Soul Calibur
Dead or Alive
Rival Schools
every SNK fighter
Anyway, I can't wait to get some knee grenade launcher action with Aegis on!
Here's some relatively good-looking footage of a small Tougeki qualifier for P4A:
http://www.youtube.com/watch?v=Ww0I4pymzbI
Here's some version 1.02 (released 5/31) from a recent tournament:
http://www.youtube.com/watch?v=9CTQaXP_38w
Not that I'm actually against the fact that it simplified the inputs to make it more accessible, but there's a point where the player is going to have to put in some effort as well, even if they're only playing completely casually with other friends who don't play fighters.
I think the simpler inputs like in Street Fighter x Tekken is a good alternative for tougher inputs, despite the hate that game gets.
Skullgrils doesn't have double input supers and is better and more accessible for it. New players, who likely won't play the game for very long anyway, will most likely have difficulties -- especially when trying to cancel into them.
The inputs have been simplified pretty dramatically compared to most 2D fighters. If simply having to learn double fireballs is enough to turn people away from this game they probably didn't care that much in the first place. It truly doesn't take pro level fighting skills to learn them.

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Rising (10+)
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