Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

E3: Fable: The Journey: 'It's not on rails'

1:05 PM on 06.09.2011 // Nick Chester

"Did anyone write that Fable: The Journey looks like it's on rails?"

This is Peter Molyneux's first question that he poses to us during a behind-closed-doors demo of Lionhead's upcoming Kinect game, which was revealed earlier this week. There are only two other writers in the room, so I bite the bullet and raise my hand.

"Yeah, I'm pretty sure I've said that," I tell him. He's not surprised; the expression of his face indicates he knew he'd be explaining himself all week. He grabs a permanent black Sharpie marker, and stands up.

"It's not on rails," he says slowly, as he scribbles those words on the wall behind him. "Okay, and then we're going to have a little tally about how many times I say that."

By the end of the 15 minute demo, which took place this past Tuesday, Molyneux had marked it three times.



"What's incredibly frustrating is you do these demos that we do, and at E3 I kind of have to be on rails because you're going to be doing talking through it," he explains. "But this game is not on rails."

Born out of a number of prototypes and experiments (and a little something called Milo), Fable: The Journey is Lionhead's first foray into using the Kinect tech in a true game. Molyneux and the team decided it wanted to nail two things: that players would have a sense of freedom and that they'd also have a sense of control without being too exhausted.

The result was the horse and buggy navigational method of Fable: The Journey. It involves holding your arms out like holding reigns, and reaching your arms slightly forward left or right independently to move in that direction along a path. To move the horse forward or speed up, you simple "whip down" with both hands. Fable: The Journey will even use voice recognition, and you can teach your horse to recognize your voice by saying something like "C'mon, girl" to get her moving. By the same token, you can even be as nasty as you want to the poor creature to get her to respond.

"The navigation is all about the emotional connection," he explains. It's the reason why you're riding a horse and not, say, a car. It's a "living, breathing thing," adds Molyneux.

"There's a huge number of scenarios, there's beautiful moments about losing control over your horse when it gets hurt or when it gets scared that you just wouldn't feel with a controller."



The demo we saw was direct, almost -- dare I say it -- on rails. But as Molyneux explained earlier, that's simply a product of having to give a refined demo in a short period of time. While we didn't see it, he explains that you'll be able to weave through mazes and tunnels, head of in various directions, and choose your own paths as you move through the world on your horse.

The horse isn't simply a mode of transport. You'll be able to attack from the back of your horse, carry people with you in the back, engage in a high-speed chase through the mountains, and more.

The magic system, the main method of attack, was also designed around freedom. Molyneux says it's "completely as unique as you want it to be." The player controls two reticles on his screen, one for each hand. You'll move your hands around to gather magic orbs and then push outward to cash a spell. But Molyneux is quick to point out that there are multiple ways to use the magic, calling it a "wonderful toy." If you want to lean back lazily and wave your hand, your magic will react accordingly. But it will also take into account speed and velocity, so players who get into their role by wield more extravagant magic.

We also see a "push" and "squeeze" method of creating more powerful spells before pushing them out. Watching a person play, it looks pretty wild, like they're at some kind of early 90s rave.

You'll also be able to use your magic to enter a creation mode where you'll spin your hands around. We saw a spear created (and then tossed) in our demo, but Molyneux promises other items like shields, fishing rods, and telescopes can also be produced.



Having not seen anything beyond the guided demo, it's difficult for me to say with certainty that Fable: The Journey is not "on rails" in the traditional sense of the term. Speaking with Molyneux and getting a closer look at the game, what initially appeared to be another case of gameplay that had you waving your hands wildly seems to have more nuances than expected.

Only six months into production, it'll be awhile before we can find out if Fable: The Journey is that "core" experience we've been counting on. Until we do, don't forget: it's not on rails.

You can bet I'll be following up with Microsoft to see how Molyneux's tally went.

Photo Gallery: (6 images)
Click to zoom - browse by swipe, or use arrow keys



Nick Chester, Former Editor-in-Chief (2011)
 Follow Blog + disclosure Tips
Editor-in-Chief @ Destructoid.com nick at destructoid.com  more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Quickposts
Status updates from C-bloggers

Operative20 avatarOperative20
I really want to continue my RE playthrough but this FUCKIN JAVA PROGRAM JUST WON'T WORK WHY AM I SUCH A FAILURE
SayWord avatarSayWord
Life is Strange Spoilers: I am about to start Episode 5 but noticed Uzumaki inspiration right away. Beginning scene with the town and lighthouse, tons of Spirals including the projections in the "End of the World Party". Anyone else notice this?
JPF720 avatarJPF720
Is it just me or with only one month and a week 2016 has been hit with some considerable losses, but in terms of severity and scope? From musicians and athletes to freaking websites...Let's keep riding this storm of sadness guys.
Parismio avatarParismio
Cam you believe that hot dog's with cheese in them exist? That is the grossest monstrosity to ever grace the market. The cheese belongs on top of the dog people! All over it!
Pixie The Fairy avatarPixie The Fairy
Looks like I have a new job doing deliveries which is 50% sitting on my ass in the passenger seat. $12/hr. I wonder if I can do monster hunting during that 50%...
ObliqueZombie avatarObliqueZombie
Holy cow, Final Fantasy VII was actually REALLY good! The PS4/PC "cheats" really helped my enjoyment. Check out my Cblog for extended thought, and what do you think of FFVII with a 2016 outlook?
OverlordZetta avatarOverlordZetta
I regret nothing and I regret everything.
Steel Squirrel avatarSteel Squirrel
Hope my Flash Sale sense is correct this week. I was hoping for more than a Ubisoft sale. Also, is it just me, or does it seem like Ubisoft games are on sale every damn week?
Gamemaniac3434 avatarGamemaniac3434
So far my blog has done quite well. Why not be cool, and read my delectable blog, then furiously fap it like its going out of style, as all of the cool people do? Give into peer pressure today, its what everybody is doing!!! Fap enough, maybe a waifu?
Rico the Penguin avatarRico the Penguin
The Localization team for Rune Factory 4 gets my seal of approval. It isn't every day that a dragon calls me a dumbass. 10/10
t0ss avatart0ss
Overwatch beta today!
trippytip avatartrippytip
Homework really sucks guys. I haven't played Yakuza 4 in weeks. I don't wanna totally drop it again ;_; *goes back to reading nonsense*
Atleastimhousebroken avatarAtleastimhousebroken
Just started Pillars of Eternity and I'm elated I can play as a treeman druid! Which brings me one step closer to a game that lets me play as an Ent. Besides that walking tree simulator and WoW, are there any decent games where you can play as an Ent?
SpielerDad avatarSpielerDad
Wampas are real and have been spotted in Spain. http://nypost.com/2016/02/09/yeti-captured-on-video-at-ski-resort-in-spain/
Larxinostic avatarLarxinostic
Overnight, I dreamed Destructoid existed as an old-timey collectibles shop. Quickposts graced the shelves as paintings, available for purchase; the number of faps on a post directly equaled its price. Video games and VG accessories also were up for sale.
Scrustle avatarScrustle
Usually I'm not comfortable showing stuff off like this, but this is something I've been working on for college work, and it's the first thing I feel like is at least halfway worth showing.
StriderHoang avatarStriderHoang
I don't understand how my wife's students could hate her if she ordered this for the classroom's Scholastic service.
weslikestacos avatarweslikestacos
My band's debut album is #31 on the iTunes country charts! Sorry for this shameless plug, but I'm pretty pleased about this!
gajknight avatargajknight
I've been listening to a lot of opera recently. I blame Cowboy Bebop and it's incredible "Ave Maria".
El Dango avatarEl Dango
It's [img]http://i.imgur.com/GIwY4vT.png[/img]
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -