Mirror's Edge looks all set for a sequel, despite the less-than-stellar performance of the first game. After all, Electronic Arts CEO John Riccitiello wants the game to get another chance, and he's the man with the power to let it happen. He also said that innovative gaming and new IP is like a "religion" to him.
"It's religion for me; I believe quality and innovation is what works," says the EA chief. "I believe there are publishers out there that are milking franchises at their peril. I do think you can sort of stop innovating and do well while you coast for a couple of editions before a product starts to fall apart or a sector starts to fall apart."
On Mirror's Edge, John has this to say: "There are some things we learned about that game. It was, I think, a massively innovative product. To be honest with you, I think it's a game that deserves to come back."
Riccitiello also says that DICE is working on the design of a future game. Do you think Mirror's Edge deserves to try and capture our imaginations again, or was one attempt at FPS parkour all you could handle?
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team
| BBcode help | |
| [b]Bold text[/b] | Bold text |
| [i]Italic text[/i] |
Italic text |
| [url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/] |
Web link |
| [img] |
![]() |
|
Post a comment! You can also post a photo below:
|
Comment with FacebookClick connect and comment instantly! |
Comment with Dtoid
New? SIGN UP - it takes 5 seconds |
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
Take that, Kotick.
The only thing I want for a sequel is straight platforming Mario style. No combat or clunky gun controls, just let me run.
I remember playing it out in the common room of my dorm last semester and several guys would come out just to watch me play it just because they found it entertaining to watch someone do the insane running and jumping and dodging that the game involved.
Its, IMO, one of the best concepts in years. I'd buy a sequel first day no questions asked. I think what ultimately needs to happen though, and I know some will groan, is multiplayer. Racing individual across a huge course or across a rather large city map would be fun [though I admit once a person figures out the fastest route it'll become quite boring so random map construction??? A map designer for the players???]
Either way, this is a series that really needs another game and really needs EA to support it. If EA really wants us to think they care [coast? They own exclusive rights to NFL games let alone the corner market on other sports titles. Coast doesn't even scratch the surface of that company.] they're going to have to take risks with new titles and giving developers time rather than forcing deadlines.
Open World multiplayer would probably be the best thing to happen in a Mirror's Edge 2, from a market standing sense anyway. The kids love the multiplayer.
I'm beyond excited for a sequel...if you couldn't tell.
I mean, the most tense parts were when you were being chased by someone--not when a few dudes in body armor would stand around a room waiting to get jumpkicked. They can make almost all of the combat like this: about escaping, as opposed to knocking everyone out. And imagine fast environmenal puzzles to slow down pursuers--you know, push over a fruit cart (or whatever the equivalent might be in a chic Macbook utopia).
I'm looking forward to coverage of ME2 (as in 'not Mass Effect 2'). It seems like the kind of messy birth whose sequel will be so much better with difficult origins out of the way (see: every superhero movie). So long as they take criticism seriously, I have exceedingly high hopes.
This is one of those franchises that can really learn and improve as it goes, and there is a lot they can do. One thing I think that would help the most is a more dynamic level design. Have Faith get trapped in a condemned building and have the "evil government" set it up for destruction and have her make an escape as it is collapsing or something. This kind of gameplay NEEDS some great levels.
And I think that if they actually improved the shooting that would help the game a lot. Don't completely take it out, just improve it, but do keep it light. Keep the platforming as the star.
It was also a little sickly. As human eyes compensate for movement in real life, it was attempting to be a bit too realistic and it ended up hurting my eyes at times. No idea how you would remedy this though.
"It's a good idea but the implementation was kind of shit. Lets see how the sequel does"
You aren't playing enough games then. Never hurt my eyes. Then again I stare at a computer screen all day and can go on 5-6 hours gaming binges without much of a worry. Yeah, my eyes get bloodshot, but outside of looking bloodshot I can't tell at all unless I'm looking at myself in a mirror.
I haven't developed headaches since the fast paced action of Twisted Metal 4. That was the first and last game to give my head a fit of dizziness, but my eyes adapting wonderfully after about ten+ hours and, what do you know, no more hurt! ^_^
I freaking LOVE the game. So innovative, so well presented, so beautiful in sound and visuals.
I never understood what the problem was supposed to be with combat. I jumping around and taking one guy out, then using his gun to kill the others. It was exhilirating and worked as well as any other FPS in those moments. Maybe this is because I played it on PC? Not sure.
The only other complaint I have seen is "I never knew where to go" which annoys me to no end because figuring out how to get where you needed to be was part of the gameplay. I feel like we have been so hand-held lately that many gamers don't even like actual gameplay, they just want interactive movies. I played Mirror's Edge the first time through with the runner-vision turned off and never found finding where to go a negative, it was gameplay, exciting and interesting gameplay.
It reminds me of how early FPS games included an aspect of finding where to go and searching for keys and such and now whenever an FPS doesn't have an arrow telling you exactly which way to face at all times people complain. I can't believe Bioshock had an arrow by default... so infuriating.
But that's me.
No, you're right. But like BioWare has said, gamers are pampered things now. They don't want to think. The beauty of Mirror's Edge was the discovery of getting to where you needed to go and experimenting the moves to have an enjoyable, fast paced acrobatic experience. I mean, for God's sake, it wasn't as if checkpoint weren't there to keep your sanity anyway.
As for something about Mirror's Edge. I still remember jumping down a flight of stairs, landing on a guard at the bottom and literally having Faith straddling the guy as he lays unconscious on the floor. Sexiest takeout move ever. I couldn't stop laughing. Its little things like that which make me smile during games.
I admit, all of you have got me intrigued enough to find a copy lurking in a bin somewhere. I'll pick it up the next time I'm shopping.
And yet it's one of the most frustrating gameplay experiences I've ever had. It's so damn linear, and I hate how you often have to replay sections of the game 10-15x before you finally make that jump. It punishes you for not following the one or two paths they lay out for you instead of rewarding you for finding a different way to reach a goal.
With that said, I'd give Mirror's Edge 2 a chance. Keep the art direction (but work on your story and cutscenes more), make gunplay & fighting a little more satisfying, and above all, don't make the game so linear. I want to go anywhere and everywhere in the world, not just be limited to one or two pathways in which I won't get immediately killed.
Yeah, it's because you played on the PC. Judging by the combat that was present in the Xbox 360 demo, the combat sucked major balls. The shooting itself was worse than in Fallout 3. Aiming was more like moving the camera.
1. The lead character is a woman who wears practical clothing and has a plausible physique
2. Graphics are nice-looking
3. Graphics do not distract from the gameplay
4. Diologue is corny-as-fuck
5.Cutscenes look like they were done with Flash in 1998 (or like a fucking esurance commercial)
6. Music is very quiet or nonexistent
7. Jumping and grabbing things has tight control
8. The lead character will sound like she is out of breath, after jumping from one building to another, for instance
9. Police are somewhat realistic
10. Police can be shot
11. Crates look realistic, and are in places where crates might actually be in real life
12. Lead character's tattoo looks a tad like a Jawbreaker four-f (coincidence, I hope not)
HOLY SHIT YES COMMUNITY LEVEL CREATOR!!
Dice should LBP this shit up because I can't think of another game that would be more fun with an awesome level creator.
People could practically make whole new campaigns with limitless puzzle platforming. AND it would address a lot of the "This game's too short!" issues because it would essentially be getting bigger and bigger by the day.
@StingingVelvet,
I feel the same way you do (and I played it on the PS3). Combat was fine, shooting was fine. The whole point is that you're NOT SUPPOSED to be fighting or shooting very much.
Get in, steal a gun, shoot some bitches, get out.
Ah, that sucks. Despite being a PC-only gamer for the most part I have played FPS games on consoles and it does suck when one gets that stick feeling wrong. If Mirror's Edge was one of those I can see it being frustrating.
Hell, I'd settle for just the ability to place custom checkpoints to create new courses on the time trial maps, and that'd be way simpler than a level editor (maybe even run to point on a level, press "place checkpoint" button, run to next point, etc).
just improve the niggling parts of the first game and you've got an instant GOTY.
make it longer. and please include a "free run" mode.
really, I just loved running around everywhere. it'd be fun to just explore a city from the rooftops.
I was all into the IDEA of Mirrors Edge. But the actual game that stemmed from those ideas was garbage. Straight forward levels with poor graphics. Like playing an alpha build demo lengthed to full game.
Just move on. The only ideas that could turn this into a good game would be so different it'd be a title unrecognizable to the first one, so do a new title.
That's supposedly your religion.
Some things they'd need to work on, though:
1) Better combat.
2) Different paths through levels (every level in Mirror's Edge was simply too linear).
3) Multiplayer. Imagine having to tag team a run, CTF, or even a scenario where you have to fight over bag drops to get them back to a specific zone? That would be bad ass.
I don't like sounding like a naysayer, but I have no choice. Please do something else innovative EA. PLEEEEEEEEEEASE!!!!