In this behind-the-scenes video, various members of Treyarch speak about why we should care about Call of Duty: Black Ops II. And, to be frank, I do find myself starting to care -- despite having managed to pass on the last couple of installments in this absurdly successful franchise.
The not-so-distant-future setting plays a large role in that, as does the knowledge that, at some point during the game, your squad decides to travel by way of horses in a war-torn world filled with flying death contraptions more terrifying than those floating orbs in Phantasm.
Speaking of which, the video has a horse in mo-cap garb. As in, a real, living horse, all suited up for motion capture in a Call of Duty game. Thinking about the logistics required to set up such a thing makes me happy in a bizarre way.
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destructoid's previous coverage: Call of Duty: Black Ops II