1:45 PM on 06.08.2011 | Xander Markham
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There seems to be a lot of confusion about the Wii U's tablet controller following its reveal at Nintendo's E3 press conference yesterday. While Nintendo have always chosen to focus on the gameplay experience rather than technical details when it comes to new hardware, there's one feature of the new controller that seems to have been quietly smuggled out in a post-conference press release -- namely, that each console can only support a single tablet controller. To quote Nintendo's official press release (emphasis added):
Each Wii U console will be partnered with a new controller and can also use up to four additional Wii Remote™ or Wii Remote Plus controllers.
This paints a rather different picture of the console than the impression given by Nintendo's sometimes-vague presentation. Given how most games' single and multiplayer modes are functionally identical, the limitation means that developers planning on integrating both will either have to make the tablet user play in a manner distinct from the core experience, similar to how Super Mario Galaxy's second player participated, or ensure that gameplay is the same regardless of a player's control choice, preventing the tablet's unique functionality from being fully taken advantage of.

Exclusively single-player games should be fine, yet if we consider what constitutes most of the so-called 'hardcore' third-party titles Nintendo are courting with the Wii U, a significant majority of them support multiplayer gaming in some capacity. It seems unlikely that a developer would handicap a player for selecting an alternate control scheme, so the advantages of using the tablet will most likely be limited to things like streamlining the HUD, or moving visual options onto the touch screen (detective mode in Arkham City or the motion sensor in Aliens: Colonial Marines, for example). These functions would normally take up space on the television; they aren't drastic innovations that cannot be replicated using other control methods. In other words, I would expect the tablet controller to tidy up the way we play games, rather than revolutionize it.
I would even go so far as to venture that the Wii Remote or Classic Controller may end up being the primary control method for many Wii U players. That's not to talk down on the tablet, which -- although I'm not at E3 and therefore haven't so much as touched it -- looks to be a fascinating piece of kit. In particular, I like that it will allow for an extra player to the standard four in multiplayer matches, and there's certainly nothing wrong with having a tidier interface. But for all its 'Swiss Army knife' applications, I suspect that if most games do end up having to adapt their control schemes to multiple input methods, many gamers will default to a more traditional controller and predominantly use the tablet for its wireless screen-streaming capabilities.

Personally, I consider this a good thing. While watching the conference, my first thought was that the Wii U probably wasn't going to be a console for me. I've more or less been an exclusive Nintendo gamer all my life, unless you count dalliances with PC, a Sega Saturn and friend's PS1. But I couldn't imagine losing the Wii remote's pointer, which, for me, has been the most significant advancement in game control since the analog stick. I like motion control, but it wouldn't have been a deal-breaker had the Wii U lacked it. With the PlayStation Move bringing those advantages to a core gaming audience, it seemed like Nintendo was backtracking just when they could be about to reap the dividends of that innovation.
But perhaps that judgment was too hasty. The more I think about what the tablet can do, the more it strikes me as a more natural secondary control method, for when the TV is occupied or you have one friend too many for your split-screen Mario Kart game. The fact that the console only hosts one tablet means Wii owners won't have to shell out for a whole new set of controllers -- a big plus for a new machine. For those who continue to find the Wii Remote uncomfortable, the Wii U is compatible with the Classic Controller, but sadly not the GameCube pad.
With the excitement of the conference abating and a semblance of rational thought returning, it seems to me that Nintendo's cleverest trick with the tablet might be in giving gamers what they always asked for from the Wii: a choice.
[In addition to being Flixist's entire UK branch, I write game, movie and TV reviews for my multimedia blog. You can read my thoughts on the E3 2011 press conferences here, or follow me on Facebook.]
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SHAM
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PATHETIC
BAIT N SWITCH
THIS IS WHY I HATE REGGIE, I'm done with trying to hold on to nostalgia with NINTENDO, BECAUSE IT'S NEVER GOING TO WORK OUT!!!!
Also, this line: "In addition to being Flixist's entire UK branch", made me laugh a bit too hard that I probably should have.
tablet controller is main Wii Us controller while other controllers are optional(wii remotes, classic controllers, gamecube controllers etc.) so all singleplayer games will take full advantage of tablet controller. in offline multiplayer it may end up as separate screen just for one gamer while rest use classic splitscreen on TV or can be used(as was shown on the Wii U presentation) as controller for everyone(in turn based games for example).
more over it was confirmed by developers that Wii U can play 2 games at the same time so you can play offline multiplayer with one person using the tablets screen and the other person using TV screen.
So how are we gonne play local myltiplayer ??
@L0cky: No GameCube controller support, but the Classic Controllers are all go.
@strangerdanger: Yeah, they've confirmed it.
Thanks for the comments, everyone!
exactly what i was about to say
they havent confirmed that only one tablet can be supported, and honestly i dont see why this would be the case.
I think the main reason that they emphasized past control options is because they know that its going to be fairly expensive, and this way other players can play as well without having to shell out a lot of money.
i could be proven wrong, but im pompous so i dont think so :P
Anyways, the Wii U has absolute heaps of potential. The Vitality Sensor could come out at any point now, and we're looking at the most absolute variety of input ever conceived, really.
Can you point me to a reference? I'm finding mixed information everywhere I go.
There are plenty of games with local multiplyer. Especially sports games, FPS's, the fighting games you mentioned, racing games and a slew of XBLA/PSN titles. And even for games that focus mostly on online play, it's nice to be able to play with more than one person per console. I LOVE when couch co-op is feature in a game.
I'm not arguing one way or the other for whether the Wii-U needs to be able to support more than one tablet, I just thought I'd shed a little more light on the topic based on my personal experience.
One of my biggest original gripes with the tablet was how much I expected it would cost to have several (though it'll still likely cost a pretty penny for the one). But now that there can be only one, I'm even MORE disappointed because the only truly fun applications I was thinking of for it (ie, Four Swords for Gamecube/GBA) are no longer even possible.
And to be perfectly frank, I don't think that moving the inventory or HUD or anything like that to the tablet actually cleans up anything. The very fact that you are shifting your view from the TV to the Tablet means that you're taking your eye off of the gameplay anyway, so there now real difference between having a pop-up screen on your TV and a persistent screen in your hand (aside from ever draining batteries).
The ONLY inventory/HUD advantage I can see is that a touch screen might make some inventory screens easier to navigate.
The one Tablet thing, as you said, means that we're going to be seeing a segregated gaming experience. One where P1 and P2 don't even have the OPTION of doing the same things unless the game forgoes the Tablet altogether. This could indeed be fun for some things, but really, I feel like I wouldn't want to use the Tablet when I could more easily use my 46" TV and a regular controller.
Seriously, no one yet has come up with a use for the tablet that rationalizes it existence to me. Much like there are only a VERY small handful of DS games that use either the two-screens or the touch-screen for anything worthwhile (and only ONE than I can think of that awesomely uses both.: The World Ends with You), I think we're going to see nothing but games that only use the tablet because it's there.
And I'm completely honestly asking for people to shout out some ideas of why I should want the tablet for gaming control applications. I really WANT this thing to be as cool as it initially sounds like it should be.
Second is that each of those screens is being driven by the processing power of the Wii U console. I would imagine that pumping four different images to 4 tablets plus the tv would be hard on the hardware.
I'm sure Nintendo will weigh these issues carefully before deciding to allow for multiple tablets per console. I don't see this issue being resolved until after the console launches. I imagine Nintendo might get pushed to allow more than one (assuming they limit it), and we may see support well after launch for this kinda of interaction.
tablet controller is main Wii Us controller while other controllers are optional(wii remotes, classic controllers, gamecube controllers etc.) He said that game cube controllers wont work with the system.
and Wii U can play 2 games at the same time . No where have I read that. god dam you make up some useless bullshit.
My sentiments exactly. Wii Remote + Classic Controller = Tablet without screen, which is perfect for those games.
I like the varied control options now open to developers, I just hope it doesn’t confuse consumers, they do confuse easily ;) I’m more excited about the potential of getting DS like experiences in my living room. A map in my hand, complex interactive puzzles, inventory control, unique input control, etc. Plus the new kinds of interaction that we’ve seen like the tablet acting as a scope in an FPS (which if playing local multi wouldn’t really work well anyways), command input for strategy/rpgs, player stats and inventory etc. They say they are trying to appeal to the ‘hardcore’ gamer again, and honestly this tablet excites me more than motion/wiimote control for everything other than FPS style games.
Ah hell, I don’t even know if I care, HD/High Fidelity Nintendo games are enough for me even if I’m a little worried how it will be received and what happens a year from now if no real ‘new’ experiences are delivered by developers when Microsoft and Sony unveil their next gen. Without exceptional experiences, we’ll be back to power, and we know the next gen will be more powerful.
but i am sure nintendo will think about this....
Or the "U-pad" controls the boss and the other controllers control a party of 4 heroes.
Endless possibilities...
Imagine playing "split-screen" CoD where you have your own screen! I guess the tv could display a scoreboard and maybe a minimap or something.
imagine playing multiplayer alone, where killstreaks don't take up your screen! predator missiles and stuff could show up on your tablet screen!
Two tablets is the minimum for me to get excited about this. otherwise it's just an HD wii with a controller that has a basically useless screen on it.
I don't have a lot of hope for Classic Controller support since Nintendo so far can't be bothered to add support for it even in games where it makes more sense than a remote (cough DKCR).
The idea of 4 people using the controller for multiplayer is nifty, but if you can't do that? Then it'll be a gimmicky psuedo DS screen. If the Wii U can compete with the 360 & PS3, there's no reason to grab this for multiplatform titles if you already own a HD console.
So if you want Mario or Zelda in HD, this is for you. Otherwise - it seems redundant.
I'm sure these will cost a lot, but I don't see that as a reason to not _allow_ more than one to connect. Nor the concern of processing power. I'm sure developers could think of some cool things to do with more than one controller, so why not allow it?
They need to move away from the horrible Wii controller.
[troll]
They'll have multi-tablet support for the Wii W.
[/troll]