That said, Rayman looked pretty cool until the rhythm bit, which blew me away
http://venturebeat.com/2012/06/04/why-ubisoft-is-pouring-a-lot-of-resources-into-wii-u-games-interview/
It's a Wii U exclusive.
...The rhythm part of Rayman...I didn't see it. Feed cut off...>.<
...(Oh well....I never liked RM anyway...)
Yeah, because the game sold so much on the 360/PS3 last year. I couldn't imagine why they wouldn't want to go back to those platforms again.
This is probably a timed exclusive though, I'd be surprised if this wasn't ported to other consoles soon after release.
And before somebody starts screeming "IT'S OPTIONAL THOUGH!!!" It clearly wasn't optional in that demo. At the very least, it looks like there will be secret items/lums that can only be collected by stopping the gameplay, looking down at your lap, swiping around and then resuming back to the TV. A feature is NOT optional if you HAVE to use that feature to access content in the game, I was saying the same thing about Dead Space 3's coop.
In other words, you need to work on your reading comprehension. How do you propose you move those movable platforms without murphy? Or how are you supposed to punch out that hill's eyes? Or cut the ropes? Or uncover the hidden lums that seemingly required Murphy? I'm guessing that in single player mode player one is either going to miss out on those things, or the single player will also have to use Murphy unless they have a friend willing to deal with touch screen shitfuckery. Please put some more thought into your replies before just baselessly say someone is whining.

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