Along with ridiculously large maps (28 vs. 28), End of Nations will feature 2-on-2 maps that play drastically differently. These maps incorporate the AI-controlled brainless troops found in DOTA and other MOBA games to add some friction to smaller matches. So even when you play with only four players, End of Nations will still be hectic and tense. Want something more relaxed and slow? Look elsewhere.
Despite the heightened sense of speed and units on the field, End of Nations does many novel things to ease players into the game. For instance, hovering over units will immediately tell you everything about them, including whom they are likely to win and lose battles with. No more need to have a spreadsheet in front of you to learn the rock-paper-scissors logic of battle.
Another nice feature are the Elite Companies that serve as a starter pack for new players. Choosing your unit loadout (there is no base building) can be a daunting task, given the options available in End of Nations. So, for the first few maps, you’d better served by using one of these pre-set units that are designed to work together.
For example, the Blitz company are a fast group of German infantry that can quickly infiltrate enemy lines and capture resource points. Conversely, Liberation Front are a group of rebellious French-Canadians with powerful, long-range tanks that rely on scout units for reconnaissance. Whatever your play style may be, there will be a company that meets your preferred approach. Once you feel comfortable working with these starter groups, you can start building your own unit loadout.
Though End of Nations will be free-to-play, units can only be earned, not bought. You can spend your money on bacon skins for your tanks, though, if that appeals to you. This, along with all the things mentioned above, has me hopeful that End of Nations will do for the RTS what Tribes Ascend did for the free-to-play FPS.
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