I came into this thread not expecting such a baffling statement. The flashlight in the original was broken and busted and did not add to shit. In fact modders fixed it later to make the game not obnoxious.
Talk about being part of the problem
lol!
If there's anything I learned at this year's E3, it's that most of the staff is pretty funny.
Tired of being depicted as big breasted, commodified, trophies? Stop doing it to yourselves, then complain about it when men do it to you.
...or for that matter keep your goddamn feminism out of the goddamn video game industry... at least until you sort your own bullshit out.
As for the rest, including (Tomb Raider, duck-lipped flat-chested heroine and all), I simply don't care. Everything is being streamlined for broader appeal, innovation dies, money is made, yay exploitative capitalism! It's a lot like a sinking ship full of rats killing each other and trying to hawk the carcases to one another.
Anyway...
I can only speak for the Splinter Cell franchise in this case. And yes, the games are taking the fun away from stealth into a more action oriented path. I don't really like this, in fact I hate it, but my brother loves it and so do a lot of other people apparently. The thing is though, it really isn't stealth anymore. It's just "how can I kill this next group of enemies without getting shot and running off to try again after their alert timer resets?" That isn't really fun to me, if I'm playing a stealth game. I mean, you're sneaking into large military bases, retrieving critical materials and the like, but you're saying the only way to do it is to kill everyone in sight and to not worry about starting a further international incident due to being seen? How does that work? If I'm sneaking into any major government building, how is killing anyone inside or setting the alarm off okay? How does that help? The three and out thing was great for that reason in the earlier games. Then Chaos Theory came around and got rid of that. Okay. It wasn't that big of a deal, there were still changes made to counter this. When you set off the alarm, enemies would become more alert by default and begin to equip armor and use heavier weapons.
The level design is another that's changed. A majority of the stages in Chaos Theory had at least two or three ways to tackle any objective. I don't mean just options that are just: go outside building A to get to building B or Go inside building A to get to building B. These were well thought out designed levels. You couldn't just go around killing people either cameras were pretty evil in those games, but still placed in a fair way and if you were really paying attention, you could spot and hear them before walking into a dangerous area. Now in place of cameras, we have turrets. Seriously. What working business places turrets in the ceilings as security precautions?
I do like new things, but I'm not going to like new things that are badly designed or not what they advertise themselves to be. Splinter Cell is an action series, not stealth. If Ubisoft has already begun to describe it as such then my mistake. If not, they should, then I'll be able to stop being disappointed in it as a stealth game.
No no no, that wasn't my point. There are so many hypocritical statements on behalf of feminism that the whole argument is intrinsically absurd. My point was that the discussion as a whole is ridiculous and offensive. Women being treated unfairly is one thing, and as the child of a single hard working mother I'm all for equality, but when you've got sites like gamecrush.com charging men money by the minute to play video games with women, booth hookers shoving cleavage at people to get them to listen to a pamphlet's worth of info on a game they'd never heard about, and of course character redesigns intended to appeal more to a female demographic (thus history rewritten by cowards) a general discussion about how women are unfairly portrayed in the industry ignores that they ARE NOT above exploiting sex to get what they want (ie money, attention, a paycheck for getting attention).
Women have every right to complain, and as an American I'd support that right to my last breath, but as a human being with an I.Q. above "walnut" I also recognize that this lopsided business of women in gaming needing a voice/advocate/champion is fucking nonsense.
Some panel featured on the Escapist had the AUDACITY to cite examples from gaming of positive(or was it empowering) female characters, and one woman chose Bayonettta, the very same Bayonetta that wore barely more than her own hair which blew off of her body as she dry-humped the air during her special attacks, the same Bayonetta that lost a "whore off" with a masturbating angel, the same Bayonetta that would then finish off said angels using a sexual torture device.
My ass.
Oh god, you're one of those types aren't you? The kind who exists in the world of one demographic and yet pretends to understand another while thoughts on what is right/wrong smart dumb for that group to be doing.
Men Going There Own Way must being missing a member.
Uhh, did you play Bayonetta? She was the most powerful character there, she used her sexuality as a weapon and made every man in the game look like chumps.
She's a great example of a strong female character.
You complain about re-imagining a franchise when it's lost what made it special, but that's exactly what Doom 3 did. It lost the incredibly fast running at 40mph movement. It lost the huge, open levels that needed exploring. It lost it's incredibly fast pace. It replaced all that with generic corridor shooting and predictable monster closets, and the notion that making users unable to see and use their gun at the same time is somehow "scary". It isn't, it's just bad gameplay. The original Doom titles were never scary, and had maybe one or two dark rooms both with enough flashing light to see where you're going and shooting. Doom 3 was designed horribly, and the seperate flashlight only detracted from what decent action could have been there. It was the right choice to strap it back on the gun.
If you say Doom 3 shouldn't be criticized for changing its gameplay to the point of not resembling the originals, you can't use that same logic to bash Tomb Raider.
Really? I think Bayonetta is just as much a bad stereotype as the damsel-in-distress which is often used in gaming. I would like to see a strong, determined female lead who *doesn't* need to play the sexy-card to her advantage. That would be nice to see.
They did that, you got a character like Lightning who acts like a man and the creator himself admitted that she's just a gender swapped Cloud.
I'm not sure what you mean by stereotype anyway, there is no stereotype like Bayonetta in gaming today, women are either the moe blobs seen in RPGS's, utterly useless and in need of someone to protect them or like lightning, the total extreme in which the role could have been played by a male and nobody could tell.
From the very start Bayonetta is shown as powerful, she's the strongest character in the whole game, she defeats a god 20 times her size and punches her into the fucking sun, she makes all the males look like idiots, she's amazing.
What I get from your post is that its not possible for a female char to be strong and sexy and that's a huge fallacy, that's honestly the whole point of Bayonetta, she's both.
What if you took these ideas a little farther, and created a character who works like a female 47? Instead of merely having a woman beat guys up, wouldn't it be far more interesting to have her lead them to their downfall through seduction-based dialogue choices? That's a concept that could lead to some really subtle gameplay mechanics.
It's not a gaming-stereotype it's a stereotype of life. Most men are quite easily persuaded or manipulated when there's sexual attention involved, and (certain) women use that to their advantage. I think that if a woman does that, she's taking the the easy route to get someone to do her bidding. That's what I mean with 'playing the sexy-card'. Though I fear I make it sound a lot more negative than I actually mean.
But yes, on the other hand, if this never happens you indeed get characters like Lightning who are just about as much fun as a cardboard box. You know, I guess you made me doubt my previous argument already.
But I would also like some more comments on the new Lara. You compared her excessive screaming and moaning to "rape porn" which seems rather wrong to me. I certainly did not think of this trailer in a sexual way, rather, I found it annoying at times that she was screaming so much. However, she seems to be going through a lot of extremely rough situations and she's supposed to be younger and more inexperienced. A real person wouldn't be exactly silent during those moments so I think it mainly helps to ground her in reality. The trailer might have gone overboard on that aspect but "rape porn"? Really?
Also, the cheering, what's the problem with that? The people are most likely cheering because they liked what they saw *as a game*, not because they were rooting for her to "moan more".
RE I'm indifferent to, RE4 was good but it's lead to Capcom forgetting what the game was originally intended to do.
As for Doom... why didn't they just make Doom 4 instead of remaking Doom 3? Or if they're so keen on remakes, why not remake the original game or the underappreciated Doom 64?
They ARE making Doom 4. They're really just re-releasing Doom 3 to try and promote Doom 4, and so Bethesda came make money off of it since they didn't own id the first time it was released. And it's not really a remake, it's the exact same game with a few minor improvements.
Yes the situation is rough but we haven't seen Lara take much control outside of that sequence where she shoots the dude in the face, its just constant screaming and moaning.
It just makes me a little uncomfortable is all.
And because the crowd is cheering whenever she's getting beat down or kicked on, go watch any E3 moment with violence in it, people woop and cheer when someone gets their face blown off or get the shit kicked out of them.
How woukd you react if there were a male character who exclusively beat up and made fools of women? Hypocrisy much?
Tomb Raider, I dunno, I was kind of done with jumping puzzle rooms after Ultima 8 - it also made a few very good puzzles but kept piling them on rather than building out the world and the story in a reasonable manner.
And Doom... I call it a victim of making the perfect product on the first try. Much like the other two iconic PC games, X-Com and Alpha Centauri - they did so well on their first outing that they only thing left to make were an expansion pack as a sequel. I think this world already has exactly the right amount of Doom 1 in it. It doesn't need a franchise. An honest remake, perhaps.
Got that far and incorrectly guessed that this was a rant this E3 heralding the year of the bow.
Seriously, every game had a frickin bow in it.
“It [flashlight] did work for the game, but I’ll be honest with you. It was a technology limitation that we designed into the game. This,” he said, gesturing to the new version of the game, “is very powerful. It’s just better. It always would have been better.” -Tim Willits, creative director at id Software.
So there you have it, they wanted it but couldn't add it in for some reason.
while i do understand your gripes.. the examples you decided to project them on are horrible. RE and Doom 3's layer complaints were due to plain bad, archaic and quite stupid game design. I mean RE5 had no business giving us 2004 gameplay on a 2009 game. The gameplay didnt improve not one bit.
and Doom 3?? why the FUCK would any dev decide to not let you have the flashlight on while fuckin' SHOOTING?? It's retarded..!!! There was no excuse.. and it dint make the game more nuanced and scary.. it made the game needlessly frustrating!!
with these games, fans were right to complain.. 'cause they we're tired of the bullshit
Get a clue Allistair!!
@Kyousuke Nanbu
You keep mentioning that a "feature" of Bayonetta as a character is that she "makes all the males look like chumps/idiots." I think you're the one in danger of becoming a stereotype.
Regarding Doom and RE: Both series have already been far outclassed within their own genres, for years. They're both zombies shambling on the vapors of their name recognition and fans' nostalgia.
The scripted cinematic approach may work well for Uncharted, but I don't want it in one of my favourite series.
The scripted interactive cutscene trend is becoming way too prevalent these days. There's a reason I don't bother with Call of Duty games...
The thing about gaming is, it evolves into many different things. Look at Pacman. It was amazing when it came out. That game followed the many trends in graphics and gaming from a slight 3D perspective to full on explore a world like Mario Galaxy type of deal, but it is now back at the origins of where it came from and where it should be, the old flat perspective and the most addictive format but with improved audio and graphical style.
RE is going through that cycle and one day will arrive back to what it once was, because people will realize how much they enjoyed that mechanics of gaming for that game.
For me Halo has strayed from it roots to become another COD shooter. COD is great but when another game tries to copy that really should stick with its own merits, then things get messed up.
As for inovation in gaming, I think those days are dead. Everything from now on will be a reinvention of something that has already been done before, because people get lazy and don't expand their ideas as they should or I should say make them happen.
And Revelations wasn't even as big a step back towards survival horror as people make it out to be. I'm still being handed plenty of ammo and even occasionally given the maximum amount I can carry, you still have the purely action segments. While the story is appropriately bland ala older RE's and the gameplay's more subtle overall, it's just nowhere NEAR as good as RE4.
Hell, maybe even RE5. And I'm not that big a fan of RE5.
I can't speak too much for most of the other games, mostly because I'm too lazy...
BUT as far as Splinter Cell goes, I'm not seeing this "great stride away from stealth" you speak of. Because the dude playing the demo decided to rush through, that means that the old SC is gone? Pah. The game was obviously still non-linear (there were paths/doors he didn't go through) and you CAN always just not use mark and execute and do it the old-fashioned way. Dragging bodies are returning, cutting through fabric, using the knife, whistling to the guards to draw them over, etc.
C'mon.
Sure, there hasn't been a nighttime level shown yet, but I'm sure there will be some.
People copy other people because it works and has sold millions to prove it. They all keep thinking "Why not? It works!". I mean, RE6 looks.... only ok. Not the ground breaking game I was hoping for.
They have removed all realism from the games. No stair animations since RE4, and the animations for the characters themselves seem to be getting cheaper. Believe it or not, the stair animations made the games more scary. The gunshots and horrid camera they went with on RE6 only strengthen the fact they are getting sloppy.
IF you wanna talk about something totally unrealistic and ridiculous, the RE6 move of dropping to your ass to take a shot is worse than any "tank" controls ever were.

surf dtoid with 






Rising (10+)
People you follow































follow