A shocking twist isnt it lol. Glad theres some dev's out there with the balls left to release something retro like this in this day and time, without losing everything that made the previous retro games awesome.
The benefit is that a semi-real-time system like this gives more tactical freedom without sacrificing the ability to extensively plan out your actions like in most RTSes. You're able to coordinate actions between multiple mercs and partake in simultaneous flanking maneuvers. The added amount of realism makes it more intuitive, as opposed to Jagged Alliance's convoluted system of interrupts.
Looking forward to this, I hope that Plan & Go is better realized than Brigade E5's and 7.62's "Smart Pause" system.
I mainly remember it for having a ton of guns and even more moddability than JA2 though, as I don't believe the v1.13 team was ever able to break the "4 attachments" limit.

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