Maybe some people will like the short small scale matches. I know the high level starcraft players tend to have really short matches that are won by 7 marines and a medivac...
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E3: Starvoid compacts RTS games into 15-minute chunks
After making some of the most complex, elaborate strategy games in recent memory, publisher Paradox Interactive is quickly shifting its gears, putting out simplified, colorful takes on familiar genres. With games like Zeal’s upcoming Starvoid, it’s hard to argue against this change.
Starvoid, in a nutshell, is trying to take StarCraft and infuse the speed of a MOBA without making it into another DOTA clone. Like DOTA, you control a hero character and capture resource points. However, in Starvoid you use allotted points on purchasing units that you control. There is no base building but there also aren’t AI soldier units. Because the game’s small maps and fast combat, 12-player matches typically last 15 minutes in Starvoid. This is somewhat of a rarity in the RTS genre and will likely be what draws new players to the game. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)Damn you Portal, i cant look like a block with that vague design and not think about a companion cube.
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