I had some time to stop by Nintendo's booth during E3 yesterday and get up to the Wii U special area of awesome hands-on fun times. Battle Mii was the first game I tried out and my first reaction to the Wii U controller was that the gyroscopic controls are deadly accurate. So much more impressive than the 3DS gyro-controls, in fact.
In Battle Mii, I was playing on the Wii U controller as a Mii piloting a miniature version of Samus Aran's spaceship. Moving the ship around requires both analog sticks, camera controls are associated to how you move the Wii U around in your hands and shooting is on the right trigger.
The overall goal saw me having to shoot at two other characters running around as Samus on the TV (via Wiimotes) in front of me. The basic feel of the match reminded me a lot of Star Fox as everyone was gunning for each other. It did feel incredibly unbalanced though as I had the better advantage staying in the air while the others were running around on the ground.
As for the Wii U controller, I was honestly surprised at how comfortable it feels to hold. I thought I was going to hate it, but it felt fine. Now I just want to see some solid core games to get a better judge of the thing.
Like PalidOne, I'm glad to hear it's comfortable to hold. I know a number of people have been worried about it, especially people with larger hands. (I'm average height, but have very long spindly fingers.) One thing I was glad to see at first is that the controls are located at the top, which will reduce torque on the wrists.
Or you have gigantic hands or the WIIIIIII UUUUUUU controller is smaller than it looks. But if all that screens does is shows exact the same image as in your TV and as a new input method, I am a bit disappointed. I would prefer to use it as inventory with quick access for games like Dragon Age.
I didn't know what to think about the Wii U when it was revealed yesterday, but the more I see of it the more excited I get about it! Also glad to hear it's comfortable to hold, as that was also a concern of mine.
It is showing something differetn from what is on the screen. Hamaza is bombing the two other players who are on the TV screen in front of him. He gets an overhead view with the flying craft while they have to attack from the ground using the views on the TV.
This actually looks fun. :)
Though the sound sounds a bit annoying.
@Cryotek
I disagree. Having an inventory displaying on another screen allows you to quickly select itens without having to open a menu. And imagine a multiplayer game, where you cannot pause while opening a menu. The screen would be quite useful.
Also, I'm sure we will see a bunch of creative uses for this screen. This Battle Mii already allows other player to join the fun without the need of a split-screen.
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