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E3: Hands-on with Nintendo's Wii U controller (Updated) photo

[Update: Nintendo has since clarified a few of the Wii U details, including the tablet's battery, that were unclear at press time; check out the hardware information here.]

The rumors of Nintendo's new console were true, including the crazy talk about its wild tablet-like controller. Way to keep that one under wraps, Big N.

It's called the Wii U, and while Nintendo's being tight-lipped about a lot of the specifics, it did let me get hands-on with the controller across a few nifty tech demos for the upcoming console.

How does it feel?



First off, the thing is as big as it looks in pictures. That is to say, it's simply massive. While Nintendo hasn't released the official specs, we do know that the screen is 6.2 inches wide, which is smaller than an iPad but noticeably larger than the screen on the PS Vita. Add an inch or so to either side of it, and you get a good idea of how far apart your hands will be while playing.

With that said, it's shaped in such a way that gripping it doesn't feel as uncomfortable as it looks. If anyone is used to gaming with an iPad (in experiences where you have to hold the device horizontally, in "landscape" mode), you'll feel right at home. Your fingers fall firmly into place onto the right and left triggers, and it's easy to quickly move your fingers to the left and right "bumpers," respectively.

Despite the large size of the controller, the buttons on the front -- including the D-pad and the two analog pads -- are surprisingly small. While they're not tiny to the point of being uncomfortable, the analog pads are short and close to the controller itself. They range of motion on them didn't feel quite as wide as the analog sticks on the Nunchuk or traditional controllers, either. While I only played a few games that made use of them, I did find my fingers slipping off more easily than I would have like when moving a character around in a 3D space.

The screen


6.2 inches is big, but size is only half the story. I'm happy to report that the massive screen is vibrant, and was easily able to push what appeared to be high-definition visuals. (Nintendo's not yet willing to share what the resolution is, so the term "high-definition" is used lightly here.) What I can say is that I didn't notice any loss in fidelity when looking at Nintendo's Legend of Zelda tech demo (which they're calling the "HD Experience") on the controller versus the high-definition televisions they had set up.



What else is on this thing?

Nintendo was pretty forthcoming with top-level details like the fact that it would have a variety of buttons, a touch screen, and such. But I also noticed a headphone jack on the top of the unit, which will come in handy when trying to play Super Mario Bros. while your significant other is trying to watch Grey's Anatomy.

I also noticed an AC adapter plug on the controller. Is it rechargeable? Nintendo won't say.

On the bottom was a big port that looked like it could be an HDMI-out jack. Is it? Here it comes: Nintendo wouldn't tell me. But consider the possibilities if it is -- take your game to another TV by moving just the Wii U controller and outputting your game to a big screen.

Right now, Nintendo's only ready to speak about high-level concepts, about the "experience" and possibilities of the system and its unique controller. Based just on that, it's difficult for me not to be impressed. Yet I'm not entirely sold on wanting to use this controller, with its bulk and smaller analog sticks, versus a more traditional controller. But if third parties can find ways to utilize the screen in interesting ways, it may be hard to resist.

LAUNCH GALLERY (3 IMAGES)
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51 comments | showing # 1 to 50
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Jawmuncher's Avatar - Comment posted on 06/07/2011 13:44
Jawmuncher
I'm still confused by this
Popyman's Avatar - Comment posted on 06/07/2011 13:47
Popyman
Yeah, those analog sticks are the only things that worry me.
myosan8bit's Avatar - Comment posted on 06/07/2011 13:47
myosan8bit
crash.... sound of jaw hitting the floor this looks super
Telephis's Avatar - Comment posted on 06/07/2011 13:48
Telephis
So...what does the WiiU itself look like?
CelicaCrazed's Avatar - Comment posted on 06/07/2011 13:49
CelicaCrazed
Yeah I'm still not sold but I need to see more concrete ideas to get what they're going for. It's not exactly what I wanted from gaming. It doesn't seem like you're expected to purchase more than one of these with all the talk of "asymmetrical multiplayer" and constant showing of Wiimotes.
Woopman's Avatar - Comment posted on 06/07/2011 13:49
Woopman
DAY ONE.
Kushaba Akami's Avatar - Comment posted on 06/07/2011 13:51
Kushaba Akami
What i want to know is how this tablet works with the console?
Rob Freeman's Avatar - Comment posted on 06/07/2011 13:51
Rob Freeman
In the famous words of this man...

Scissors's Avatar - Comment posted on 06/07/2011 13:52
Scissors
hardware sounds good, it's been confirmed to be rechargeable through tech spec Nintendo just released
Arttemis's Avatar - Comment posted on 06/07/2011 13:54
Arttemis
So the box console display to a TV, and can//will also transmit to the controller which can link to another screen via HDMI?

You can only have one tablet in use at once, so it's not necessary for multiplayer games - right? Which could mean it might not be necessary for single player games...?

I definitely don't want a new console to play tilt-based mobile-app mini games. Why is Nintendo so opposed to a normal analog stick and some buttons???
tekbunny's Avatar - Comment posted on 06/07/2011 14:04
tekbunny
Has anyone else ever dropped their controller before? Cuz to all of you that applies to this controller is going to be a very expensive oopsie for you
Sid Of Bee's Avatar - Comment posted on 06/07/2011 14:05
Sid Of Bee
"Why is Nintendo so opposed to a normal analog stick and some buttons???"

First off... they basically invented the controller as we know it today, so I don't know where you get the idea that they are opposed to analog sticks and buttons... Second, they have TWO variations of the Classic Controller for the Wii that will be compatible with WiiU... you have plenty of choices here.
Xzyliac's Avatar - Comment posted on 06/07/2011 14:10
Xzyliac
Looks and sounds neat. I too am worried about the thumbstick placement but that's really it. I like the streaming idea more and more as I think about it.

All I really want is a price. I'm not totally sold like most people but I'm certainly willing to be sold. I think next years E3 will be what the hype let this years E3 seem like it would be for Nintendo.

It's a neat unveil but it was no 3DS. Which I'm totally cool with. Still has a ways to go. The inevitable trickling of information until TGS or E3 2012 is gonna be unbearable.
Mr ONEarm's Avatar - Comment posted on 06/07/2011 14:14
Mr ONEarm
Thanks Nintendo for making a console I can't play :(
sofik88's Avatar - Comment posted on 06/07/2011 14:14
sofik88
i kinda hope that this will encourage developers to put some of the classicboard game lovin on Wii U as downloadable titles/apps.
lastSKYsamurai's Avatar - Comment posted on 06/07/2011 14:15
lastSKYsamurai
So this controller is different from the Vita how? I'm just going to say this in the context of my Wayne for nintendo to do good, but at least the Vita looks awesome as is, plus being a portable system first & foremost I can actually take it with me to play games on the go. Could nintendo not have doubled the U controller up as a Portable gaming system, thus in context spending some time to have made the controller look cool...

I don't know if I'm making much sense but it's 5:09 am in the morning here in Australia & I'm still in bed half asleep. I mean what's the U controller got for nintendo that Vita doesn't have already as a supplementary Ps3 controller., again, at least the Vita looks cool & is also already a portable system. Good-morning! I'm going back to bed... zzzzzzzzz
Gengario's Avatar - Comment posted on 06/07/2011 14:18
Gengario
Hmm... I'm getting more and more interested in this.
w4ffles's Avatar - Comment posted on 06/07/2011 14:18
w4ffles
So how long until someone figures out how to get video from other sources? Maybe turn it into a multimedia remote for a htpc or stream some emulated games onto it.
Gengario's Avatar - Comment posted on 06/07/2011 14:22
Gengario
Also am I the only one who was never, at any point in the conference, confused about what this thing does? It seemed pretty clear to me.
dr spaceman's Avatar - Comment posted on 06/07/2011 14:23
dr spaceman
PRICE!!!!!

let's start wagering... i'm guessing the system is $249 and the controller is $129. $349 bundle.
RenegadePanda's Avatar - Comment posted on 06/07/2011 14:24
RenegadePanda
Does the tablet have wi-fi? That'd be cool, as it would give me a reason to tote it around and browse the net and whatnot. As a controller, it's interesting, but I need to see more. I'm still curious if the tablet will be required for U games, or just optional. Or if I'll be able to download games straight to the tablet and play some U games on the go. If the price point isn't higher than what I've come to expect from a home console (3-400 bucks), then I'll bite.

Although I'm slightly worried developers will overuse the tablet screen and effectively remove the TV from the equation. If games use too much touch, then I'll be staring at the tablet almost exclusively, and then I just have a really expensive handheld. And I already have a 3DS for that.
Daniel Benoy's Avatar - Comment posted on 06/07/2011 14:26
Daniel Benoy
Here's my pecimistic suspicions (We'll see when it launches):
- The new controller will not support legacy Wii games. You will not be able to use it, even as a classic controller
- The new controller will not even have its screen on, when playing Wii games. So much for turning off your TV and continuing to play.
- The controller has no rear facing camera, and the videos that make it out as though it has AR are really showing us VR.
- Games will not be required to mirror the TV screen on the controller, and some third party games will have limited or no support for it.
- The video data is not streamed, and is in fact rendered in the unit, limiting its capabilities and discouraging third party developers from going through the trouble of enabling it.

Hopefully I'm wrong on all counts :D
Daniel Benoy's Avatar - Comment posted on 06/07/2011 14:32
Daniel Benoy
P.S. I'm just being pessimistic because I'm remembering how betrayed I felt when it turned out that the Wii controller announcement videos were filled with lies of omission.
Mr Andy Dixon's Avatar - Comment posted on 06/07/2011 14:40
Mr Andy Dixon
@Nick

Was it heavy? Looks like it weighs a ton!
falsenipple's Avatar - Comment posted on 06/07/2011 14:42
falsenipple
Is it innovative? Yes.

Does it appear to be functional and sound? Yes.

Does it look like something that already has a market? Yes.

Are any of those good enough for me to buy a handheld masquerading as a console controller? No.
Mabans's Avatar - Comment posted on 06/07/2011 14:47
Mabans
Interesting... To say the least. Need to see games put this to work, then we can discuss.
Mabans's Avatar - Comment posted on 06/07/2011 14:48
Mabans
@falsenipple That's completely fair...
Daniel Benoy's Avatar - Comment posted on 06/07/2011 14:51
Daniel Benoy
@Telephis

http://www.destructoid.com/e3-nintendo-s-new-console-is-the-wii-u-updated--203141.phtml
Springsteen's Avatar - Comment posted on 06/07/2011 14:59
Springsteen
@falsenipple: It is a console controller masquerading as a handheld. The difference is huge. Like, really huge. The PS Vita is a handheld masquerading as a console controller.

The Wii U has plenty of possibilities. The whole idea of having a wide variety of uses for a console is impressive. It can work like a tablet, only in tandem with a wide variety of apparels, like the balance board. The fact that you can keep your Wii controllers(classic Pro, I'm looking at you) makes it so that the thing offers pretty much every input method I'd ever consider.

The fact that it kind of overlaps Xbox360 and iPad and the very own Wii markets is kind of worrysome though.
Alex N's Avatar - Comment posted on 06/07/2011 15:16
Alex N
This just in: Nintendo issues Kensington Locks as wrist straps for their new console!
AnotherRumpKicker's Avatar - Comment posted on 06/07/2011 15:20
AnotherRumpKicker
The position of the sticks compared to the buttons look really bad. How exactly am I supposed to play, say a shooter, for example, and move from the stick, down to B or A and back up to the right stick?

That movement (I'm making it now with my thumb) is not only unintuitive, it's actually a little painful to do quickly.
HEL105's Avatar - Comment posted on 06/07/2011 15:41
HEL105
Where do you connect the Vitality Sensor?
fetusmilk's Avatar - Comment posted on 06/07/2011 15:46
fetusmilk
but the fact of only having one of these useable per console seems very strange.
chiptoon's Avatar - Comment posted on 06/07/2011 15:49
chiptoon
I'm pretty amped fro this.

Several people have compared this to the Vita. Wouldn't it be interesting if Vita could be used in teh same way, so that games could be developed for both sony and Nintendo systems by 3rd parties, making it far more likely that they will develop games using the new tech?

The Wii struggeld to get 3rd party support because it was isolated by the new tech.
azenchen's Avatar - Comment posted on 06/07/2011 16:28
azenchen
Just realized the battery life is going to be horrid, other than that pretty cool
SWE3tMadness's Avatar - Comment posted on 06/07/2011 16:34
SWE3tMadness
I think it looks cool, but I'm still waiting to see how it's used in concrete, full games before I make a decision on it entirely. All this conceptual stuff sounds neat on paper, but in real life?
AvianFlame's Avatar - Comment posted on 06/07/2011 16:57
AvianFlame
Can you click in the sticks?
D00mM4r1n3's Avatar - Comment posted on 06/07/2011 17:09
D00mM4r1n3
I wonder if they're using the sliders instead of proper analog sticks to improve reliability given that it will probably be expensive to replace? I want to see it in black and be as easy to recharge as the 3DS though.
RoninZero's Avatar - Comment posted on 06/07/2011 17:19
RoninZero
A though I had earlier was that maybe developers will use the touch screen for shortcuts and such, like Street Fighter 3DS did. That system works pretty comfortably for me, and I'm interested to see what happens. Here's hoping the "new controller" is used for the majority, but that they'll let you use a "classic" controller or something for all games released.
N-effect-human's Avatar - Comment posted on 06/07/2011 17:50
N-effect-human
I'd be fapping over this if my hands didn't cramp just looking at those thumbsticks 6.2 miles apart.
-PL-'s Avatar - Comment posted on 06/07/2011 17:58
-PL-
Playing with two hands helps.
N-effect-human's Avatar - Comment posted on 06/07/2011 18:11
N-effect-human
@-PL-
lol

It looks like competition for 3DS really. I could see people on commute playing it more than people in their living rooms.
32BitSin's Avatar - Comment posted on 06/07/2011 19:04
32BitSin
I really like this! I will most likely get it on the second model/price drop. Whichever comes first.
32BitSin's Avatar - Comment posted on 06/07/2011 19:05
32BitSin
*second model/first price drop
Kanten's Avatar - Comment posted on 06/07/2011 19:31
Kanten
@Sid of Bee

Yeah, and how much support will that have? We're still being forced to use waggle in DKCR while we have a perfectly good controller that we'd rather use.
shinryu's Avatar - Comment posted on 06/08/2011 00:12
shinryu
reeeeeeaaaalllly not feeling the controller. it looks like it could reach PSP levels of awkwardness. on a home console? hmmmm. otherwise I'm cautiously optimistic.
Honed Capristrider's Avatar - Comment posted on 06/08/2011 05:44
Honed Capristrider
Has potential, I'll wait and see what exclusive games come out.
The Grim Bacon's Avatar - Comment posted on 06/08/2011 07:54
The Grim Bacon
In my humble opinion, (the controller video brought this to my attention) I don't really care for the idea of breaking my vision with the television (killing immersion), refocusing my eyes on a smaller screen (potentially hurting my eyes after extended periods?), trying to hold and angle the smaller screen up so both are in line of sight (how is this going to work, I don't even?), arching my neck to see the screen without blocking the action on the main screen and generally manipulating what appears to be an unwieldy trans-peripheral/console/handheld thing.

But then I'm sure some people enjoy that stuff, and hell maybe Nintendo will prove me wrong! And I welcome them to try, a price point of <$50 and an ergonomic design would be a step in the right direction.

Yeah..

Thank god it's an optional peripheral, I just hope dev's have the good sense to offer the off switch and don't sink too much of their resources into what could potentially pose a multiplat third party budget problem. (I say third party because I know Nintendo will shove this down our throats like bad medicine)
timtheterrible's Avatar - Comment posted on 06/08/2011 08:09
timtheterrible
It's upside-down.
Hawks's Avatar - Comment posted on 06/08/2011 15:07
Hawks
Eh, passing on this I think. I already find the Playstation controllers to be uncomfortably small, which is one of the main reasons I mainly use my 360 for console games.

Besides the only Nintendo games I really like are Zelda and Smash Bros, and those havnt changed since the N64.
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