The demo moved into showing off how the gyro sensors would work, with a bit where you have to tilt the Vita to move Sackboy in a cart across a gap. Pushing obstacles out of the way is as easy as touching and dragging them with the touchscreen. I really liked some of the examples that used the rear touchpad. In one section you had to push a puzzle board of Tetris-like blocks forward into the foreground to create steps for your Sackboy to progress through the level.
Again, the visuals seemed to pop off the Vita's 5-inch OLED screen. Even from a distance I was able to appreciate the high-resolution graphics and vivid colors of LittleBigPlanet. All of the Vita launch games I saw tonight looked great, but LBP had to be one of the best-looking ones out there so far.
I saw one of the examples one-screen multiplayer in LittleBigPlanet. An air hockey game lets one person grab one side of the Vita to slide their thumb back and forth to defend their goal. I was told that the game permits up to four players for games of this style.
LittleBigPlanet on Vita is looking great so far. I'm sure they have so much more to show us, though.
Reblog (or) Blog Reply
Follow Blog + disclosure DaleNorth Tips
I am Destructoid's Editor-In-Chief. I love corgis. I make music. more | staff directory
Setup email comments
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.