Quantcast
E3: Our first hands-on with Resident Evil 6 - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Resident Evil 6  



E3: Our first hands-on with Resident Evil 6


2:00 PM on 06.05.2012
E3: Our first hands-on with Resident Evil 6 photo



If you're keeping track of the Resident Evil viruses, the problem this time around is the C-virus. It has spread all over the world, setting the stage for Capcom's biggest outing for the series yet, Resident Evil 6. How big? Try six main characters, three main story campaigns, and full two-player cooperative play for all of it. 

But we already knew all of that, didn't we? What we'll get down to here is how it plays. Capcom let us play a bit of the three story lines, each from their beginnings, giving us a better picture of what to expect in one of their biggest releases for 2012. 

Resident Evil 6 (PC, PlayStation 3, Xbox 360)
Developer: Capcom
Publisher: Capcom
Releases: October 2, 2012 

[Light spoiler warning: I've setup the basic groundwork for each of the three campaign's story lines in this preview. Seeing as how only the introductory section of each story was covered, there's practically no risk of spoiling the story here. Still, if you'd like to go into Resident Evil 6 not knowing a thing about its setting and characters, you might want to skip this preview.]

We covered Leon's story and introductory gameplay in an earlier hands-off preview, but this time I got to control it. The player is dropped into a situation where Leon is forced to kill the President, as he has been infected with the C-virus. This puts Leon and his new partner, secret service agent Helena, in a bad situation, forcing them to escape. We had to haul ass out of the university where the killing happened, but not before encountering our first zombies.

The control in Resident Evil 6 hasn't changed as much as I thought it would. The movement seems to be largely similar to that of Resident Evil 5, though the aiming might have improved a bit. I felt the movement in RE5 was a bit soupy and sluggish, and it's maybe a bit less so in this game, though you'll never really feel like you're running fast enough when you need to. That said, the control seems to nicely straddle that line between survival horror and standard third-person shooter. You can't have both.

New attack positions have been added to the control scheme that lets characters take different stances. One new position let Leon jump to the floor to lie on his back, allowing him to shoot upwards. This position was easy to move into (holding back on the analog stick and pressing a button), but never felt particularly useful. The ability to aim and shoot is the same as on two feet, but his mobility suffers, which makes me wonder why you wouldn't want to stay upright the whole time. It could be that later situations will make full use of this, and other positions. 

This time around Capcom is promising a return to classic horror, with all the creepy groans and haunted house-type pop-out events that we loved in the early games. And from what I've seen so far, I definitely appreciate their efforts, but an on-screen floating waypoint and distance countdown gauge really detracted from the environment. This choice seems strange given that they've created a nice and compact HUD that sits unobtrusively in the bottom left or right (the position is switchable, as is the character's stance, by pushing in the right analog stick) corner of the screen. Hopefully we'll be able to switch off this waypoint marker. 

It took me a minute or two to recognize Chris Redfield. In fact, it wasn't until Piers Nivans, a BSAA agent that was sent to retrieve Chris from his hiatus in Eastern Europe, began talking to him that it clicked for me. Chris had been drinking, and in calling for another round, the bartender cut him off. He was kicked out of the bar, but refused to leave. 

This being a seedy bar, things got rough, almost escalating into a fight. Piers stopped it, though. He had been searching for Chris for six months, and though he was disappointed by his drunken state, he did not intend to back down. He insisted that Chris belonged at the BSAA, and was needed. It turned out that nearly everyone in the bar was also a BSAA agent, and they were all there to bring him back home -- by force, if needed. 

While Leon's opening play showed some strong relation to the earlier series titles, Chris' first mission had a definite Resident Evil 5 feel. He and his team started out in what looked to be a Chinese city, on the rooftop of some office building. Their goal was to retrieve hostages, but things quickly got out of control, with countless soldiers surrounding the team, forcing them into rooftop gunfights. Climbing from scaffoldings and rooftop clearings, I took out soldiers with varied guns, all while smashing crates to look for ammo and supplies. Other than finding skill points in these crates, nothing was notable about Chris' opening play. No monsters, no scares, and little tension. Hopefully it ramps up just beyond where Capcom cut us off.

New character Jake' Muller's opening game play was more my speed, and a better example of how this game is trying to return to the series' scarier days. From our first preview session I thought Jake would be a bit of a sourpuss, but it turns out that he's funny, and something of a wisecracker. Beyond that, the dynamic between Jake and Sherry Birkin was fun, especially in the dialogue department. The game's feel, in both tone, setting and play, reminded me of Resident Evil 4, Also, having Sherry around reminded me of rolling with Ashley, though she proved to be far more helpful and infinitely less annoying.

The two seem to be working together (team lifting via assist prompts) to escape from a compound, but they're interrupted by a strange, muscle-y, claw wielding beast. It tries to attack the duo, kicking off a classic Resident Evil chase sequence, where Jake had to do things like dodge obstacles and shoot explosive barrels to slow their pursuer down. The duo continued to converse through the chase, even as this monster crushes a body to cause blood to rain down in their path. When Sherry insists that they take her path, Jake cracks that "It's always something with women."

While my time with each story branch was short, I already like where this is going. The good news here is that I suspect that fans longing for the "old days" of the franchise will be right there with me. It already seems more fun, more dramatic, and slightly less third-person shooter-y. If you look back from the very beginning until now, Capcom has struggled with transitioning from point-and-click monster B-movie stories to full-blown survival horror. It now looks like they're starting to figure out how to bring the Resident Evil franchise forward. 

E3: Our first hands-on with Resident Evil 6 photo
E3: Our first hands-on with Resident Evil 6 photo
E3: Our first hands-on with Resident Evil 6 photo
E3: Our first hands-on with Resident Evil 6 photo
E3: Our first hands-on with Resident Evil 6 photo
E3: Our first hands-on with Resident Evil 6 photo
E3: Our first hands-on with Resident Evil 6 photo
E3: Our first hands-on with Resident Evil 6 photo







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






timeline following:
Resident Evil 6



3:00 AM on 05.09.2013
Resident Evil 6 fails to meet sales projections ... again

Capcom originally projected that Resident Evil 6 would sell seven million copies. They revised that number in February to five million, but as of yesterday's financial results Resident Evil 6 fell barely short of the target w...more



12:45 PM on 04.12.2013
More fixes for Resident Evil 6 in latest patch

In Patrick's rundown of the Resident Evil 6 PC port, he described having post-patch issues with the game's frame rate. Capcom has since put out another patch on Steam, though it sounds like that specific problem has yet ...more



6:00 PM on 04.06.2013
PC Port Report: Resident Evil 6

[Want to know how a developer handled the PC version of a multiplatform game? Check out the PC Port Report for the full scoop.] The Resident Evil franchise boasts one of the worst PC ports of all time with its release of Resi...more



3:15 PM on 03.22.2013
See Left 4 Dead 2's cast in Resident Evil 6

Resident Evil 6 is out today on Steam and all I can say is, hey, points for trying. If you want to play this game, doing so on PC is by all accounts the way to go. Following up on its announcement of a crossover with Left 4 ...more



2:33 PM on 03.15.2013
Resident Evil 6 and Left 4 Dead 2 are getting a crossover

Say what?! In a bizarre move, Capcom has announced that it is teaming up with Valve for some playable cross-promotion content between Left 4 Dead 2 and Resident Evil 6. For starters, the cast from Left 4 Dead 2 will be featur...more



4:00 AM on 03.14.2013
Resident Evil games get huge discounts on PSN in Europe

The Resident Evil series is on sale via PlayStation Network starting this week in Europe. The initial trilogy is being offered as a bundle for €14.99 (£11.99), while the most recent entry has been knocked down to &...more



4:45 PM on 03.08.2013
Resident Evil 6 PC includes DLC pass, free RE5, and more

If you're committed to playing through Resident Evil 6 and haven't picked up a copy already, the PC version looks like the way to go, and not just for the potential mods. Capcom used a three-tier pre-order system on Steam, wh...more



12:45 PM on 02.28.2013
Xbox Live Sale: Jill Sandwich Edition

Microsoft has returned yet again with another assortment of deals to part the unwashed masses from their hard-earned moonbucks. Today, five titles in Capcom's Resident Evil series are on sale via Xbox Live...more



10:30 AM on 02.20.2013
Resident Evil 6 multiplayer DLC now available on PS3

If there was one thing Resident Evil 6 was sorely lacking it was content. Yep. That was definitely its problem. To remedy the situation Capcom has unleashed a trio of add-on multiplayer modes to help beef up the shooter so pl...more



8:00 PM on 02.14.2013
Pre-order bonuses revealed for Resident Evil 6 on Steam

Reaction to Resident Evil 6 was ... let's say mixed, if I'm to be polite. Despite this, Capcom is continuing its commitment to bringing games to the PC by making Resident Evil 6 available for pre-purchase on Steam. If you're&...more




Capcom

7:00 PM on 11.07.2014
Resident Evil: Revelations 2 brings the mystery back to survival horror

There's certainly been intrigue surrounding Resident Evil: Revelations 2. Since its existence was leaked a few months back and several cryptic images of a derelict prison made the rounds, there has been speculation about what...more



8:09 PM on 11.05.2014
Save Ryu from looking generic in Street Fighter IV: A fanboy's top 10 wishes

Editor's note: In an internal staff email us old-timers were just laughing about the absurdity of this super fanboy article I wrote back in 2007 voicing my disgust with the redesigned Street Fighter. I've since grown accustom...more



11:30 AM on 11.05.2014
Sweet! Mega Man Battle Network 2 coming to Wii U

The first Mega Man Battle Network came to the Wii U Virtual Console a few months back, along with a bunch of other Mega Man games from Capcom.  Now, it seems my favorite in the series, Battle Network 2, is comi...more



View all Capcom






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more