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E3: Metal Gear Rising: Revengeance video impressions

Jun 07 // Kyle MacGregor    @DtoidKyle

Max Scoville just got his hands on Metal Gear Rising: Revengeance and has decided to share some brief impressions with the world. The Destructoid Show co-host likened the game's controls to Fruit Ninja Kinect, using more precise bullet-time sword attacks to carve up enemies and simpler slashes to serve up a refreshing snack for Raiden to enjoy before heading back into the thick of battle.

On top of that, Max delved into some of Revengeance's less prominent features such as stealth and parkour-like platforming. He went on to discuss what little shooting there is on offer in the game, specifically detailing a battle against a helicopter armed with little more than a homing missile and, of course, Raiden's trusty blade.


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Kyle MacGregor // Associate Editor
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Kyle has called Destructoid home for donkey's years, starting out in the Cblogs as a Nintendo Wii apologist before eventually, somehow winding up as its resident JRPG zealot. Living the dream... full profile | More staff profiles

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destructoid's previous coverage:
Metal Gear Rising: Revengeance


  Feb 25

Platinum reveals meaning of Metal Gear Rising '2' logo

Much less exciting than any of us had hoped


  Jan 09

Resolution cap on Metal Gear Revengeance circumvented

Durante strikes again, but Konami has the next move


  May 22

Metal Gear Rising Ultimate Edition launches on the PSN

Essentially, it's the Game of the Year Edition


View all:powered by:  MM.Elephant

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