*E3: A look at Resident Evil 6 co-op
[ x ] remove ads and scale site to 1080p+
[ x ] remove the ads & get mobile premium
pay whatever you want to upgrade
 
 

E3: A look at Resident Evil 6 co-op

2:00 PM on 06.09.2012·  3 minute read   ·  Allistair Pinsof@DtoidAllistair
0

Like it or not, co-op is now something that is to be expected from a console Resident Evil entry. I've been a fan of the series since I got Resident Evil 2 alongside my PlayStation, and, contrary to popular opinion, I loved how Resident Evil 5 played and controlled. A big part of that was the aspect of teamwork.

As the floor was closing on the last day of E3, I headed over to Capcom to check out the latest entry in one of my favorite franchises. I brought along Destructoid writer and sexpot Ryan Perez. For a more in-depth preview, check out Dale's coverage. For a look at how RE6 will play with a buddy, read on.

\ We've blogged about this before: read (77) back stories 

 

For this demo, we chose to play Chris Redfield campaign demo. In contrast to Leon and Jake's demo sections, this one focused on shooting which made the co-op more present. This flashback sequence takes place on the rooftops of an Asian metropolis. It's all run-and-gun action and mindless shooting.

The 2nd player takes the role of one of Chris' squadmates. Both of you are funneled down a narrow, linear space, gunning down zombie-like enemies with guns. Sometimes you could go up a ladder for a vantage point or shoot a barrel, but strategic options were limited, in general. Having a buddy didn't change much, except sometimes you'd accidentally kill them with a live grenade (sorry, Ryan!)

Part of what made RE5 co-op work so well was that there was a lot of space to explore (at times). You'd often explore opposite corners of a village, trade items, and then take on a boss in a creative way. RE6, in contrast, seems to be playing things much safer. Where RE5 co-op was innovative and unique, RE6 looks like Dead Space 3 or Gears of War. Sure, the AI partner ruined RE5 in single-player, but stripping out innovation isn't the solution. In RE6, I expect the AI partners will be a lot more competent, but only because so much less is being asked of them ("move forward and shoot, please!")

There was one section, however, that showed off a co-op specific sequence, where Chris hanged on a pipe with his body dangling above a city block, thousands of feet away. As you hammer on the square button, your co-op partner fires on the enemies gunning for you. It was just kind of frustrating playing as Chris, in this scene. I felt I should at least be able to stop and take aim with a pistol. If these are the type of scenarios we can expect in co-op play, I'm going to have to play this game solo.

It's worth mentioning that RE6 will also have a couple four-player co-op sequences spread throughout the campaign. These are tied to narrative moments in the game where four of the six main characters meet-up and fight. Maybe those will play a bit better, but this rooftop sequence with Chris has almost turned me off from the game entirely. Dale North says the Leon and Jake sections are much better, but I can't imagine co-op would improve them either.

 

Enlighten an uninformed cougar: FacebookTwitterRedditEmail
 

#Capcom #E3 #Previews #PS3 #Resident Evil #Survival Horror #third-person shooter #Xbox 360
 
 
 
[x] advertisement
 
 


Allistair Pinsof // Profile & Disclosures
Fronts567Blogs 7Following3Followers27

His name is Allistair. He lives in Austin. If he is ever in your city, please come visit him in his minivan. He has have many fresh diapers. No worries! more
Similar stories on Destructoid:
 
 


Join the robot army! We're a family-owned site, updating multiple times a day (since 2006!) thanks to our Huge Members

Lawman
Lawman


Since 8:42 PM on 03.01.2011

Rachel Brown
Rachel Brown


Since 9:11 PM on 12.01.2014

LuciferShadows
LuciferShadows


Since 9:02 AM on 03.15.2015

Lamorte13
Lamorte13


Since 9:09 AM on 10.21.2008

 

Please login (or) make a quick account (free)
to view and post comments.





Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!