Thanks for the input; I made the correction. I have almost no experience with Native Americans or their history, so my knowledge is fairly limited.
@ctg867
Well, considering that AC3 features an entirely new setting, main character, background conflict, and overarching plot, I think it should feel as close to a sequel as any other game.
I just think the gameplay, the flow, and the setting are so radically different than it's not really "the sequel/followup/successor to the previous five Assassin's Creed games you played". It's "this new take on the series doing something very different". Kinda like what Prey 2 looks like to Prey, or RE4 was to the previous games, or what Aliens was to Alien. It's too radically different to be a real "sequel" to me.
Umm what, if guards were blocking your way you could just tackle them or kick them in the face and run by? That's what I've done since the first game...
What is a real sequel then? Because this game doesn't look like Brotherhood or Revelations, let alone look like AC2's formula. All the core elements are the same but how they're utilized and polished have both altered and evolved to the point that it's a new formula that justifies the number 3 on the title.
Man, i'm such a great, enlightened human being.
Uh.. what? Challenge is what makes a game fun. Being so easy kinda killed AC for me - there's no tension if you cannot lose. There's no point being quick to run away if you're playing an unkillable god that can massacre dozens of people without getting a scratch.
Imo they need to introduce difficulty modes to this series. I only played until AC2, so I'm not sure if Brotherhood and Revelations has this, but I imagine they don't. Difficulty modes would let people who aren't very good at games enjoy the story, while giving a meatier challenge to those that want it.
Eg. playing Hitman on Professional difficulty - you get a great sense of accomplishment from completing missions, and you also get a bit of a thrill when doing something risky; all this is non-existent when the game poses no challenge, coz if there's no downside to you screwing up, then there's no reason to try hard to be good at it.
Uh.. what? Challenge is what makes a game fun. Being so easy kinda killed AC for me - there's no tension if you cannot lose. There's no point being quick to run away if you're playing an unkillable god that can massacre dozens of people without getting a scratch.
Imo they need to introduce difficulty modes to this series. I only played until AC2, so I'm not sure if Brotherhood and Revelations has this, but I imagine they don't. Difficulty modes would let people who aren't very good at games enjoy the story, while giving a meatier challenge to those that want it.
Eg. playing Hitman on Professional difficulty - you get a great sense of accomplishment from completing missions, and you also get a bit of a thrill when doing something risky; all this is non-existent when the game poses no challenge, coz if there's no downside to you screwing up, then there's no reason to try hard to be good at it.
It's just that the past AC games have been, for the most part - in my opinion - black and white morality type stories. I hope they make the hypocrisy of fighting for freedom on one hand and subjugating the natives on the other a major plot point.
You can find the gameplay footage of what hes describing on youtube, its the WiiU version but its the footage hes talking about
http://www.youtube.com/watch?v=3AgcKKjxDME&list=PL8B913CDC4B443502&index=17&feature=plpp_video
What could be more exciting than parkour in beautiful cities?
What Assassin's Creed means in 2012:
What could be more fun than swinging around tall trees?
Doesn't have quite the same ring to it, for some reason...

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