Quantcast
E3: Hands-on with Nintendo Land: Luigi's Ghost Mansion - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


E3: Hands-on with Nintendo Land: Luigi's Ghost Mansion


11:05 AM on 06.07.2012
E3: Hands-on with Nintendo Land: Luigi's Ghost Mansion photo



Next up in my series to preview all five of the games within Nintendo Land for the Wii U is Luigi's Ghost Mansion. (Check out The Legend of Zelda: Battle Quest right here!)

With Luigi's Ghost Mansion, Nintendo Land is bringing a very Pac-Man Vs. vibe to the Wii U. To anyone that remembers Pac-Man Vs. for the GameCube, the game was odd, but fun -- a five-player multiplayer extravaganza that was actually quite entertaining in practice ... despite the ridiculous amount of cords involved in the process.

Is Luigi's Ghost Mansion just as fun? The first bit of good news: there are no cords to deal with!

Nintendo Land: Luigi's Ghost Mansion primarily takes place on one screen. Four players control their Miis on-screen (with cute Luigi hats!) while the fifth player controls the terrifying ghost.

The twist: The ghost is invisible on the main T.V. screen. The ghost can only be seen on the GamePad screen, which the ghost player uses to control.

The object of the game is for the four players to survive for five minutes, or destroy the ghost using their flashlights. The ghost has an opposite, and very nefarious, goal: TO KILL THE FOUR PLAYERS BEFORE TIME RUNS OUT! Well, technically, the players just "faint" when attacked by the ghost ... but we really know what is happening.

The ghost only has to touch a player to make him faint, but it is not as easy as it sounds. In fact, the game felt surprisingly balanced. I played the demo so many times, and felt the players and ghosts won equally, which is a really good sign.

When a ghost is close, the players controlling with the Wiimotes turned to their side will feel their controllers rumble. The closer it gets, the more intense the rumbling becomes. This is how they know the ghost is around. During the demos, we would yell out "He's by me! Yellow!" while playing to let everyone know where the ghost was. It was a fun bit of interaction.

When the ghost is hit by the flashlight, its energy is drained from 100. When it hits zero, the players win! If a player is knocked down, though, they can be revived if another player (or players!) revives them with a flashlight. It is a slow process, but that just adds to the tension.

As mentioned before, the ghost just has to touch the player once to make him/her faint. In a nice touch of detail, the ghost has to drag the player for just a few seconds before he officially faints. This is important, as in that brief period of time, another player can hit the ghost with a flashlight and the ghost will drop the captured player. There were some exciting last minute saves during some of my play-throughs that had everyone screaming and laughing in relief.

And that's what is so great about Luigi's Ghost Mansion: Everyone was having a great time. Nintendo's E3 2012 theme of "together" is never more prominent than when playing this game. Every person I played the demo with loved it and had a really great time. We all screamed when the ghost would pop out. We all would cheer if we emerged victorious and defeated the ghost (not an easy task).

It was a truly fun experience and one of my favorite on the show floor.

If all the other minigames are as entertaining as Luigi's Ghost Mansion, Nintendo Land is going to be something pretty special.

E3: Hands-on with Nintendo Land: Luigi's Ghost Mansion photo
E3: Hands-on with Nintendo Land: Luigi's Ghost Mansion photo





Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






E3

2:30 PM on 07.01.2014
Evolve, No Man's Sky win big at the E3 Game Critics Awards

The Game Critics Awards for E3 2014, as determined by 29 media outlets including Destructoid, have been announced. After seeing the nominations, it's no surprise that Turtle Rock's one-versus-four multiplayer shooter Evolve c...more



2:00 PM on 06.28.2014
Hollywood loves the E3 trailer for Metal Gear Solid V

It should go without saying that Metal Gear Solid V: The Phantom Pain had a great showing at E3. Not only was the official trailer a stellar piece of work, and a big indication of how grim the game will be, but the 30-minute ...more



5:15 PM on 06.25.2014
Photo realistic cat heads in Wii U's The Devil's Third

It's weird clicking a mature content warning on a video on Nintendo's YouTube with Mario staring innocently at me. But the collaboration between Itagaki and Nintendo for The Devil's Third, revived as a Wii U exclusive, is we...more



View all E3






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more