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E3: Ridge Racer Unbounded: Crash and create cities photo

I love the Ridge Racer franchise for its style and its fast, arcade-y racing action, but not much has been done with the core formula in awhile. A new game, Ridge Racer Unbounded, is out to add something new and unexpected to the mix: Destructible environments.

I got a behind closed doors look at Ridge Racer Unbounded this week at E3. I was glad to see that Developer BugBear Entertainment (FlatOut titles) has kept all the original style and approachability of the classic Namco racer, but seeing my first car-to-wall collision in a demo was a bit of a surprise. The Finnish studio obviously has love for the series, so it seems they're taking care to preserve the Ridge Racer feel and look, even with this radical addition. It's early, but I see what they're getting at, and I think it looks like a lot of fun.

Standard racing and drifting in races builds up a meter that can be used for the destruction of Shatter Bay, the game's new setting. Once charged up, you'll find a marker on some environment pieces. These marked pieces invite a collision, and the end result is usually a fantastic crash and a bit of a shortcut. I saw a section of the demo where a car that was supposed to take a sharp turn but decided to plow straight into a building instead. The car continued through the building and out the other side, with glass and metal sparkling in the sunlight and onto the ground. Sure, the car was a bit damaged, but the racer was placed ahead of the pack through this shortcut.

There's a lot more than just big, breakable set pieces in RRU. Walls, pillars and even other cars are awaiting your love taps, and they're all actively tracked with a robust physics engine that ensures that no two collisions are the same. BugBear says that these aren't pre-canned animations, which means that you won't grow bored of bashing and crashing. 

At the end of the presentation BugBear teased what looks to be an online component. A video showed the skyline of a new city with what looked to be an online screen name creation credit. Another followed. Then blocks of more cities were lined up as if to imply that they would all be connected. BugBear staff all but confirmed that players would be able to create their own cities to drive and crash through, and then share them online with other players. That could be quite fun.

I know what you're thinking: Split/Second meets Burnout meets Ridge Racer. Maybe. There seems to be a bit more going on here, though. It is a street racer with destruction, but BugBear is aiming a bit higher with a a bit of a storyline and what seems to be an online city building component. Oh, and style. This one title could both excite old Ridge Racer fans and invite new ones along for the ride. Ridge Racer Unbounded is one to keep an eye out for. 

Ridge Racer Unbounded is slated for release in 2012 for PS3, Xbox 360 and PC. 

LAUNCH GALLERY (3 IMAGES)
Photo Photo Photo









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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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15 comments | showing # 1 to 15
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32BitSin's Avatar - Comment posted on 06/10/2011 18:22
32BitSin
I can haz traylor nao!?
Hasney's Avatar - Comment posted on 06/10/2011 18:34
Hasney
Ooo, PC version. Neat.
32BitSin's Avatar - Comment posted on 06/10/2011 18:38
32BitSin
HEY!!! Since I can't email you guys; Did Rockstar unveil any new games?

R*!!!!
Narishma's Avatar - Comment posted on 06/10/2011 18:48
Narishma
Will this be the first Ridge Racer on PC?
Arttemis's Avatar - Comment posted on 06/10/2011 18:48
Arttemis
Wow, this sounds like a great successor to Burnout! It looks great, I like the sound of that "special" destruction mechanic, and you can design your own levels!? I wish more games had that last feature.
exp0d's Avatar - Comment posted on 06/10/2011 18:50
exp0d
Hopefully the level creator is robust so I can make some dream tracks based on roads I drive around town.
Wolfy-Boey's Avatar - Comment posted on 06/10/2011 20:34
Wolfy-Boey
"I know what you're thinking: Split/Second meets Burnout meets Ridge Racer"

You make it sound like that's a bad thing, and it's not. Quite the opposite actually.
Einlander's Avatar - Comment posted on 06/10/2011 21:16
Einlander
The only thing that I care about is that they preserve how easy it is to go into a drift and maintain it.
BoboTheMonkey's Avatar - Comment posted on 06/11/2011 02:09
BoboTheMonkey
Nothing will ever beat Ridge Racer Type 4.
sofik88's Avatar - Comment posted on 06/11/2011 04:40
sofik88
i really like the changes they've made with RR franchise in this game.
thank god it's getting 2012 release - cause i doubt that i will pick up new racing game after Forza 4 for a while. so many amazing titles coming and so little time and money.
macky's Avatar - Comment posted on 06/11/2011 04:55
macky
Hey - respectable website, vindicatory looking around any blogs, seems a pretty precise structure you are using. I'm currently using Wordpress for a few of my sites but superficial to transfer one of them over to a structure connatural to yours as a attempt run. Anything in special you would advise nigh it?thanks

rent a car miami
Magog's Avatar - Comment posted on 06/11/2011 18:10
Magog
I don't get it, have the japanese just stopped making their own games?
peidiraki82's Avatar - Comment posted on 06/14/2011 17:37
peidiraki82
their finest mood, contending animatedly with each other the whole buy v-gel
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