's Edge is high up on my favorite games EVER and probably my GotY from last year if I made a list.

I freaking LOVE the game. So innovative, so well presented, so beautiful in sound and visuals.
Oncomouse's Avatar - Comment posted on 12/04/2009 12:55
Oncomouse
I described Mirror's Edge as the worst game I've played this generation I'd still recommend people play. It's clunky and had a few bad design choices, but is still interesting and innovative. They deserve another shot to refine the formula. Mirror's Edge is so different, it's not surprising it had so many rough edges the first time out.
Brannigans Law's Avatar - Comment posted on 12/04/2009 13:00
Brannigans Law
Just get rid of the combat and the story.
pmhgrwx's Avatar - Comment posted on 12/04/2009 13:01
pmhgrwx
I loved the first one, but I waited to buy it until it went down to 30 bucks. If the second one is anywhere near as short as the first one, Ill probably do the same. I dont care how good it is, 60 bucks is a lot to pay for 3-4 hours of game...
pentimento's Avatar - Comment posted on 12/04/2009 13:08
pentimento
Absolutely! I've always said that the games that I really want to see sequels for are ones that have shown great potential but were ultimately disappointing. Mirror's Edge is my prime example. It was a great idea and with the proper tweaking, it can become a great series. Usually AssCreed II would be my example of a success story but I know how you feel about that one.
StingingVelvet's Avatar - Comment posted on 12/04/2009 13:09
StingingVelvet
@ Brannigans Law

I never understood what the problem was supposed to be with combat. I jumping around and taking one guy out, then using his gun to kill the others. It was exhilirating and worked as well as any other FPS in those moments. Maybe this is because I played it on PC? Not sure.

The only other complaint I have seen is "I never knew where to go" which annoys me to no end because figuring out how to get where you needed to be was part of the gameplay. I feel like we have been so hand-held lately that many gamers don't even like actual gameplay, they just want interactive movies. I played Mirror's Edge the first time through with the runner-vision turned off and never found finding where to go a negative, it was gameplay, exciting and interesting gameplay.

It reminds me of how early FPS games included an aspect of finding where to go and searching for keys and such and now whenever an FPS doesn't have an arrow telling you exactly which way to face at all times people complain. I can't believe Bioshock had an arrow by default... so infuriating.

But that's me.
Drakengard's Avatar - Comment posted on 12/04/2009 13:16
Drakengard
@StingingVelvet

No, you're right. But like BioWare has said, gamers are pampered things now. They don't want to think. The beauty of Mirror's Edge was the discovery of getting to where you needed to go and experimenting the moves to have an enjoyable, fast paced acrobatic experience. I mean, for God's sake, it wasn't as if checkpoint weren't there to keep your sanity anyway.

As for something about Mirror's Edge. I still remember jumping down a flight of stairs, landing on a guard at the bottom and literally having Faith straddling the guy as he lays unconscious on the floor. Sexiest takeout move ever. I couldn't stop laughing. Its little things like that which make me smile during games.
ayumix's Avatar - Comment posted on 12/04/2009 13:22
ayumix
Wow, what a great lovefest here for Mirror's Edge. Where did all the haters go?

I admit, all of you have got me intrigued enough to find a copy lurking in a bin somewhere. I'll pick it up the next time I'm shopping.
Zepwich's Avatar - Comment posted on 12/04/2009 13:26
Zepwich
Prequel with Merc please!
VinceNotVance's Avatar - Comment posted on 12/04/2009 13:29
VinceNotVance
I haven't finished the game yet, but Mirror's Edge is probably the most schizophrenic game I've played in my lifetime. I want to LOVE it, but the game makes me want to hate it constantly. It looks great, it's a creative take on the first-person genre, and when you're "in the zone", it's a phenomenal experience.

And yet it's one of the most frustrating gameplay experiences I've ever had. It's so damn linear, and I hate how you often have to replay sections of the game 10-15x before you finally make that jump. It punishes you for not following the one or two paths they lay out for you instead of rewarding you for finding a different way to reach a goal.

With that said, I'd give Mirror's Edge 2 a chance. Keep the art direction (but work on your story and cutscenes more), make gunplay & fighting a little more satisfying, and above all, don't make the game so linear. I want to go anywhere and everywhere in the world, not just be limited to one or two pathways in which I won't get immediately killed.
Arkhon's Avatar - Comment posted on 12/04/2009 13:32
Arkhon
@StingingVelvet:

Yeah, it's because you played on the PC. Judging by the combat that was present in the Xbox 360 demo, the combat sucked major balls. The shooting itself was worse than in Fallout 3. Aiming was more like moving the camera.
fulldamage's Avatar - Comment posted on 12/04/2009 13:35
fulldamage
Adding a voice to the horde, just for the record. Hi, DICE! Just needs about 30% more compelling writing and story, maybe using the actual character models this time. And maybe a little less punishing trial-and-error smacking into the pavement for story mode (but keep that in for time trials). Art, music, presentation, and concept are all awesome. More please!
TheWaltonfirm's Avatar - Comment posted on 12/04/2009 13:48
TheWaltonfirm
Some things to like or not like about Mirrors Edge, depending on you, the gamer:

1. The lead character is a woman who wears practical clothing and has a plausible physique
2. Graphics are nice-looking
3. Graphics do not distract from the gameplay
4. Diologue is corny-as-fuck
5.Cutscenes look like they were done with Flash in 1998 (or like a fucking esurance commercial)
6. Music is very quiet or nonexistent
7. Jumping and grabbing things has tight control
8. The lead character will sound like she is out of breath, after jumping from one building to another, for instance
9. Police are somewhat realistic
10. Police can be shot
11. Crates look realistic, and are in places where crates might actually be in real life
12. Lead character's tattoo looks a tad like a Jawbreaker four-f (coincidence, I hope not)
DinnertimeNinja's Avatar - Comment posted on 12/04/2009 13:50
DinnertimeNinja
@Drakengard,

HOLY SHIT YES COMMUNITY LEVEL CREATOR!!

Dice should LBP this shit up because I can't think of another game that would be more fun with an awesome level creator.

People could practically make whole new campaigns with limitless puzzle platforming. AND it would address a lot of the "This game's too short!" issues because it would essentially be getting bigger and bigger by the day.


@StingingVelvet,

I feel the same way you do (and I played it on the PS3). Combat was fine, shooting was fine. The whole point is that you're NOT SUPPOSED to be fighting or shooting very much.

Get in, steal a gun, shoot some bitches, get out.
T3KK9's Avatar - Comment posted on 12/04/2009 13:55
T3KK9
Here's hoping this goes through. Not to echo what everyone else has said, but really, despite some flaws, Mirror's Edge was one of the best games of last year personally.
StingingVelvet's Avatar - Comment posted on 12/04/2009 14:06
StingingVelvet
@ Arkhon

Ah, that sucks. Despite being a PC-only gamer for the most part I have played FPS games on consoles and it does suck when one gets that stick feeling wrong. If Mirror's Edge was one of those I can see it being frustrating.
HOLY TACO's Avatar - Comment posted on 12/04/2009 14:09
HOLY TACO
Definitely. I thought it was a sweet game to hire out, played it non stop start to finish afterwards the world felt slower.
Ryan Kollath's Avatar - Comment posted on 12/04/2009 14:11
Ryan Kollath
I don't see what people think is so bad about Mirror's Edge. I loved the game and even paid $60 to get a GameStop preorder(PC). I have to admit that I've never beaten the game, but I would still rate it a 5/5 or 10/10 any day. This game is amazing and if they make another, I would definitely pay for it.
jsutcliffe's Avatar - Comment posted on 12/04/2009 14:13
jsutcliffe
@ people mentioning a desire for a map editor

Hell, I'd settle for just the ability to place custom checkpoints to create new courses on the time trial maps, and that'd be way simpler than a level editor (maybe even run to point on a level, press "place checkpoint" button, run to next point, etc).
Mr Squish's Avatar - Comment posted on 12/04/2009 14:22
Mr Squish
Great News! Improved control is about all that game needs. The art and sound design were fantastic and when you got in the flow, the game felt like nothing else.
Ikey Heyman's Avatar - Comment posted on 12/04/2009 14:31
Ikey Heyman
please give me more, EA.

just improve the niggling parts of the first game and you've got an instant GOTY.

make it longer. and please include a "free run" mode.

really, I just loved running around everywhere. it'd be fun to just explore a city from the rooftops.
ArrestedDeveloper's Avatar - Comment posted on 12/04/2009 14:32
ArrestedDeveloper
I'd love another one. I didn't buy Mirror's Edge when it was first released but I made sure, when I finally got around to it, to buy it new to support EA's decision to introduce some new IPs into the market.
TheTruth's Avatar - Comment posted on 12/04/2009 14:35
TheTruth
So he feels too many milk franchises instead of making original titles...and that's his defense to, uh, making a sequel instead of moving on and making a new title.

I was all into the IDEA of Mirrors Edge. But the actual game that stemmed from those ideas was garbage. Straight forward levels with poor graphics. Like playing an alpha build demo lengthed to full game.

Just move on. The only ideas that could turn this into a good game would be so different it'd be a title unrecognizable to the first one, so do a new title.

That's supposedly your religion.
Kalmah's Avatar - Comment posted on 12/04/2009 14:48
Kalmah
Make it longer and you have yourself a sold customer.
KapitanFiggs's Avatar - Comment posted on 12/04/2009 14:51
KapitanFiggs
I dug the hell outta Mirror's Edge. I played it at a buddy's house, and it's second on my list of must buy games, right behind Assassin's Creed 2. It was gorgeous, and when you got into the flow of things and really started tearing ass around doing all sorts of neat shit, it was goddamned FUN. The story could use a little work, but as a whole, the game itself was excellent, and I'd love to see a sequel. They just better bring Miller back, cuz he was cool as hell.
ModernTenshi04's Avatar - Comment posted on 12/04/2009 14:57
ModernTenshi04
I would love to see a second game. Mirror's Edge is easily one of the most innovative titles of this decade and generation of games.

Some things they'd need to work on, though:

1) Better combat.

2) Different paths through levels (every level in Mirror's Edge was simply too linear).

3) Multiplayer. Imagine having to tag team a run, CTF, or even a scenario where you have to fight over bag drops to get them back to a specific zone? That would be bad ass.
pedrovay2003's Avatar - Comment posted on 12/04/2009 15:14
pedrovay2003
I actually loved Mirror's Edge. They just need to NEVER HAVE AN INDOOR LEVEL AGAIN. Chapeter 7 should have never existed.
crusnchill's Avatar - Comment posted on 12/04/2009 15:39
crusnchill
I'd say that putting it into 3rd-person would help but we already have enough 3rd person shooter's as it is. And this one would be even worse, because there won't be much shooting.

I don't like sounding like a naysayer, but I have no choice. Please do something else innovative EA. PLEEEEEEEEEEASE!!!!
Aurain's Avatar - Comment posted on 12/04/2009 15:43
Aurain
They're entitled to their opinion. It's wrong, but they're entitled to it.
ebs's Avatar - Comment posted on 12/04/2009 15:51
ebs
One of the best games I've experienced this decade. Have it for PS3 and PC. The anime cutscenes are crap, though, and you can't really fight well in close-combat, and it's crazy stressful at times, but overlooking those flaws, it's really great; looks fantastic, parkour and movement system is top stuff.
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