If they want to make a good game, get a good writer for the story this time so people don't complain about the campaign, and push the whole point of the Mirror's Edge series - time trials - "figuring out multiple ways to get to one place - Faith is your puzzle piece". BAM! BRING IT! #tigerblood
I love shooting things and hot near nudity but this is not that game. I don't making it marketable to ruin the image it already has. Make it bigger and better and more badass but minimal shooting, no pandering, and retain the sleek style it has.
I know you guys need to make a profit, but it would be nice if these larger developers spent a bit more attention on audiences less than 50 million strong - getting behind another Henry Hatsworth would make my day so much you can't imagine.
I've heard this said but I can't imagine the other FPS' that this mechanic would work with. I still say keep it within Mirror's Edge and just perfect that game.
Because they need to make money? You can't slash a game's budget and expect the developers to make a polished game that fixes all the issues with the original. Quality products cost money.
I never really used guns in my first playthrough. Disarming people was a pain in the arse and I didn't know about the blue slow-mo since I was drunk when I played the tutorial and forgot about it for the rest of the game!
Nab Ed Norton or some other willing actor to play the "police chief from hell who just won't quit". Like Fugly said, add some killer chase scenes, and that's all you really need to do. People loved the foot chase from Casino Royale, regardless of how they felt about the rest of the film - build an awesome trailer for the game like that, leak it, flash a famous actor's voice, and you have more money than Charlie Sheen.
MAKE IT MOAR LIEK CoD! jk, jk, I love DICE.
I bought(but never really played more than 1/3 of the way through because of my OCDness)Mirror's Edge and I would surely buy a sequel.
Somewhere along those lines is the way to make the game great, in my opinion.
Make the combat actually feel good.
Design the levels better--they only make sense from a level design perspective.
Time trials were cool, but throw in some multiplayer; can you imagine, say, a game mode where you have to grab a flag, and then run around avoiding the other players who have to catch up to you and steal the flag from you? Throw in some traditional combat modes with more Brink-style play, and you may have something special.
Hell, make a "soldiers vs runners" mode, where some players have guns and shoot, while the runners can do all the crazy climbing and have to sneak into a place steal something, and break out.
do waht sucker punch is doing with inFAMOUS 2
make user generated levels/missions/races
LOVE IT!
Let's make our own parkour game for the iOS, and call it "Reflection's Rim".
Here's an idea: don't make sequels to bad games that don't sell.
I'm surprised EA is caving to what apparently must be fanboy internet hype for this game -- there's no good reason to try and resuscitate this title.
Goliathvv also has the right idea with an open world sandbox. Although that's a whole lot of red and blue =P
Personally, although I don't have the TV for it and won't for years, I would think a 3d first person parkour game would be a star on top of that 3d gaming Christmas tree. I played the original on a 10 foot wide projection screen, and it really added to the experience. I did NOT want to fall off of the building.
Also, I tried to go for the gun free experience for the achievement until I got drunk and was in the subway level. It was at that point that I realized how much fun playing cat and mouse with a disarm pop pop and toss strategy was. I uh... didn't get that achievement.
more chases
how about a third person camera option to prevent motion sickness?
When i played the original i got the impressive they were going for as real 1st person as you can get.
By adding 3D do you think it would enhance the 1st person feel or think it would induce sickness (As some people felt ill from just the 1st person perspective of the first game.)

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