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Although it made its premiere on the cover of the latest issue of Game Informer, Tiberium has official been announced by Electronic Arts today. The game's name may ring bells with Command & Conquer aficionados, and that's not a mistake -- the first-person tactical shooter is set in the series' universe.

Developed by EA Los Angeles, the game's single player puts you in control of Forward Battle Commander Ricardo Vega, as you lead the front lines of battle. Against the backdrop of an alien invasion, you'll assemble and control an elite squad, complete with multi-launch homing missiles and tactical ion cannon strikes. What could go wrong? 

"EALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series," says Mike Verdu, VP and General Manager at EA Los Angeles. "That series originally introduced the Tiberium universe to gamers worldwide. Now, we're growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise -- we couldn't be more excited." 

Tiberium is set to hit PlayStation 3, Xbox 360, and PC in Autumn of 2008.

CHERTSEY, UK - December 18, 2007 – Electronic Arts today revealed it is developing Tiberium™, a new game that brings a rich, original fiction to life through intense tactical action and visceral first-person shooting. Set in a stunning sci-fi world with spectacular visual effects and dramatic environments, Tiberium takes players on an adventure through a devastated Earth and places them in the heart of an epic battle for control of a powerful energy source.

Tiberium is a mysterious extraterrestrial crystal that shatters the energy output of traditional fossil fuels. It has the power to save our civilization; it also has the power to destroy it. For eleven years, an alien tower has stood dormant, looming like an unholy mountain over a wasteland once known as the Mediterranean Sea. The tower was thought to be a relic of the Third Tiberium War; a devastating war fought for control over Tiberium crystal. It is not a relic. It is not dormant. Deep within the tower, plans are in motion for an alien invasion. This is where the Tiberium adventure begins.

Players step into the shoes of Forward Battle Commander Ricardo Vega and will assemble an assortment of elite squads to combat the global crisis. Armed with an arsenal of weapons including a transforming personal weapon system, multi-launch homing missiles, capital ship bombardments and tactical ion cannon strikes, Vega will lead the fight from the front lines.

Featuring a unique blend of first-person shooting and tactical squad combat, players will control multiple infantry, armour, and air squads as the fight escalates. In Tiberium, Vega is the most powerful presence on the battlefield, and the squads are his most decisive weapon. Players can take multi-squad control combat into single-player or bring the action into online multiplayer battles.

Chris Plummer, executive producer at EA Los Angeles, said: “After two years of pre-production, it is exciting to finally reveal this game and its rich fiction to the world. We’ve put a lot of effort into evolving the tactical shooter experience by taking core gameplay compulsions like commanding, choice and dominating your enemies and delivering them in first-person. Some of the weapons and mechanics are truly innovative for a first-person game. We’re very proud to be part of a project that has the potential to really make a mark on the canon of sci-fi fantasy fiction.”

Mike Verdu, VP and General Manager at EA Los Angeles added, “EALA has a long history of developing groundbreaking real-time strategy games with the Command & Conquer series. That series also originally introduced the Tiberium universe to gamers worldwide. Now, we are growing Tiberium from a simple backdrop to a fully realized universe with its own unique, hybrid squad-based shooter gameplay. This is the birth of a new franchise - we couldn’t be more excited.”

Developed at EA Los Angeles, Tiberium will be available worldwide in autumn 2008 for the PLAYSTATION®3 computer entertainment system, Xbox 360™ video game and entertainment system, and PC. The game has not yet been rated by PEGI.

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19 comments | showing # 1 to 19

AgentMOO's Avatar - Comment posted on 12/18/2007 06:53
AgentMOO
OMG C&C GHOST
JamesSorensen's Avatar - Comment posted on 12/18/2007 07:04
JamesSorensen
hehe Renegade wasn't that bad
cjpkiller's Avatar - Comment posted on 12/18/2007 07:23
cjpkiller
do want.
Boolean's Avatar - Comment posted on 12/18/2007 07:27
Boolean
Oh God I remember the last C&C FPS...oh the horror.
Mxyzptlk's Avatar - Comment posted on 12/18/2007 07:59
Mxyzptlk
No, Renegade was really bad. Hopefully they learned from that.
Butmac's Avatar - Comment posted on 12/18/2007 08:21
Butmac
Pssssh I liked this game the first time I played it when it was called RENE- oh you guys are already, yeah.

Renegade was very very...ambitious. Whorely horribly executed though.
nademagnet's Avatar - Comment posted on 12/18/2007 08:31
nademagnet
Renegade was fun... in a Saturday Morning Cartoon sorta way.
Neonie's Avatar - Comment posted on 12/18/2007 09:05
Neonie
ya like everyones said, Command & Conquer has tryed first person shooters before. It just doesnt work well and personally C&C is about tacticle and RTS mechanics and should stay that way.
PwnDaddy's Avatar - Comment posted on 12/18/2007 09:31
PwnDaddy
(sigh) Damnit, EA, this is why you aren't in first place anymore.

LEAVE MAH ARTEESESS ALONE!
Aerox's Avatar - Comment posted on 12/18/2007 10:03
Aerox
Because what the game industry really needs right now to save it from the massive influx of RTSs is a breath of fresh air in the form of an FPS.
Rucksack's Avatar - Comment posted on 12/18/2007 10:33
Rucksack
Predictions:

This has a IGN 7.0 review written all over it.

IGN will promote it as a possible "Halo Killer" and then take points away from it for not being Halo.

Gamespot will give it a 7.5 and say it had entertaining multiplayer but a thin single player.

Just a feeling I have...
ZMTToxics's Avatar - Comment posted on 12/18/2007 10:59
ZMTToxics
Renegade had its problems, but it was cool for sure being able to build tanks and then hope in them. :D
Sharpless's Avatar - Comment posted on 12/18/2007 11:52
Sharpless
Do want?
Ace Crikey's Avatar - Comment posted on 12/18/2007 12:34
Ace Crikey
Definatley excited about this although I think the series would lend it's self better to a an RTS-FPS Battlezone style.
Vitamin Awesome's Avatar - Comment posted on 12/18/2007 14:25
Vitamin Awesome
Who cazres? show me Red Alert 3 already.
B-Radicate's Avatar - Comment posted on 12/18/2007 16:48
B-Radicate
Hopefully EA's hand in Black will bring along a lot of experience that will save this from being Renegade 2.
Fading Star's Avatar - Comment posted on 12/18/2007 18:49
Fading Star
Might wants?
Necros's Avatar - Comment posted on 12/18/2007 19:32
Necros
Great, just what we need, more FPS games.
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