Silver-haired king of Electronic Arts, John Riccitiello, has confessed that his company is feeling frustration over the current performance of a "weak" Wii, with Nintendo's smash-hit superconsole not raking in the moolah quite how EA had anticipated.
"To be honest with you, I think the Wii platform has been a little weaker than we had certainly anticipated," Riccitiello tells investors, "and there is no lack of frustration to be doing that at precisely the time where we have the strongest third-party share.
"Frankly, I think they need more beats in the year than they get out of a first-party slate -- to be able to have the Wii software platform perform as well as they would like. We are building the products that I think the most highly rated on the platform and at this point in time, generating the most revenue of any third-party platform."
Wii games constantly pollute our weekly UK Chart posts, with sports and fitness games being the top sellers. Since EA is all about sports and fitness games, it's surprising that EA is feeling this way. Was EA expecting a little too much, or is software really not doing so well on the platform?
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Adjust your sales projections. Figure X% of Wii owners are only going to play Wii Sports and the like and cut them out of your equation. ha
what were they thinking with dead space?
that everyone that liked the FPS would take a step back in evolution of gamming and like to be shoved around? that the so called casual gammers would want an utraviolent video game?
But it would defenatly help if they actually made good games...
But yeah, I think that the Wii has an incredibly low attachment rate. Everyone and they mom has a Wii, but they only buy like 5 games for it. While the 360 and PS3 have a library that just keep on giving and giving. My Wii game count only reached 5 titles large, while I've played over 100 games on my 360 alone, and still own perhaps 50 of them.
Wii SOFTWARE not so much.
Most people bought a Wii, got Wii Sports with it, perhaps bought WiiFit and that's about it. My folks have had my Wii for YEARS now and apart from WiiFit and a copy of a fishing game i got dad for his birthday they only have the games i gave them with it. In 4+ years they have not purchased a single game apart from WiiFit.
I firmly believe the Wii is not a games console, it's a modern fitness toy for millions of non-gamers. I think that the Wii should not be included in "gaming" figures and charts. I mean don't get me wrong, it's cool, but it has only a tiny community of actual "gamers" hiding behind the massive wall of non-gamers who bought it as a toy.
I would hate to be a developer listening to a director saying "look the Wii has sold x amount of consoles, we have got to put some time and effort into doing Wii games!"
I will however reclaim my Wii from my parents, save it from the thick layer of dust, when Monster Hunter Tri comes out. They can keep the bloody balance board though.
Nintendo needs to seriously do something fast. The tickle-me-elmo-esque sales the Wii experienced are a thing of the past, characterized by a simple fad. Now we return to the problem the Gamcecube and N64 experienced that went unsolved. Lack of strong 3rd party games, supported by great 1st party games that are just too few and far between.
What's the point of selling so many consoles if you can't push the software? Well so you can make a new console it seems. Hopefully they're actually banking cause I don't wanna see Nintendo go the way of Sega.
Make us an HD next gen console with par-ps3/360 processing power, and waggle controls included alongside a proper controller please. do it asap.
House of the Dead
No more Heroes
My Life as a King
Little Kings Story
Smash Brothers
Its a console, just quite a bit of crap-ware to sift through
It not a question of casual or hardcore because if it's not fun people are going to be more cautious. Fool me once shame on you, fool me twice shame on me.
I like my Wii (most of the time) but all I can say to them and Nintendo is: you reap what you sow...
When the hardcore doesn't fallow through, its logical for people to try and bank on the casuals, but I think the whole point of attracting casuals would be to lure them to becoming core gamers. In this respect, I have to say Nintendo hasn't succeeded in leading developers to that idea.
Its not really a matter of upping graphic power, let's stop kidding ourselves. We've seen the "king of graphics" soundly defeated every single generation. Its about content and its only ever been about content.
Problem is, this time no one seems to know what to do with the content on the most popular platform and both hardcore and casual don't seem to know what they want outside of Nintendo.
Another angle people just love to gloss over is that on any of the three consoles out there, there's a market for downloadable games. There's a reason all three console-makers nickel-and-dime us out the olher content - they're worried if they didn't, that games of days-gone-by would affect sales of the new content.
I don't know why, because it seems a lot of people are more than happy to stay bound to physical media, but I know I probably would be one of the people buying more downloadable games than the shiny, new discs they want me to buy every week.
If I had a Wii right now, man, I don't know how many console games I would actually need after the stuff from Way Forward, 5th Cell, Capcom, Sega, SE, Konami and Nintendo. Probably would just download games after that. Super Metoid never goes out of style for me.
Stop releasing shit, maybe that'll help?
I have several brother-in-laws who purchased wiis because they loved nintendo back in the day. One bought something like 5 Wii games when he bought it originally, and hasn't bought any since (about two years). The only game he has that would be hardcore is Okami, which I got for him for his birthday. They did get Wii Fit though! The other brother did get some gamecube games, but again he hasn't purchased any Wii games since buying the system.
Yes, the Wii sells a lot of systems, but it doesn't push much third-party software. First party seems to do ok, as people know names like Mario Kart and can get Wii Play with a Wiimote. However, third party ones don't seem to sell well at all, especially M rated ones.
The Wii is, for 90% of the people who bought one, just a toy that you play with, not a gaming console you keep buying games for. So yeah, it's going to be tough.
idk I bought RE4 wii 3 times and planning to get a fourth
I have also bought The Conduit on the basis that they will make something better eventually.
I would buy COD5 but it is still F****** $50 , and a used copy cost $49.99 at GS.
Furthermore, let's take a look at what EA has put out on the Wii in 2009:
Charm Girls Club
Hasbro Family Game Night 2
Littlest Pet Shop: Friends
MySims Agent/Party/Racing
NASCAR Kart Racing
Nerf: N-Strike Elite
SimAnimals 1 & 2
Spore Hero
Trivial Pursuit
FIFA 10
G.I. Joe.
Harry Potter (lead version, but I think they all underperformed)
Boom Blox 2 (perhaps released too soon; boxart looks like everything else on the shelf)
Dead Space: Extraction (folks wanted something else out of this; no advertising)
NFS: Nitro (just came out)
Madden 10 (admittedly, a very slow starter)
Tiger Woods 10 (which was actually rather successful)
There are a multitude of factors to consider when it comes to creating a hit on the console, but until Wii owners are not treated like second-class citizens then it will never happen.
The wii can do more than minigame collections and kiddie merchandise games, but you wouldn't know it from walking through Target or Best Buy.
if you want to sell your game on wii, here's a few pointers. don't make it too waggly. do make it look good, cause jaggies don't sell. don't make mini game compilations, cause we have plenty of those. do add deeper elements to the gameplay, such as rpg elements. don't port titles anymore, wii gamers hate that.
one more point, why the hell isn't there a diablo for wii yet? the interface is perfect. it's easy to play with deep gameplay elements, exactly what i'm talking about above. also, a good fps would be nice, as it's only been a three year wait now. basically, your wii games don't sell, because you're not putting in any effort, and it shows. has nothing to do with the casual market, because there are plenty of longtime nintendo gamers out there. we're just waiting for the games.
1. Not a whole lot of Wii games get much advertising.
2. $49.99 might be too high of a price point for most Wii games. If I'm looking at the shelf in the game store and I can get a Nintendo developed game for $49.99 or *some third party game* for the same price, guess what? I'm going with the Nintendo game because it's comfortable and almost guaranteed to be a good game with tons of polish. Other games might just be more palatable at 29, or 39 bucks. ESPECIALLY those that are ports or watered down versions of bigger games. (Dead Space is a great example.. i refuse to believe that the Wii couldn't handle Dead Space, albeit obviously not in HD). It should have had identical gameplay to the 360/PS3 version AND it should have released day and date with them to benefit from the hype.
just my .02
Exactly what I was thinking of--THEY DON'T ADVERTISE WELL. And yes, you've got two excellent points--TWO. You deserve two brownie points!
Anyways, even if Nintendo is good with business, they've certainly lost some of their polish with veteran gamers and the like. When was the last time a Wii advertisement was released for a GOOD game? HofD: Overkill and Madworld were great from what I've heard (never played them, guilty as charged), but they hardly advertised for them on TV--their commercials were, like...ten seconds long. And they were the same as the magazine versions of their ads, too! Like I said, Nintendo does business, but they need to advertise the real good first-party games. We've all heard of Wii Fit, give the spotlight to your other games--the ones that might end up as NEVER PLAYED GEMS if you don't sell enough. And, if they're great, please don't let them end up like Earthbound--you won't see a CENT out of people selling that game completely packaged for at least $200. Fun fact: a factory-sealed copy was sold for $1000+ on eBay!
No.
There are not even that many M-rated games to begin with on the console. Considering that most of them happen to be ports or multiplatform releases, is it any surprise that those titles have not seen more success?
As for the article, I've had a Wii since day one. I have a dozen games for it (NOT including downloads), and I'm looking forward to at least four more. None of them are made by EA. Is that Nintendo's fault now, too? I agree that the Wii won't compete with the 360 and PS3 much longer due to an obvious lack of power in comparison, but let's be fair here -- The Wii is definitely still an amazing console if you find the gems, of which there are more than people realize (or are willing to admit).
Instead of blaming themselves they're going right to blaming the consoles, namely the one they can't sell much on, The Wii. And its a great argument on their part, I mean the Wii doesn't sell many games in any respect. It hasn't even lived up to the hype Nintendo put behind it with how many developers/games it was supposed to have. But EA going about saying it this way makes it sound like they put all their eggs in the Wii basket and its not true at all.
You can't speak 'weak' without EA.
If EA is to retain it's status as a gaming giant, then changes need to be made in the upper management. Learn from GM, Mr Riccitello. No one is too big to fail.