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EA CEO condemns sequels, has no concept of irony photo

The CEO of Electronic Arts, John Riccitiello, has condemned the games industry's reliance on sequels and a "rinse-and-repeat" mentality, making perhaps one of the most ironic statements of the year. EA is, of course, the king of repetition and sequels that make only minor updates, something the company has become incredibly well known for. "There's been lots of product that looked like last year's product, that looked a lot like the year before," Riccitiello said, failing to include that EA was likely responsible for a vast percentage of them. "We're boring people to death and making games that are harder and harder to play."

Despite the almost hypocritical nature of Riccitiello's comments, I do find myself agreeing with him. While sequels to great games are always welcome, it's no secret that originality and risky new ventures are not in abundance. With EA committing itself to so-called 'casual' games and the Wii in particular, it's not surprising that the company would want to come across as the new standard bearer for innovation, but it will take more than Boogie to convince me of its dreamy ideals.

As I have admitted, EA's CEO makes a very fair point about the state of the market, but a huge reason why we're in the situation we're in isn't the industry's fault. I'd venture to say that a hefty portion of the responsibility lies with the consumers, perhaps more than anything else. There's always pressure to produce a sequel to a popular game, and fans often want more of the same, threatening death to those who deviate from the beaten track. When a new, totally original game does make it to retail, the low sales figures often tell the story, while a slew of sports titles and movie licences easily shoot into the top sale slots. In this world of supply-and-demand, it's the customer who is often more at fault than the producer who is, after all, just giving the public what it wants. Is it any wonder that the industry is scared to try new things when most of the time, it's simply not rewarded for it?

[Burling tipped us, though I found it first. Burling's awesome and deserves to be credited anyway]








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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24 comments | showing # 1 to 24
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Truepatriot's Avatar - Comment posted on 07/09/2007 15:21
Truepatriot
i always assumed to be a CEO of a company you have to know what your company does.guess i assumed wrong.
Extreme_Drunk's Avatar - Comment posted on 07/09/2007 15:22
Extreme_Drunk
Madden, NHL, Fifa, NBA, NFS, Army of Two, Battlefield, Medal of Honor, The Sims...


mrsamuel's Avatar - Comment posted on 07/09/2007 15:30
mrsamuel
There's truth in what he's saying, but he actually comes off with negative credibility if he doesn't admit EA is one of the worst offenders in industry history.
DJDuffy 's Avatar - Comment posted on 07/09/2007 15:35
DJDuffy
I demand more from my VIDEO JUEGOS!! He did say "We" so he sort of half admitted that EA is to blame in part with the rest of the industry, but still he should have been more specific.
Magesx's Avatar - Comment posted on 07/09/2007 15:37
Magesx
Who cares about originality when the games are fun? All 5 of the R&C games are almost carbon copied, but that didn't stop me from spending $40 on each and every one of them.

I have no regrets.
Kyousuke Nanbu's Avatar - Comment posted on 07/09/2007 15:39
Kyousuke Nanbu
The irony overwhelms.

I do blame the consumer as well, shit like 50 Cent Bulletproof sells 2 million copies and stuff like God Hand and Okami festers on the shelves.
Joe Burling's Avatar - Comment posted on 07/09/2007 15:44
Joe Burling
That's like the CEO of McDonalds making a statement that the fast food industry increases obesity.

Nintendo, Square Enix and EA are the worst offenders, IMO. Though Nintendo does create a lot of original titles, too (just none I want to play).
BluDesign's Avatar - Comment posted on 07/09/2007 15:45
BluDesign
I keep skimming the weekly tabloids looking for new articles on the new Bur-Ster-ling supercouple.

Or would it be Jim-Joe?

JohnnyWadd's Avatar - Comment posted on 07/09/2007 15:47
JohnnyWadd
Pot: Hey Kettle, you're black!
Kettle: Shut the fuck up.
savagesaladin's Avatar - Comment posted on 07/09/2007 15:49
savagesaladin
I think there were other over-the-shoulder, duck and cover games before Gears of War. Army of Two LOOKS like a sand box type of game. Gears of War is mostly linear, with one or two paths to choose from time to time. Army of Two as a ton of different weapons with customizations, Gears of War only had like 7 weapons.
Gameboi's Avatar - Comment posted on 07/09/2007 16:18
Gameboi
Ironic as it may be, it needed to be said. I hope EA heeds their own words.
Deus's Avatar - Comment posted on 07/09/2007 16:26
Deus
Wow...that's almost beyond belief. I mean, Sony has had some reps say some dumb things, but the CEO never came right out and said "consoles these days are overpriced and overpowered." This is ridiculous.

I must agree though that there are too many cookie-cutter games that nobody wants. I wouldn't expect you to say otherwise Mr. Sterling, what with your self-proclaimed love of Koei games (which I cannot stand by the way). Despite my previous statement approving innovation and new ideas in the industry, I still like a good traditional game as much as the next person. I would be quite dissapointed for example if people suddenly stopped making realistic tactical shooters because "there are too many Tom Clancy games" or something. I just don't think we need Gears of War 2': Turbo: Hyperfighting.
Whatever's Avatar - Comment posted on 07/09/2007 16:27
Whatever
Well, he's not a hypocrit, you just dont know your sources. The guy has just been made CEO and what you complain about is exactly what he wants to change.
Ironically, he already was President of EA once, but resigned in 2004:
http://money.cnn.com/2004/04/07/technology/ea_resign/index.htm
Jim Sterling's Avatar - Comment posted on 07/09/2007 16:40
Jim Sterling
Deus: I knew someone would mention Koei, and while it's true that I do like repetetive games (I never said I wasn't guilty of it myself), I do make sure to pay attention to the original, lesser known games as well. I've never made my Killer 7 love a secret.
Deus's Avatar - Comment posted on 07/09/2007 17:09
Deus
Fair enough. I have never tried Killer 7 myself, mostly because I don't have a Gamecube. My friend has a Wii now though, so I suppose I could borrow his. and Koei games aren't that bad, at least, not the first time you play them. I remember enjoying Dynasty Warriors the first time I tried it. Then, when my brother came home with another title in the series, and then another, the appeal kind of wore off.

Back on topic, has anyone else noticed that all of EA's so called "innovation" almost invariably involves the overuse of the right analog stick? It's true in Madden, NBA Live, the NHL series, Fight Night and now SKATE. I've been saying this for over a year, but nobody else seems to have noticed. They just take the same gimmick and use it in every game.
deiga-the-semivaliant's Avatar - Comment posted on 07/09/2007 18:34
deiga-the-semivaliant
Buck:

Don't include Square Enix in the 'rinse and repeat' group. If anything, most hardcore Final Fantasy fans are criticizing Squeenix for deviating from the proven path, choosing to release games that have alternate ways of playing and forgo the done-to-death random time based battle system. Final Fantasy XII, anyone?

You could fault the company for whoring the Final Fantasy name out to five too many titles, but you can't say they aren't trying new things every time.
Jim Sterling's Avatar - Comment posted on 07/09/2007 18:45
Jim Sterling
Square-Enix are in that strange group that really should just stick to the same formula.
Joe Burling's Avatar - Comment posted on 07/09/2007 19:22
Joe Burling
Ok, Square Enix should keep doing what they are doing. But can I still get pissed at them for making the same FF game over and over?
TheBrain's Avatar - Comment posted on 07/09/2007 19:33
TheBrain
Honestly, though, EA is pumping out more original content this year and in the year to come than they have at any point in the past. Give them some credit for turning things around a bit, even if they do continue to rely on cash cows (can you blame them?).

Trevor McGee's Avatar - Comment posted on 07/09/2007 20:22
Trevor McGee
I'm pretty sure they've said something similarly stupid like this before, meanwhile I was scratching my head confused as I saw all of the WWII games EA made flash by my eyes. EA is very original, huh?
RskimB's Avatar - Comment posted on 07/09/2007 20:44
RskimB
The irony, oh the sweet, sweet, irony.
Vigor's Avatar - Comment posted on 07/09/2007 23:04
Vigor
If he wasnt from EA, and some video game blogger. He would make very valid points IMO.
comradetrotskii's Avatar - Comment posted on 07/09/2007 23:39
comradetrotskii
EA must really like the taste of Nintendo's ass crack these days.
Aaron Mxy Yost's Avatar - Comment posted on 07/09/2007 23:57
Aaron Mxy Yost
I completely agree that it's mainly the consumers and not the company to blame. It's the same with people who complain that Hollywood makes shallow films: They do it because that's what brings in money. Game development and publishing is about making a profit ultimately. We can bitch all we want about wanting more original, unique titles, but the fact of the matter is that there's a lot more people buying games based on the IP rather than quality.
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