Also, I wonder what EA has to say about people who borrow games from their friends. Should we all be charged a per use fee? That's horse shit if you ask me.
Well shit we better shut down ebay! You stupid fucks EA.
But this coming from EA makes me less sympathetic.
We're all locked into our copies of XBLA, PSN and Steam games, why weren't we bitching about this 3-5 years ago when those channels launched?
I'll tell you why. Because there's this huge mythical gap between "arcade" and "retail" and when we start talking about retail being digitally distributed, people get up in arms about "Oh, boo hoo, no physical disc, I can't sell or trade" -- well, if you're going to trade the god damn thing, maybe you should just RENT instead of BUYING so you don't waste all your money on depreciation of value!
Fuck's sake.
So is this chimp saying that because cars, clothes, and the like deteriorate it's not fair that we shouldn't have to replace our games once every few years? Anyone ever notice how it's the people who make millions who say such asinine things?
At least my name is not "Jens Uwe Instat." I home he/she (can't tell) gets hit by a truck.
If your one of those people who keeps their games in vacuum sealed containers deluding yourself that they are going to be worth serious money someday then yeah there is a difference between new and used but for the rest of us as long as the game works the only difference is that used games are cheaper.
Oh... I stuck up for EA. I'm going to go take a shower now.
But consumer interest decreases and therefore so does retail value. Sure, you can theoretically resell a game many many more times than a car, but by the time it gets that far, how much are they really losing on the sale of a new one? After about a year or so, who's still paying $60 for that game as new? Especially if it becomes a Greatest Hits title.
By the time a game gets resold more than a car could have been resold, the retail value's gone down significantly.
Even if the media doesn't deteriorate (which it does) when it doesn't work on the latest platform and the company isn't even making it anymore then there is no profit loss.
I guess industry complaints about used games are new to me and not the internet but if they're this easy to dismantle I can't really understand why every comment is the same and why (in spite of the obvious consumer backlash, or at least angry bitchstorm) the industry doesn't actually do anything about them.
I say to thee EA, fuck off. This isn't japan, where gamers get screwed by there being no second hand market. The result their is that plenty of shit games sell, and gamers can't offload their crap games.
If as they all claim, Game etc are taking all this money they should be getting, they should be trying to shut down Game. Oh yeah, I forgot, they are already trying to do that with this big digital push.
Reality check EA and friends, digital downloads are part of the industry and will never be as big as retail physical product. You fuckers are so tied up in IP copyriht bs that you don't want us to own anything anymore. I say fuck that and many other gamers will too.
And yes, even if Game did disappear, everyone will migrate to the joys of Ebay. What you gonna do EA, call the fuckin games Gestapo?
Oh yeah, EA are the Gestapo, lol.
Yeah, that would be nice if the companies showed respect for gamers and rewarded them with free content to buy and hold on to game months after release. Now, Microsoft is partialy to blame in regards to the costs of premium DLC since they seem adverse to thr word free. Still, it seems like with the previous generation you saw a lot more FREE post release DLC than this current gen. If games knew a particular title was going top be supported years after relase they might hang on longer.. at least it would motivate me.
Digital content is convienient but doesn't have any resale value so some people will never be totally sold on the idea of digital distribution as long as a physical equivelent exist.
If this is the shape of things to come, its not going to end well for us.
That all being said, I've never acutally hocked any of my games, but I have bought 5 or 6 'yellow stickered' titles. I'm not crazy either that most videogame stores are at least 50% used inventory, but I'm not thinking about the publisher's little baby tears in that case either.
Also a buncha NES carts.
But yeah, fuck off and die crybaby VG companies, I'm not renting the game I buy and may re-sell later anymore than I'm renting a wristwatch or a car - both of which I am free to sell later at my discretion.
And honestly hearing this from EA is just ridiculous, they keep pumping out crappy blatantly rushed sports games every year and their really surprised people want to trade them in.
Also as Devile said, as time goes by and people lose interest in a game the companies need to realize this and price their products accordingly. Every single sports game made before this season should be 5 dollars, nobody wants them and they can't get rid of them at gamestops, why not slash the price and sell it just to get rid of it. When it's still 20 or 30 bucks new for a 2 year old sports game and 8 dollars at gamestop used why would anyone buy the new copy. After a few months go by and people lose interest in a game just match or even cut another couple bucks off the average used price and problem solved.
I'm sick of these piece of shit media corporations telling us that we don't actually 'own' anything despite paying like £40-50 or whatever your local currency is. Every time I read the term 'intellectual property' I want to fucking vomit. It's horrible little money grubbing cunts like this that cause so much animosity toward the larger players in the media industries.
Do all these executives live in cloud cuckoo land where they can sell a game millions of times over and still have people snapping them up months/years after release for full price?
That's not even mentioning the utter shit we're expected to pay for these days. Seems we are expected to as well, rather than them doing everything they can to put out a product that deserves a purchase.
Jens Uwe Twat more like.
DLC is their holy grail, but they are gonna get a big culture shock yet to come, and like DRM and all those other ill thought out ideas, they'll see how wrong they are.
Its funny, and plays back into this bad industry idea of a presumed lost sale. That's like trying to sell clouds.
More than one way to sell/buy a game.
More than one way to advertise such games.
DLC is not the only one way, and never will be.
@acronikos
I just have to ask, are you fucking retarded?
Clothes are made from well cloth, material not well known for lasting very long (though my work liens have been used by several people, they have a big uniform room)
Books beside the fact that about every book in my house is older than me there these things called librarys, mine even lets you barrow games!
In other words buying a game shouldn't be like going to a theater its buying the movie. Just because a dvd last longer then celluloid film doesn't mean we shouldn't be able to sell them if we payed for them.
Oh and if I barrow a good game from a friend or buy it second hand i might look on the box say "they make good game" and buy a new game you guys make.
Game companies focus on the 'property' aspect of that hated phrase when they should be tuned to the 'intellectual' aspect. If I pick up a copy of a game second-hand; finish it and have the same feeling of wonderment, appreciation, respect and thankfulness that they made it at all then yes, I'd be hammering on the window of my local games store for their next production when it came out and I'd buy it new because I'd been waiting to feel the same sensations their older output gave me.
If we end up not being able to discover our favourite devs, bedroom programmers and game auteurs without buying new then the industry will suffer more than it does now from piracy, second-hand sales and rentals combined. How many games have you loved in spite of negative reviews because you got to play them yourself and clicked with some aspects of the game? Aspects that reviewers haven't concentrated on because their duty is to consider the game as a whole. I cite Psychonauts and, say, Super Mario 64 - Mario is a much better platformer technically, but is a sterile wasteland of ideas compared with Psychonauts wild ride of madness, originality and hilarity. Leave second-hand alone game companies; make your games so good that we WANT to keep them, WANT to get the next one, WANT tofollow them the way we follow our favourite authors and not be forced to.
I think the answer to development costs and games' longevity lies somewhere in the middle of the console triangle - Nintendo's more tempered costs, Microsoft's focus on a quality online service and Sony's push for unique downloadable content.
Also, games don't hold their value like other goods do. The market for a 4 year old game isn't the same as the market for a brand new game, unlike antiques, old jewellrey, etc, which can retain or even exceed their original value.
EA are right - its NOT the same, games are in a way better position than other goods. I have a friend that has just bought Blade Runner on DVD again recently, but there is no way in hell I am going to buy a 10 year old game from anywhere.
Every day it seems that EA makes me want less and less to support them in their business, it is again a situation where a corporation thinks more of themselves than their customers and aren't realizing that it is a CHOICE for us to buy their games and they should be bending over backwards to create loyal customer incentives rather than punishments.
When somebody who bought a retail game sells it to someone else, the seller usually get some form of currency in return for it. This currency may be -- and often is -- used to buy more games. And now the person who bought the used game becomes an addict, and you can also sell them more meth. Games. I mean games.
Horeshit. Everything in the real world degrades and eventually dies. The more you play a disc-based videogame, the more wear and tear you add to the disc, and the more life you take away from it, thus, the less times you'll be able to use it in the future. Sure, we may be talking in terms of years of use, but the fact remains that the disc wears and tears, and hence its value decreases. Simple economics, kids.
The games industry has you by the balls if you swallow EA's tripe on this one. Several publishers are trying to make videogames the exception to the rule, and it's simply because they're greedy. If they want more money, then they need to release games that people want to own on the first day.
To answer someone else's mad question -- the difference between used games and piracy, apart from the obvious, is that one is part of basic business and the buyer's statutory rights. The other is not.
And giving me additional content for a game isn't enough to get me to buy it new. The used copy of Oblivion that I got can still use whatever online content I download. Maybe give us something more in return, like how Atlus bundled the first Persona 3 with an artbook and soundtrack, or the kick-ass Castlevania pre-order with PoR.
Otherwise, if a game is average, I'm not spending $60 on it. I'll wait until it's used (or even on sale) and get it for $20.
If games go to completely digital download, I won't buy nearly as many games. Neither will most people, probably, so I hope that business model falls on its face.
Exactly the same. The right to distribute is the problem.

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