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Ridge Racer Unbounded  



E3: Ridge Racer Unbounded: Crash and create cities


6:13 PM on 06.10.2011
E3: Ridge Racer Unbounded: Crash and create cities photo



I love the Ridge Racer franchise for its style and its fast, arcade-y racing action, but not much has been done with the core formula in awhile. A new game, Ridge Racer Unbounded, is out to add something new and unexpected to the mix: Destructible environments.

I got a behind closed doors look at Ridge Racer Unbounded this week at E3. I was glad to see that Developer BugBear Entertainment (FlatOut titles) has kept all the original style and approachability of the classic Namco racer, but seeing my first car-to-wall collision in a demo was a bit of a surprise. The Finnish studio obviously has love for the series, so it seems they're taking care to preserve the Ridge Racer feel and look, even with this radical addition. It's early, but I see what they're getting at, and I think it looks like a lot of fun.

Standard racing and drifting in races builds up a meter that can be used for the destruction of Shatter Bay, the game's new setting. Once charged up, you'll find a marker on some environment pieces. These marked pieces invite a collision, and the end result is usually a fantastic crash and a bit of a shortcut. I saw a section of the demo where a car that was supposed to take a sharp turn but decided to plow straight into a building instead. The car continued through the building and out the other side, with glass and metal sparkling in the sunlight and onto the ground. Sure, the car was a bit damaged, but the racer was placed ahead of the pack through this shortcut.

There's a lot more than just big, breakable set pieces in RRU. Walls, pillars and even other cars are awaiting your love taps, and they're all actively tracked with a robust physics engine that ensures that no two collisions are the same. BugBear says that these aren't pre-canned animations, which means that you won't grow bored of bashing and crashing. 

At the end of the presentation BugBear teased what looks to be an online component. A video showed the skyline of a new city with what looked to be an online screen name creation credit. Another followed. Then blocks of more cities were lined up as if to imply that they would all be connected. BugBear staff all but confirmed that players would be able to create their own cities to drive and crash through, and then share them online with other players. That could be quite fun.

I know what you're thinking: Split/Second meets Burnout meets Ridge Racer. Maybe. There seems to be a bit more going on here, though. It is a street racer with destruction, but BugBear is aiming a bit higher with a a bit of a storyline and what seems to be an online city building component. Oh, and style. This one title could both excite old Ridge Racer fans and invite new ones along for the ride. Ridge Racer Unbounded is one to keep an eye out for. 

Ridge Racer Unbounded is slated for release in 2012 for PS3, Xbox 360 and PC. 

E3: Ridge Racer Unbounded: Crash and create cities photo
E3: Ridge Racer Unbounded: Crash and create cities photo
E3: Ridge Racer Unbounded: Crash and create cities photo







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Ridge Racer Unbounded



10:30 AM on 04.03.2012
Review: Ridge Racer Unbounded

Bugbear Entertainment knows a thing or two about cars crashing into one another. As the studio behind the FlatOut franchise, they've shown they can create a driving game that melds crazy excitement with solid handling. Ridge ...more



7:30 PM on 02.09.2012
Ridge Racer Unbounded wants you to 'deal with it'

Here's a developer diary from the team at Bugbear Entertainment, currently working on Ridge Racer Unbounded. There are cars, they go fast and the level editor they show off looks like a great execution. They also released a ...more



10:00 PM on 11.03.2011
Ridge Racer Unbounded launches on March 6

Hey guys, it's Riiiiidge Racer! Namco Bandai has announced that Ridge Racer Unbounded will hit shelves on March 6, 2012. Yeah, I know the Wii U is also on its way for next year, but this one won't be a launch title. Crazy, I...more



4:15 PM on 08.19.2011
City building with Ridge Racer: Unbounded

Since I hadn't caught up with Finish developers BugBear since I was in Dubai, gamescom was the perfect opportunity to take a look at the latest announcements for Ridge Racer: Unbounded. This time we take a look at ...more



11:30 AM on 08.17.2011
Crash into some Ridge Racer Unbounded screenshots

Fresh from gamescom are these Ridge Racer Unbounded screenshots. This is actually the first real batch of screens that Namco Bandai has released for the game.  As you might have seen in a recent trailer, the Ridge Racer ...more



11:00 AM on 08.09.2011
Exclusive: Ridge Racer Unbounded: Create or Destroy

When we met with BugBear at E3 to get a sneak peek at Ridge Racer Unbounded, the end of their presentation teased some kind of online component where creation and sharing of custom tracks and cities. I was sold. Now they've ...more




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