Max Scoville just got his hands on Metal Gear Rising: Revengeance and has decided to share some brief impressions with the world. The Destructoid Show co-host likened the game's controls to Fruit Ninja Kinect, using more precise bullet-time sword attacks to carve up enemies and simpler slashes to serve up a refreshing snack for Raiden to enjoy before heading back into the thick of battle.
On top of that, Max delved into some of Revengeance's less prominent features such as stealth and parkour-like platforming. He went on to discuss what little shooting there is on offer in the game, specifically detailing a battle against a helicopter armed with little more than a homing missile and, of course, Raiden's trusty blade.
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destructoid's previous coverage: Metal Gear Rising: Revengeance