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E3: Joe Danger: The Movie has exhausted my movie puns
I've already called it a "Blockbuster hit," and I feel as if every other movie-inspired headline pun has been used by someone, somewhere, so I GIVE UP. Joe Danger was one of those games that completely took over my free time. I played it pretty much constantly until I got 100% completion. Joe Danger: The Movie takes everything that I loved from the first game and makes it even more insane. You can play as a cupcake. A cupcake! I got to play the game here at E3 and it’s safe to say that the insane and quirky gameplay of the first remains intact. This looks to be a sequel done right; expect more levels, vehicles, modes, and especially more humor.
Joe Danger: The Movie contains over 100 single-player levels, each with their own set of goals. The goals vary from collecting the letters DANGER Tony Hawk style to completing a level without ever breaking your combo. The collection objectives turn the game into more of a platformer than the game may originally let onto and it forces you to play each level with a different mindset. In fact, there is a lot more depth to Joe Danger’s movie than most people realize. There’s a certain nuance required to navigate the levels and efficiently accomplish your objectives. I’m not sure that most people caught on to that, considering only 10% of players finished the first game. When you get into your groove, your fingers begin dancing around the controller in such a meticulous way that is simply sublime.
Sean Murray of Hello Games, the development team behind the Joe Danger series, told me that he wants people to, more than anything, “just have fun” while playing the game. It may sound trite, but the game exudes charm, from its wonderful art style to the clever game premise. For those who don’t know, Joe Danger is a movie stunt man who had to pull a Stella Payne and get his groove back in the first game. It seems as if he’s in full stride now because the movie sets and stunts that he’s pulling are absolutely nuts. I also got to play the iPhone version of Joe Danger, something I was rather nervous about before going in; like I said before, when you’re playing the console version your fingers are always moving all around the controller. Some of this is solved by always having Joe drive forward. This obviously means that the platforming-based objectives will be absent, but it’s a small price to pay for an iPhone Joe Danger that actually works. Jumping is accomplished by tapping, ducking by holding, and tricks by swiping. When you get a perfect run, it’s almost like playing a rhythm game. That “groove” is definitely still maintained, and it seems like a lot of love has gone into this mobile version to make it more than just a port. You can expect both of these versions later this year, likely around August or September. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
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| timeline following: |
| 4:30 PM on 08.24.2012 Joe Danger on making leaderboards exciting again |

I have to agree with Sean Murray, founder of Hello Games, when he says that "leaderboards are very dead to most people. We've all gotten used to the fact that we're not going to be at the top of leaderboards so they're not re...more
| 2:30 PM on 08.24.2012 Joe Danger creator embarrassed by original's level editor |

Sean Murray, founder of Hello Games, is a very honest and forthcoming man when it comes to talking about the original Joe Danger. One specific thing that has bothered him about the original is the game's level editor, bluntly...more
| 1:00 PM on 08.24.2012 Joe Danger: The Movie will be the last Joe Danger game |

Did you play the original Joe Danger? We gave the racing puzzle platformer a 9 out of 10 when it was first released on PlayStation Network, and then later a perfect 10 when it arrived on Xbox Live Arcade. Great scores, right?...more
| 6:15 PM on 04.10.2012 Joe Danger: The Movie is looking to be a blockbuster hit |

The original Joe Danger was one of my favorite games of 2010. In fact, I got 100% completion in it after playing pretty much non-stop for a couple of months. I just fell in love with the combo and points system, the leve...more
| 10:30 PM on 05.23.2013 Japanese indie shmup trilogy Tale of Alltynex gets funded |
Nyu Media has successfully concluded its Kickstarter campaign to localize a trilogy of Japanese indie shoot-'em ups, The Tale of Alltynex, the doujinsoft publisher has announced. Inspired by Taito's RayStorm series, The...more
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This weekend until 2:00PM Eastern on Sunday you can play an awesome first-person medieval battle game Chivalry: Medieval Warfare for free. Head on over to the Steam page to download it and start playing. If you deci...more
| 3:30 PM on 05.23.2013 Super Splatters will be out on Steam in late June |
SpikySnail Games is targeting a June release on Steam for its enhanced-for-Windows/Mac/Linux Super Splatters. The physics-based puzzler provided a good deal of fun in its original Xbox Live Arcade incarnation, and this new In...more


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