I highly doubt there's ever been another fighter that does what Skullgirls is doing with Peacock. She is the embodiment of the Golden Age of Animation. Her DNA draws inspiration from Walt Disney, Ub Iwerks, Tex Avery, Chuck Jones, Hanna-Barbera, and everybody in between. She is Felix the Cat, Mickey Mouse, Tom, Jerry, Popeye, and Bugs Bunny rolled into one volatile, squash-and-stretch firecracker who absolutely doesn't give a flying hootenanny.
She really needs to be seen in motion to be fully appreciated. Watching her idly bouncing along to a peppy "talkie" soundtrack that only she can hear, blinking with her iris-less black eyes, and twiddling her gloved fingers, I got taken back to an era when cartoons could be violent and no would question them.
That pioneer spirit is reflected in her repertoire of zany abilities. She pulls out a shotgun and fires comically oversized rounds. She tosses out anthropomorphic bombs that march toward their target. She summons elephants from the sky to land on her opponent. She manipulates time and space in a way that would make Droopy or even the Warner children look like amateurs. She even whiffs a football punt, Charlie Brown-style!
But she's got that dastardly razor-toothed grin. She's a vicious killing machine who chomps down on fat cigars then sets you on fire with 'em. Despite all that, she's totally adorable! She's an enigma -- what will she do next? Where are those pies coming from? You don't know, and it's exciting!
If the remaining five Skullgirls characters are even a quarter as creative as Peacock, the game will have no trouble making a big name for itself when it launches later this year on XBLA and PSN.
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