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6:50 AM on 12.18.2007

19 comments
EA announces Command & Conquer tactical FPS, Tiberium
Nick Chester

Although it made its premiere on the cover of the latest issue of Game Informer, Tiberium has official been announced by Electronic Arts today. The game's name may ring bells with Command & Conquer aficionados, and that's not a mistake -- the first-person tactical shooter is set in the series' universe.

Developed by EA Los Angeles, the game's single player puts you in control of Forward Battle Commander Ricardo Vega, as you lead the front lines of battle. Against the backdrop of an alien invasion, you'll assemble and control an elite squad, complete with multi-launch homing missiles and tactical ion cannon strikes. What could go wrong? 

"EALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series," says Mike Verdu, VP and General Manager at EA Los Angeles. "That series originally introduced the Tiberium universe to gamers worldwide. Now, we're growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise -- we couldn't be more excited." 

Tiberium is set to hit PlayStation 3, Xbox 360, and PC in Autumn of 2008.

CHERTSEY, UK - December 18, 2007 – Electronic Arts today revealed it is developing Tiberium™, a new game that brings a rich, original fiction to life through intense tactical action and visceral first-person shooting. Set in a stunning sci-fi world with spectacular visual effects and dramatic environments, Tiberium takes players on an adventure through a devastated Earth and places them in the heart of an epic battle for control of a powerful energy source.

Tiberium is a mysterious extraterrestrial crystal that shatters the energy output of traditional fossil fuels. It has the power to save our civilization; it also has the power to destroy it. For eleven years, an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea. The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins.

Players step into the shoes of Forward Battle Commander Ricardo Vega and will assemble an assortment of elite squads to combat the global crisis. Armed with an arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes, Vega will lead the fight from the front lines.

Featuring a unique blend of first-person shooting and tactical squad combat, players will control multiple infantry, armour, and air squads as the fight escalates. In Tiberium, Vega is the most powerful presence on the battlefield, and the squads are his most decisive weapon. Players can take multi-squad control combat into single-player or bring the action into online multiplayer battles.

Chris Plummer, executive producer at EA Los Angeles, said: “After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We’ve put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. We’re very proud to be part of a project that has the potential to really make a mark on the canon of sci-fi fantasy fiction.”

Mike Verdu, VP and General Manager at EA Los Angeles added, “EALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series. That series also originally introduced the Tiberium universe to gamers worldwide. Now, we are growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise - we couldn’t be more excited.”

Developed at EA Los Angeles, Tiberium will be available worldwide in autumn 2008 for the PLAYSTATION®3 computer entertainment system, Xbox 360™ video game and entertainment system, and PC. The game has not yet been rated by PEGI.


MORE IN OUR FPS SECTION

Latest comment by Necros |view all 19 comments
Great, just what we need, more FPS games....

 FPS Gallery (1)
Photo



AgentMOO's Avatar
AgentMOO at 12/18/2007 06:53

OMG C&C GHOST
bleep's Avatar
bleep at 12/18/2007 07:02

NSFW
JamesSorensen's Avatar
JamesSorensen at 12/18/2007 07:04

hehe Renegade wasn't that bad
cjpkiller's Avatar
cjpkiller at 12/18/2007 07:23

do want.
Boolean's Avatar
Boolean at 12/18/2007 07:27

Oh God I remember the last C&C FPS...oh the horror.
Mxyzptlk's Avatar
Mxyzptlk at 12/18/2007 07:59

No, Renegade was really bad. Hopefully they learned from that.
Butmac's Avatar
Butmac at 12/18/2007 08:21

Pssssh I liked this game the first time I played it when it was called RENE- oh you guys are already, yeah.

Renegade was very very...ambitious. Whorely horribly executed though.
nademagnet's Avatar
nademagnet at 12/18/2007 08:31

Renegade was fun... in a Saturday Morning Cartoon sorta way.
Neonie's Avatar
Neonie at 12/18/2007 09:05

ya like everyones said, Command & Conquer has tryed first person shooters before. It just doesnt work well and personally C&C is about tacticle and RTS mechanics and should stay that way.
PwnDaddy's Avatar
PwnDaddy at 12/18/2007 09:31

(sigh) Damnit, EA, this is why you aren't in first place anymore.

LEAVE MAH ARTEESESS ALONE!
Aerox's Avatar
Aerox at 12/18/2007 10:03

Because what the game industry really needs right now to save it from the massive influx of RTSs is a breath of fresh air in the form of an FPS.
Rucksack's Avatar
Rucksack at 12/18/2007 10:33

Predictions:

This has a IGN 7.0 review written all over it.

IGN will promote it as a possible "Halo Killer" and then take points away from it for not being Halo.

Gamespot will give it a 7.5 and say it had entertaining multiplayer but a thin single player.

Just a feeling I have...
ZMTToxics's Avatar
ZMTToxics at 12/18/2007 10:59

Renegade had its problems, but it was cool for sure being able to build tanks and then hope in them. :D
Sharpless's Avatar
Sharpless at 12/18/2007 11:52

Do want?
Ace Crikey's Avatar
Ace Crikey at 12/18/2007 12:34

Definatley excited about this although I think the series would lend it's self better to a an RTS-FPS Battlezone style.
Vitamin Awesome's Avatar
Vitamin Awesome at 12/18/2007 14:25

Who cazres? show me Red Alert 3 already.
B-Radicate's Avatar
B-Radicate at 12/18/2007 16:48

Hopefully EA's hand in Black will bring along a lot of experience that will save this from being Renegade 2.
Fading_Star's Avatar
Fading_Star at 12/18/2007 18:49

Might wants?
Necros's Avatar
Necros at 12/18/2007 19:32

Great, just what we need, more FPS games.

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