I'm hoping the melee combat is dynamic and natural. Too much scripting kills the gameplay.
The graphics and character interactions are simply amazing.
The developers have literally said they are doing what you are all doubting. The enemy A.I reacts to what you are doing. If you kill their friends, or if they run out of ammo, people can get mad/upset/scared. They'll make stupid decisions, run away, try to cut deals with you. If you run out of ammo and they hear that click, or you get shot, people will get cocky and try to flank you; if they don't hear the pin click of your empty magazine, you could bluff and just aim a gun at a person and they might back off. Some people might not even want to hurt you and will let you go by unharmed.
It's all right there on the Last of Us website and blog. Research the game before being so dismissive.
this could be the last great game of this generation.
unless the Last Guardian eventually comes out.
Anyway, here's hoping they can cook up a better narrative than in Uncharted 3.
That's really impressive if the AI is really that good, but like I said, some parts are just flat out scripted, regardless of AI. The part where the guy conveniently gets distracted by something which causes him to turn his back towards you long enough for you to sneak up behind him. Or the part where there is a table conveniently overturned which provides cover at just the right time and place for you to quickly jump behind to hide from the guy coming around the corner then the girl says hey asshole, throws the brick, leaving an opening for you to hit bash his head against another convenient table. I'm like 90% sure (arbitrary percentage) that those two parts at least are scripted.
I mean, if you go back and watch old MGS trailers, it's a lot of Snake screaming and shooting a machine gun at a bunch of guards. How often did that actually happen when you played?
It's all about marketing, and in marketing you want to show the biggest explosions.
There is cover throughout the entire area, and the player jumped through 2 windows prior that did not immediately have cover on the other side. Ellie throwing the object at an enemy is also part of her A.I. - again, something the developers go in to detail about on the website. Ellie helps you dynamically in many situations depending on what is happening. If there was more than one guy, or if the player had ammo, or if the player had stayed in the room instead of going out behind the cover they were in, she wouldn't have tried anything.
Go give the blogs and interviews a watch to hear just how detailed their A.I. system is.
It'd be so funny to go back to 1998 and tell people that in 2012 we would be looking down on "cinematic" games as if it's a bad thing.
I want this game now
Now I know that overscripted cover-shooters with cinematic trailers will always be considered "best in show."
And Skribble is right, too many people are dismissing the demo as "LOL SCRIPTED!!" The developer diaries that have been released, not to mention the numerous interviews with the two top dogs working on the game, all state how much effort is going into the AI. A little gameplay tweaking is necessary for any E3 showing because it has to attract as much attention as possible. But to dismiss the whole thing as scripted is silly.
That looked so much fucking fun, lets just hope the way all of those brutal little moments unfold is organic and not so scripted. Either way, I'm impressed.
None of that looked scripted to me, it was all situational, moment to moment stuff, I mean, obviously the guy playing steered it in a certain direction for the purposes of showing off, but it all looked emergent to me. I can’t wait to bluff and hold a guy hostage with no bullets.
Also, I love how the girl seems to have developed a foul mouth from hanging around with this gruff southern guy for so long.
So yeah, basically, GET IN ME.
Also, that last shot with the guy begging for his life before getting his face blown off... gave me a chill. I don't think I'm down with that sort of stuff, even if it is "just a video game."
Also, the audio is a lot better in this video. As they cross the roof Joel can hear the people inside talking about ‘tourist’, saying “Those tourist put up a hell of a fight, took two of us to put ‘em down.”
“How many is that now?”
“Five just this week. I’m not complaining though!”
“I bet you’re not!”
After Joel chokes out the guy inside, the other that spots him screams, “Tourist! Over here! and he’s got a bleeping gun!”
‘Tourist’ is clearly so sort of thieves cant or slang for their victims. So Joel not letting the guy live? Yeah. It wasn’t in cold blood he pulled the trigger, he knows the hooligans being dealt with.
Overall it looks like one of the top games of this E3. I still hold Watch Dogs in higher regard, though.

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