Plus I doubt it will be as successful as the core games as awesome as it looks.
I stuck with Resident Evil all along, and I never thought it fully left its roots. Resident Evil 5 is certainly way more action based, but the pacing of the action was there.
Everything I've seen from RE 6 just doesn't look quite right. It's trying way too hard to please everyone. I hope I'm completely WRONG when the final product comes out, but I think we're seeing a trend here that will not go away anytime soon. All unique game experience will have to join the Borg Hive Mind, or they will not be accepted.
Its more and more the death of the japanese approach to gaming, and more of a watered down version that submits to the western lowest common denominator mindset of pointing & shooting, with little thought process behind it, or real reason for it...and worse, no emotion surrounding it.
As for the case of Resident Evil, I know there were some people who complained about not being able to move while shooting, but it seems like there are a lot more complaints about forced coop and Gears of warifying the series. I think the dumbing down of Resident Evil isn't the fault of gamer's complaining, I think it's the result of Capcom's greed.
No, it's the publishers who should be blamed, trying to get a "wider audience" with these games, but that wider audience never asked for it, they never demanded anything, they would be fine with playing with newer games.
I agree with you on RE6, and Doom 3: BFG. MGS hasn't taken any steps away from stealth. Revengeance is a spinoff.
Now for Doom 3, not many are going to purchase the re-release and that number would be even smaller sans the mounted flashlight which many deem a stupid design decision rather than some ballsy pacing/atmosphere choice. It would, yet again, be a running joke upon release and instantly modded where applicable. (also: Carmack is pushing his VR stuffs with the Doom 3 re-release)
RE6 looks terrible, plain and simple.
Doom 3 I never liked because of it's lackluster level design. Growing up with the original Dooms, I always kind of hated how there were monster closets, but I loved exploring the levels for keys and the scale of some of the later environments.
Doom 3 ruined all of that by making the game extremely closed off and predictable.
And about TR it was said A LOT OF TIMES that it will be like Batman games, with a lot more exploration than in all that linear TR titles of old.
So yeah, I don't know, who is that author, but he is kinda crapy at his job.
It all started with QTE's and look where we are now. Videogame: The Interactive Hollywood Experience. I never asked for this.
It doesn't have to be this way, despite what publishers harp on about. The fact is that the AAA model is failing wholesale, and they are trying to find ways to prop it up rather than take the chance in abandoning it.
The software market is contracting. Less games are being made for the same amount of cash, and less games are being purchased as a result. The big boys are becoming more and more dependent on DLC/digital services, as they are becoming the only profitable aspect.
This E3 showed a brazen doubling down on this failing model, thus we have homogenization so obvious that many outlets on the net have picked up on it. Why did it come to be this way? Because the AAA games model made a lot of people a lot of money, and those people built the infrastructure of their respective companies around it.
We, as in the mainstream market, always wanted this. However, the numbers for the last few years have proven that we don't. We have been spending less on games year over year as the industry pours more and more money into the mainstream homogenized gaming experiences, and abandoning anything without mainstream appeal.
The numbers prove, without a doubt, that the market is contracting, and that the AAA games model is most likely to blame. We have been speaking with our wallets for 4 years, and if this E3 has shown me anything, it's that no one has been listening.
/rant
It's Tomb Raider in Name only now.
This is actually part of the reason why I (still) like Nintendo. Because for all the talk of that company's lack of originality (which I couldn't disagree with more, by the way) they do know what makes their franchises great. Even when they change the formula of their games, the core is always familiar.
Mario Galaxy was not Sunshine was not 64, but they still all feel like Mario games. Same thing with Metroid Prime, people didn't want it to become a first person game, but Nintendo did it anyway and it turned out that it was still completely "Metroid". The only thing I'd say came close to having a lowest common denominator mentality was Other M, and Nintendo must have noticed that this wasn't received very well.
.......................oh.
That Doom 3 flashlight shit still pisses me off. It's the result of giving in to people who don't know jack shit about game design, or what made the original version of D3 scary in the first place.
And how is Hitman becoming more action-oriented? You could always run around and shoot everyone to death in those games, and it was easy as hell to do so. You can still play it like classic Hitman based off the 3 levels we've seen and the Instinct point shooting stuff is completely optional.
Make NEW franchises game companies, don't just print your new ideas on existing games because of brand renown. When your not recognizing a sequel from a franchise you know and love something's really wrong.
"Good going, internet! I won't even capitalize you anymore! "
Miss you already <3
Surprised you liked Resident Evil 5, though. Resident Evil 4 is one of my favorite games of all time, while Resident Evil 5 is one of my most hated games.
Also, I thought Lara Croft and The Guardian of Light was great. It had the exploration, good, different combat, good music and a clever new concept. Why not evolve that, instead of doing Uncharted with a Lara Croft skin?
The fuck? I'm gonna go out on a limb here and say you've never played Demon's Souls/Dark Souls, Legend of Grimrock, S.T.A.L.K.E.R., Fallout 3/New Vegas, The Elder Scrolls anything, Red Dead Redemption... While I have always enjoyed the exploration in Metroid/Bioshock/Tombraider, there are plenty of games that make them look flat and linear in comparison.
Also, Lara's boobs may not have been what made those games fun, but they certainly helped the series get the attention it did.
I totally agree with you on Doom 3, though. That flashlight...
However we've got to bare in mind that they're gonna show action orientated demo's because most people find them more exciting to watch. I'm not a Tomb Raider fan, but don't a lot of Tomb Raider games have shooting sections to break up the exploration and puzzling. Remember when Bethesda were showing of Fallout 3 at E3, and they mostly showed how you can blow people up in V.A.T.S with a mini-nuke launcher, when the core experience of the game was story-based RPG goodness.
It's like Star Fox Adventures, that wasn't a Star Fox game at all. It should have been a new IP.
Yes, Tomb Raider 2013 is more combat focused, and that combat is similar to Uncharted. And you have the scripted nature of the game (though we're seeing that throughout all of gaming), but that's where the comparisons end. TR is trying to be gritty and hardcore and realistic. That's not Uncharted. The moaning and the crying every time she breaks a nail? That's not Uncharted. Drake is a badass. Classic Lara is a bad ass. This new shit is ridiculous, and no bow and arrow is going to fix that.
Resident Evil 6 doesn't look like shit because your player character is physically able to move their feet while holding up and object and directing it at a target. And YES, that IS more realistic, contrary to what your delusions lead you to believe. Human beings CAN do that. You. Are. Wrong. As is every RE fanboy out there crying about this. RE4&5 built their suspense on a crutch, disallowing you to do something you as a gamer could do and wanted to do because it made sense. THAT is bad game design.
RE6 looks like shit because the unnecessary co-op looks forced as it's ever been, the game is way too combat focused, it's trying to be a Japanese B action movie, and Capcom is completely incompetent and unable to change ANYTHING else about the game beyond the controls. The controls would be FINE if the game revolved around them. They don't.
Right games, wrong complaints. No offense, you might wanna think a little harder about what you're going to complain about before you make a post on this site.
Oh, and Doom 3? I'm conflicted. When I had a pistol in my hand, I would have liked to hold a flashlight in the other. That made sense to me. When I'm holding a heavy, two handed weapon? Not as much. I didn't mind because it made more sense to me, and I had a much more powerful weapon to defend myself. I didn't see that as a crutch.
You ever try and find something like tape when you actually need it? Batteries, crazy glue, etc. Never around. I'm almost always making a trip to the store. I have AAAs but not AAs. I have AAs but no AAAs. All my crazy glue is hardened up and useless. I can't find tape. Not to mention the whole "hell is bleeding into reality all around me" thing. Not sure finding scotch tape is your number one priority at that point.
To me there are plenty of Tomb Raider games already, and it has been rebooted in the traditional style once before (this gen!). As a non PS3 owner (there are a lot of us) the Uncharted style hasn't been done to death for me, and a girl fighting for her survival is more appealing than a snarky treasure hunter dude. What will be more interesting is where they take the series in the inevitable sequel, this game is supposed to mold her into Tomb Raider, so maybe you'll get more of the old style again in the future.
I have no personal investment in the Resident Evil series and couldn't handle the old versions, with the limited movement and saves (typewriter ink). That's fine by me, I'm happy to leave those games alone and let the fans enjoy them, but Capcom isn't. Capcom wants to appeal to me and the rest of the market because there are more of us. RE6 looks jank though, the shooting just doesn't look that well done. If they managed to get the feel and setpieces down to the amazing level of Dead Space 2 I would be in, but I honestly don't feel like Capcom will pull that off. Judging by the sales of the terrible RE: Operation Racoon City, this is a great business move on their part.
As for Doom 3, EH. That same Penny Arcade article says that the flashlight in the game was designed around technical limitations at the time not any particularly smart horror mechanic. That comes across as weird to me because the flashlight mods were pretty much Day 1 releases, but that aside, this game isn't a reboot or sequel suffering from homogenised mechanics, it's just a straight up re-release for consoles. You can still play the same game on PC right now, so I can't see how this is worth complaining about.
one which showed very traditional Tomb Raider style gameplay(puzzles, exploration) with few additional QTE sequences
and second more action based that reminiscent Tomb Raider Legend which was considered as a COMEBACK of great Tomb Raider games - so i guess that's no longer true, huh?
what we're getting is basically Tomb Raider Underworld(which was the best TR since what? 4, Chronicles?) with:
- fixed shooting mechanics(even though it's less about the shooting as was mentioned by the developer),
- bigger puzzles,
- metroidvania-like level design,
- more action oriented platforming,
- more emphasis on exploration,
- survival elements(hunting for food etc.),
- stealth elements,
- bigger emphasis on storytelling and actual story-driven gameplay(so it's not just empty levels in-between cutscenes anymore like before),
how exactly is that bad?
It makes up for it that Deus Ex : Human Revolution is one of the most amazing games I've ever seen. Also, that's the only meme I care for.
Now we have a TR that appears to have survivalist elements, vulnerability and you're complaining? Lara takes a beatin I've never seen Nathan Drake get.
I'm with you on RE, the survival elements and meticulous pacing are dead and gone.
Metal Gear Rising is a SPIN-OFF, though. Why must it be about stealth? Because MGS2 made Raiden do it? He was being made to emulate Snake in that story, no he can be an over-the-top cyborg ninja. Confining a spin-off to the rules of the main series holds the spin-off back.
Imagine if Persona had to at by all the rules of SMT. Something tells me a post-apoc, cyberpunk high school teen drama wouldn't fly, so the main series keeps the post-apoc, cyberpunk stuff.
What really gets my goat is your praise for Castlevania abandoning what it was to be a God of War clone. Sorry those games are plentiful as water and Castlevania gains lost its soul in that. It was better off being a torchbearer for Metroud since its the metroidvania games that are in short supply. I don't see Nintendo making 2D Metroids lately.
Oh well, there's always Epic Mickey Powe of Illusion, I guess.
Oh well , at

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