Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home PS3 updates

EA is most of the way there, but needs some more time to master the PS3

11:33 AM on 02.01.2008, Gameboi 27 comments

EA is most of the way there, but needs some more time to master the PS3 photo
     PS3

It has shown itself to be more than a worthy adversary when it comes to producing both visually stunning and enjoyable games, but the PS3 is still proving itself to be the beast that doesn't wish to be easily tamed. Even EA, who seemed to be able to deliver an equal experience on the Xbox 360 and PS3 with Burnout Paradise, has admitted that they still have much to learn about the console:

"Games where we led development on the PS3 platform, like Burnout, which is doing very well on the market today, we had no issue at all. But in circumstances where we either led with the Xbox 360 or ran parallel production, for the most part, we're still experiencing some delay on the PS3. It's a little bit more of a challenging development environment for us. It's probably only a third of a problem for us as it was [nine months ago]. But there still remains some catching up to do on the engineering side for the PS3."

If you recall, Rockstar partially blamed the delay of Grand Theft Auto 4 on programming challenges with the PS3 as well. Seems like the obvious thing to do with multi-platform releases from this point on is to start out with the PS3. Still, I could've sworn that Infinity Ward developed Call of Duty 4: Modern Warfare for both the PlayStation 3 and the Xbox 360 at the same time -- without a lead platform. Perhaps it's just a matter of who has the greater talent on their payroll, and who's confident enough that Sony's console is going to give them the return on their investment that they are looking for. Trust us guys; if the game is equally as good on the PS3, it will sell.


Next page: More Educational stories




ScottEFresh's Avatar
ScottEFresh at 02/01/2008 11:53
It's pathetic. There are plenty of smaller studios who have put out great games with no problems but the biggest gaming company in the world with the most studios can't figure it out? Just more evidence why no one should ever buy anything associated with EA.
MaxVest's Avatar
MaxVest at 02/01/2008 11:55
Well, most developers have had at least an extra year of experience on the more traditional architecture of the 360. It's hard to see how they wouldn't have an easier time developing for it.
Qraze's Avatar
Qraze at 02/01/2008 11:55
what they should do is focus back at the gamer, not the game studio they're looking to buy. look at skate, not one community posting except the post they added 3 days after the games release telling us that every tuesday the server will down due to fixing, it's a p2p server! there is still mic issues, random level issues,connection issues, and nothing from EA. they already have my money they don't believe it should be fixed. fnck EA. (but a madden roster update is always there.) fnck EA, i'm done with them as a WHOLE. skate is badass too and EA will milk that cow #1_in_the_hood_G!!
brainderailment's Avatar
brainderailment at 02/01/2008 12:05
"Games where we led development on the PS3 platform, like Burnout, which is doing very well on the market today, we had no issue at all."

Seems like they figured out how to fix the problem right there. Are they fucking idiots?
bruceleethree's Avatar
bruceleethree at 02/01/2008 12:06
Not too wild to tame. Too stupid of programmers to hire for EA.

Games like Nba Live show you exactly why EA has a talentless bunch of people.
loki d20's Avatar
loki d20 at 02/01/2008 12:11
Just FYI, both the PS3 and 360 had issues that delayed GTA IV. Not just one, both.

And I agree with bruce, developers just aren't trying to code for the PS3, they're trying to code for the 360/PC on the PS3. Bethesda, Naughty Dog, and Insomniac Games have all actually coded for the PS3 with excellent results, there's no reason a company like EA couldn't hire programmers who can't do the same thing. None whatsoever.
Corak's Avatar
Corak at 02/01/2008 12:14
Lazy company is lazy.
king3vbo's Avatar
king3vbo at 02/01/2008 12:56
Just ask Naughty Dog...
moonkid's Avatar
moonkid at 02/01/2008 12:59
Stop watching Blu-Ray movies and do some developing, you developers!
mix's Avatar
mix at 02/01/2008 13:00
Tsk tsk
vexed alex's Avatar
vexed alex at 02/01/2008 13:04
Took the words right out of my mouth, Corak. Its been a year! They did not think of getting a group of eggheads to figure stuff out for it?

"Alright. You guys sit in this room and figure out PS3 shit for us. Cool? Cool."
Replica23's Avatar
Replica23 at 02/01/2008 13:13
"who's confident enough that Sony's console is going to give them the return on their investment that they are looking for"

I'll wager that is the lead reason.
harrmonica's Avatar
harrmonica at 02/01/2008 13:22
wow...so much money, so little brains. who knew when ea released the first 16 bit version of nhl hockey (still one of my all time faves) that it would be a slow downward spiral from there...
moot button's Avatar
moot button at 02/01/2008 13:28
they act like its an EVA and they can't find Shinji to pilot it... wait i thought i was on japanator

EA's got some 'splaining to do. i like the egghead idea.
Samit Sarkar's Avatar
Samit Sarkar at 02/01/2008 13:52
@harrmonica: NHL 95 on the Genesis is one of my favorite games of all time.

Yeah, I don’t understand why everyone is having such a tough time if Naughty Dog and Insomniac have been able to produce amazing games. Then again, you have to realize that as second-party developers, Sony probably gave them carte blanche — as in, an all-access pass and everything they needed to help them create the best games possible. Third parties, even massive corporations like EA and 2K Games, probably don’t have that advantage.

On the other hand, if they figured it out for Burnout Paradise, why can’t they just do that from now on?
Qraze's Avatar
Qraze at 02/01/2008 14:28
they won't figure it out even with the answer in their mouths, they are lazy. and making reasons why they can blame a games delay. i personally like the architecture of the ps3. it means to make a good game they have to "learn that architecture" making them work harder busting a sweat on a keyboard whilst me and the rest of america bust a sweat on a roof with a hammer. fncking loser as EA, i wonder what new feature will be in the next madden? they've hired all the jocks and maddenites to make their games and not the super-geeks, or do they just call geek squad? either way, EA is going to fall, and it's a long way to bottom unless you're a bottomfeedingtrendcopyingNFLmonopolisingconglomerate like EA.
Nyteshade's Avatar
Nyteshade at 02/01/2008 15:05
It's funny to read these comments, because everyone here is missing the point.

It's not that the PS3 is "harder" to develop for, or developers are lazy... it's just that current third-party developers are used to programming on PC based hardware, with PC based software, for standard single core processing.

Normally they would produce one version of a game, and then just optimize it for each consoles strengths, since every recent console was based on standard PC architecture (see every EA game).

With the PS3, there is no "optimizing" code for the Cell, to tap into it's strength the cell requires that the code is written to use the cores simultaneously, essentially having the engine tag for a core the code as it sends it out.

The problem comes when they run the Cell in self-multitasking modes, where the PPE (main core) is forced to assign processes to the SPEs (processing cores) on it's own, that's known as the "cheap port." When the Cell is fed streamed processes to each core, it flies.

This is the same problem PC enthusiasts have been running into for over a year now with SLI/Crossfire and dual/quad-core processors. When games are truly optimized for multiple GPU/CPU cores, games run leaps and bounds better, but if the game isn't made for them, it doesn't perform much better than a single core.

So that means they either start with the PS3 version and simplify it for the PC/360, or they develop concurrent versions, both of which costs more...
DOOM's Avatar
DOOM at 02/01/2008 15:10
Sony should have made it easier to develop for, DUMBAZZES!
vp360's Avatar
vp360 at 02/01/2008 15:16
why ea why
konchu's Avatar
konchu at 02/01/2008 16:43
"Games where we led development on the PS3 platform, like Burnout, which is doing very well on the market today, we had no issue at all."

Well this is really obvious if one platform is harder to code for than the other and you make the harder one lead then the other system's version gets equally delayed. So the Developing on PS3 as lead is a BandAid solution.

The PS2 got all the love as the main devlopment platform last gen cause it was the most popular hardware. This did mean that cross platform games on xbox and cube in many cases were limited by the limitations of the PS2 (4 MB of texture memory WTH Sony the Dreamcast had more). I personally want to see both versions take advantages of their respective systems strengths but unfortionatly often sacrifices are made for multiplatform releases.

COD4 is a great game on all platforms but they put the best people on the PS3 version so both performed fairly equally but PS3 got larger online play. But at the end of the day the 360 version sold more. So they made the better version for less people, its about like taking a shit on the 360 owners faces just so you can fit it with the PS3 crowd. How much better could the 360 version have been with those same talented people.

I personnaly have no issue if they make a game on the best performing machine and scalling in down on the others. But I have yet to be convinced that the PS3 is that better performing hardware. I also see the merit in hardware being made easier to develop on so that games can be better because they can spend more time on making the game than just trying to get it done. The 360 does have its issues mainly reliability and MS deserves a good ammount of grief for all those issue. I love my PS3 too but It just rubs me the wrong way so people think devs owe Sony something.
Crunshii's Avatar
Crunshii at 02/01/2008 20:42
There is no excuse.

It's been well over a year, and EA ain't no slacker. They are Electronic Arts, currently the #1 biggest Video Game Corp of the world.

They have more than enough to make 5 Insomniac studios around the world and develop games for the PS3 or to focus on multi platform on their games. They just don't because they focus more M$ and PC and get lazy on PS3.
EvoAnubis's Avatar
EvoAnubis at 02/02/2008 07:46
Well, here's an idea I've been working on: How's about making the PS3 the lead platform, ya f'n morons! Criterion figured it out really well; use the PS3 as the lead, and you get better games on both platforms.
Necros's Avatar
Necros at 02/02/2008 11:14
By this point, even if the PS3 is harder to program for (a well-supported idea), they should have it down by now. EA is just being lazy.
Fading Star's Avatar
Fading Star at 02/15/2008 16:47
Don't give up, EA.
prev next

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39790 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

How Pokemon Red is blatantly better than Pokemon Blue











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006