I can't wait for it, but I refuse to be excited for a game that they haven't even begun development on and don't even have a trailer/any information on it other than they WILL be making it.
Back on point, updating has to be a part of this game, no more of this waiting for 7 years for another single character balancing, then starting the wait all over again.
RE MP: just make it so skill matters more than luck.
Personally, I kind of wish they would scrap the non-Nintendo characters, like Sonic and Snake. I know a lot of people really want these kinds of characters in Smash Bros., but they just feel out of place to me. Probably won't happen, but that's what I would want.
Oh God I love melee to death, I could not believe how shitty brawl was to play. If I could play melee with double the content I would buy the Wii U. Too bad that will never happen.
The angry sexual tension in them was hot :B
But after Brawl, I don't think Sakurai knows how to make a good Smash Bros game anymore. I'm not saying this as a competitive Smash Bros player (because I'm not one and don't want to be one), but just a person who found a lot of the changes made to Brawl to be negative.
1. better balanced fighters
2. more melee like less brawl like
3. Give Ganondorf a sword
Subspace Emissary was garbage, and a waste of a lot of resources and time that could have been spent elsewhere. Melee's simpler Adventure mode was also more replayable.
Tripping messes up the flow of the game.
Stages are graphically busy to the point that it begins to interfere with seeing the action. Yes, some people can handle it, but a good day of Smash often involves at least four players and not all of them can.
The stages themselves are either very simple or overly gimmicky. For the number of stages, there isn't much of a middle ground as you'd expect.
The aerial game is much different. More characters fly. The scale of stages is also different.
There are several things that just seem like bad ideas. Ladders in SSE and stage editor, for example. They don't really work, and they interfere with action, so why are they even there? Why is New Pork City so insanely big? Yes, Hyrule Castle was big, but it had visible paths of action. New Pork just sits there, and doesn't look particularly good either. Final Smashes are added, and then they recycle them for several characters. If you aren't going all out, then don't add them at all. Etc. The whole game feels like they were just throwing out ideas, and didn't really care if the ideas worked.
Don't let me down! :)
I have absolutely no faith in the Smash Bros team to make a balanced game. They love Falco way too much.
If they are gonna balance the game then they need serious playtestig from tourney players and not within their own development team.
1. Yeah, we need balance pretty bad. Brawl's balance was bogus, but so were it's predecessors.
2. Melee was accidentally fighter-friendly. I'm all for Nintendo making the next Smash more fighter-friendly, but doing it intentionally. I guess the 'speed' of Brawl was actually my biggest gripe, it was too slow-paced and turtle friendly.
3. A sword or something to make him more distinct than Captain Falcon.
4. Please let the costume mods include adding/removing the Varia balls. That's always bugged me.
5. Zero Suit Samus selectable from the char menu.
6. Fix the friggin Smash Balls... really ... really ... REALLY.

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