8:30 PM on 06.10.2012 |
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Asymmetrical gameplay is nothing new to Nintendo. Pac-Man Vs. allowed players to experience the series as the bad guy for the first time, while Super Mario Galaxy 1 and 2 gave the second player to assist the "main" player from a distance as an off-screen, intangible, sparkle-shooting deity. Rayman Legends allows for a little bit of both of those concepts. Players utilizing the Wii U GamePad can both assist the main player, or screw with him/her if they're feeling mischievous.
It's a lot like Boost mode in the upcoming New Super Mario Bros. U, but with more level-specific applications. Where Boost mode allows you to create blocks under-foot or stun enemies for a second, Rayman Legends' asymmetrical gamplay has the "main" player and the assistant working through puzzles and environmental hazards that would be impossible for a single player to tackle alone. That makes for a situation where the player with the Wii U GamePad feels more important than they might in New Super Mario Bros. U, while the "main" player is left feeling slightly more dependent on their off-screen companion.
Regardless of which does asymmetrical gameplay better, I'm just excited that they both of these games exists. Seeing not one but two traditional, 2D platformers making their debut as flagship exclusives for the Wii U is almost spit-take worthy. There was a time when the genre was all but dead. Having it back in the spotlight is a wonderful thing.
Hey boys and girls, here's today's energetic and stupid Destructoid Show. It's the Friday of a very busy week, so excuse us if our brains are visibly leaking out of our ears.
I'm really excited about Destiny, based on this t... We're only a few short days beyond the official unveiling of Microsoft's next-generation videogame console, the Xbox One, and things haven't gone all that well. Microsoft is catching a ton of flak from every direction for an ... Welcome to another edition of Dtoid's Friday Night Fights!
So... do any of you Friday Night Fighters have anything positive to say about the Xbox One? Anyone? I'm seriously looking for some glimmer of hope in this bummer of a... I grew up as a Nintendo kid, through and through. From the very first time I laid eyes on a Nintendo Entertainment System at a Sears at the age of four, I wanted to be a part of that world. I have no idea why a four-year-old ... With the recent lack of clarification of the used game market for the new Xbox One, some gamers are complaining about the possible death of physical used games, and the need to tie all of our games to an account. Microsoft wi... Earlier this month, Brett shared his love of Xbox Achievements with us, and cautioned that Microsoft's rumored next-generation revamp to the system may end up ruining part of what makes them great. For Brett, the idea of Achi... On this week's UNITED Podtoid, the gang celebrates and praises the announcement of the Xbox One. Only joking! It's tormented and mocked and stretched cruelly upon the Lust Gurney. Microsoft discussion dominates a lot of the c...
When we think of the American west, we think of outlaws and lawmen, settlers trying to eke out a new life in an inhospitable place and, most of all, stylish dress composed of pastels and fringe. It is in that spirit that Jordan and I approached Sunset Riders for the Super Nintendo, knowing that while it was important to be good, that should be secondary to looking good.
In this special, singularly-focused edition of Office Chat, I'm joined by Jim Sterling and Jordan Devore as we discuss our reactions to the Xbox One reveal. From the frustrations of having to figure out what to now call the ...
I'll admit, when EA Sports' Andrew Wilson took to the stage during Microsoft's Xbox One reveal, I tuned out. If memory serves, I used the opportunity to take a much needed trip to the bathroom because I was certain there would be nothing there to hold my interest.
I was wrong. Hopefully, it's not too late for us.
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