Let's hope that the audio was being done at a later date and some of it was placeholder material.
Well I know it's just your opinion, but all I see is yet another drab-looking shooter. The graphics look impressive (but then again, most AAA titles nowadays look impressive), but the visual design looks bog-standard to me.
That's exactly what's going to happen as everyone jumps on the F2P bandwagon. F2P seems to raise quite a bit of revenue for now, but it won't last. It won't last at all.
Which ass did you pull that out of? Where can I get one?!
Developers still believe that F2P is a goldmine. Just make your game F2P and the money will come! But with F2P there is no initial influx of cash from people who buy your game. So those micro transactions have to cover *everything*, and then some. For now this seems to work pretty well, until everybody and their grandmother starts making F2P games.
F2P can be great, but it's also inherently evil at the same time. Yes it allows you try out, maybe even play a whole game for free. But it encourages unfair game design where players are nudged more towards paying for stuff to gain an advantage over others. This isn't always the case (cosmetic stuff is fine and dandy), but stuff like premium bullets, XP boosts and all that unfair crap just needs to die off. Fast.
You just generally summed up every single popular market that has ever existed, dude. Saying that F2P will only get more popular, and therefore more difficult to profit from, is like saying that eating enough cakes will make you fat.
"Yes it allows you try out, maybe even play a whole game for free. But it encourages unfair game design where players are nudged more towards paying for stuff to gain an advantage over others."
No offense, but this statement alone leads me to believe that you have little to no experience with F2P games. You're just restating a general concern that has since become extremely rare. Very few developers of F2P games still adopt the "pay to win" model.
Most transactions are limited to skins and boosts, and that's it. And no, XP boosts are not an "unfair advantage," as most games separate players based on their level. These boosts exists for casual players who don't have a lot of time to grind.
The "pay to win" model is shunned by developers because they aren't stupid. Any blatant advantage that paying for anything would give other players, as opposed to those who don't pay, would instantly turn people away. It's a problem that has since been solved.

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