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E3: Retro City Rampage in my hands! My dreams came true! - Destructoid




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Retro City Rampage  



E3: Retro City Rampage in my hands! My dreams came true!


5:30 PM on 06.09.2012
E3: Retro City Rampage in my hands! My dreams came true! photo



The final game I checked out at E3 was the PS Vita port of Retro City Rampage, the title I was most looking forward to playing. With the copious amounts of hands-on previews and the frustration of its seemingly endless development, I have been beyond antsy. It was supposed to come out last month!

I rubbed shoulders with creator Brian Provinciano, who guided me through several game modes including the three crossover minigames: 'Splosion Man, Virtual Meat Boy, and BIT.TRIP Runner. We've seen videos of the former two games, but Runner has been hiding in the shadows until now.

Before I discuss the minigames, let's talk the main campaign. I was worried that with the constant coverage and the various Easter egg reveals, there would be no surprises. Rest assured that Brian has been keeping his cards close to his chest. In the first couple of minutes, I saw the Mega Man 2 building, a guard on the roof of said building shooting a duck from Duck Hunt, and a Joker-like criminal named Jester. There were probably more secrets that I failed to pick up on, but these immediately stuck out.

Sure, you might have heard of or seen these "secrets" already, but their appearances are so frequent and numerous that you can expect a constant stream of cameos every second. For example, Brian told me that the jetpack you eventually receive is given to you by Billy Campbell, the actor who played the Rocketeer in the film of the same name, having given permission for Brian to use his likeness.

I took part in a heist, driving a car that controlled like the vehicles in R.C. Pro-Am, running over civilians and collecting coins. On the streets, you can choose to shoot your weapon either by running in a direction and pushing the fire button or by using the second stick, effectively granting the opportunity to play the game as a twin-stick shooter.

The minigames themselves are spot-on recreations of the originals save for Virtual Meat Boy, in which you run towards the screen and must dodge spikes and sawblades while collecting bandages. I was unable to try out the stereoscopic 3D, unfortunately, as Brian seemed to have misplaced his cardboard glasses.

'Splosion Man is just as challenging as the original. You must blow yourself up to cross pits of acid, launching yourself into the air after each explosion. You must time the blasts perfectly in order to gain extra momentum from exploding canisters.

Finally, BIT.TRIP Runner finds Commander Video collecting power-ups as he hops over obstacles. Unfortunately, there are no assets for Runner, but I'm sure Brian will release a teaser trailer eventually as he did for the other two.

As amazing as my playthrough was, I miss not being able to listen to the soundtrack, composed by Jake "virt" Kaufman, Leonard "Freaky DNA" Paul, and Matt "Norrin Radd" Creamer. There were no headphones on hand, and the din of the show floor drowned out the Vita's tiny speakers.

The Vita seems like a perfect fit for RCR. The screen is just large enough that the super tiny details are still clearly defined. It's the perfect portable experience, and I'm glad that the option is there for gamers on the go. It's not like you guys don't have a bazillion other options -- Retro City Rampage is also coming to WiiWare, PSN, XBLA, Steam, and GOG.com, remember?

It's all on you now, Brian. C'MOOOOOOOON, man!





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Retro City Rampage Updates, Screenshots, & Videos







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Retro City Rampage



12:00 PM on 07.10.2014
Retro City Rampage dev provides a full map for players, talks WiiWare failure

If you're still tinkering with Retro City Rampage, developer Brian Provinciano has provided a world map for fans to print and take a look at, which includes every interior area in the game. He also provided a crazy ...more



10:00 AM on 01.27.2014
Retro City Rampage is set to hijack the 3DS in February

Retro City Rampage has hit pretty much every platform under the sun at this point, but there's one more destination left -- the 3DS. After all this time, it's set to finally hit the eShop in February of this year for $9....more



12:00 PM on 08.21.2013
3DS eShop next for Retro City Rampage

Considering all of the other platforms Retro City Rampage is available on, it only seemed like a matter of time before it would end up on 3DS. In a list of games playable next week at PAX Prime, Nintendo outed the existence o...more



8:00 AM on 07.09.2013
Mr. Destructoid is super popular in Retro City Rampage

According to Retro City Rampage's top fifty character styles, people love rocking that robot look. Mr. Destructoid is the second most popular character portrait on PS3/PS Vita, and the third most popular on PC! In order to un...more



4:30 PM on 06.25.2013
Retro City Rampage adds mod support and enhanced graphics

Retro City Rampage was released on almost every system possible last year but the PC version is getting a lot of love today. Not only is it reduced by 75% to just £2.99/$3.74 in Steam's Daily Deal, developer Brian Provi...more



8:30 PM on 04.08.2013
Retro City Rampage dev's Microsoft horror story

After a shaky relationship that put his career and game on the line, Retro City Rampage developer Brian Provinciano joins Jonathan Blow and Team Meat in talking mess about Microsoft. After developing RCR for over four years, ...more



7:00 AM on 03.02.2013
Retro City Rampage Wii version a '$20,000 gift to fans'

Brian Provinciano wanted to keep his word. That is the reason Retro City Rampage released on WiiWare earlier this week. Its developer has no expectation of turning a profit on the platform, calling the move a "...more



6:30 PM on 02.27.2013
See how Retro City Rampage got slimmed down to 8-bit

Long before Retro City Rampage, developer Brian Provinciano was working on Grand Theftendo, essentially a demake of Grand Theft Auto III. Brian even created his own original Nintendo development kit to make this happen! He w...more



3:15 PM on 02.27.2013
Retro City Rampage sold way more on PSN than Steam, XBLA

Brian Provinciano, the creative mind behind the wonderful Retro City Rampage, took to Twitter recently and shared how the game has fared on PlayStation Network, Xbox Live Arcade, and Steam. The clear winner is easily PSN, as ...more



2:45 PM on 02.21.2013
Retro City Rampage Wii out Feb 28, includes prototype ROM

Retro City Rampage for WiiWare missed its January release window, but creator Brian Provinciano has set his foot down and stated that the game will finally arrive next week on February 28. RCR's entire development history has...more




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