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E3 2007: Portal will melt your face off photo

Portal is one of those games that, in my heart of hearts, I believe to be made just for me. That’s right: somewhere in the last couple of years, a magical faerie descended upon a group of Digipen students in the dead of night, sprinkled granulated hopes and dreams into their hair, and created the inspiration for what would eventually become Portal. It’s mighty unlikely, sure, but it’s early morning and I’m running on a long, long week practically devoid of sleep – I’m entitled to create entirely impossible scenarios, damn it.

When I first saw the trailer, I knew – like most of you, I’m sure – that it was going to be something special. Hell, I even played Prey just to keep me occupied while I waited for Valve to drop the completed game; I wanted to drop through portals, and drop other stuff through portals, and chase myself through portals, and drop myself into an infinite hell of portals. At E3, I finally got my chance.

Hit the jump for my impressions.

Valve’s Doug Lombardi was on hand to guide me through a demo of their upcoming mind-bending puzzle-platformer, and thank God that he was; no matter how familiar with the mechanics you might be, there’s something inherently jarring about a game like Portal. Being a first person game in which a portal-slingin’ gun thang hangs ominous in your POV, you want to leap in like it’s a first-person shooter. Old habits die hard, especially when the hallmarks of the Source engine – beautifully configured to fit Portal’s sleek and stylized design sensibilities – get you thinking about gravity guns, saw blades, and using one to hurl the other at zombies. This was going to be different, and I’d need a little help.

For the first few stages of the demonstration, I was given access to one portal that I could place anywhere in the rooms – the other was already set in place, which served to give me a pretty solid hint as to where I was supposed to do. Much of the first few levels was focused on climbing – opening a portal and walking out another on a higher plane to reach my destination. Eventually I was eased into momentum puzzles – dropping into a portal from a great height, gaining speed, and firing out the other end and using the momentum from my descent to bridge great horizontal distances. The real fun kicked up when I was given access to two portals, and in and an out, so to speak. But before I get on that, a word on the controls:

As those familiar with zee Linde are already aware, I’m definitely a mouse and keyboard kind of guy, but alas, this demonstration was being offered on the PS3. While my recent romantic affair with the Xbox 360 has me a little quicker on the draw with first-person controls using analog sticks, it took me a little while to get accustomed to the controls and make those fine adjustments and slow crawls towards platform edges without killing myself in a very, very stupid way. The controls, however, worked quite well, even on a controller. The creation of portals (the availability of which was indicated by a rather intuitive target reticule) was mapped to the L2 and R2 buttons for red and blue portals, respectively. Jumping and picking up blocks were handled by the SIXAXIS face buttons. Even on a controller, this worked pretty damn well, owing in no small part to the game’s simple yet versatile control scheme.

Access to both in and out portals changes the dynamic of the gameplay completely. While oftentimes handy-dandy markers will indicate a good place to start and provide helpful hints along your way, some levels can be simply overwhelming in scope and structure, necessitating some creative thinking on the part of the player. This is the part of the game that encourages goofing off, not unlike what was seen in the game’s first trailer – jamming portals into a corner and chasing yourself through them, creating an infinite loop that you can’t escape (yay gravity), that kind of thing. When I was given my second portal, the game simply bloomed; I felt as though I was let loose on the most fantastic playground I had ever seen. The first order of business was finding a route through these deathtraps – I went to work.

What’s wholly remarkable about this game is that it really does feel like a first-person puzzler. It’s not a hybrid game, and while it does showcase a number of elements from the genres that inform it, it looks and feels like uncharted territory. Once I got the hang of things, I didn’t want to stop, which leads me to my only complaint about the game: word is it’s short, and that’s the last thing I’d wish for. There are ways around it, however – Portal is a game that absolutely begs for user-created content, a level editor and so on, to keep the party going as long as possible, and I’m sure we’ll see something like that down the line. In the mean time, however, I’m certainly hoping that this game is the start of another long-running Valve franchise, even if it’s updated and revisited as rarely as its counterparts Half-Life 2 and Team Fortress. I don’t care how long it takes – should Portal prove to be as consistently an enjoyable experience as what I was shown in the demo, I’ll only have three words for Valve: more, more, more.







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35 comments | showing # 1 to 35
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linuxguy's Avatar - Comment posted on 07/14/2007 07:05
linuxguy
why not make it compatible with usb keybord and mouse,THAT would make sense
Aaron Linde's Avatar - Comment posted on 07/14/2007 07:10
Aaron Linde
Or you can just get the PC version. You know, whatever.
linuxguy's Avatar - Comment posted on 07/14/2007 07:15
linuxguy
@Aaron:I don't have that kind of monyz
linuxguy's Avatar - Comment posted on 07/14/2007 07:16
linuxguy
for a PC I mean
btw:this site needs an edit bouton
DeusPayne's Avatar - Comment posted on 07/14/2007 07:17
DeusPayne
I too played Prey while waiting. Hell, I even downloaded and started doing speed runs of Narbacular Drop. It's like portal if it was made 10 years ago.
tehuberone's Avatar - Comment posted on 07/14/2007 07:21
tehuberone
@ linuxguy welcome to dtoid.
Kaikara's Avatar - Comment posted on 07/14/2007 07:22
Kaikara
Sweet, I just cannot wait. Now to get it on Steam, or to buy the Orange Box for 360......
Garbz's Avatar - Comment posted on 07/14/2007 07:35
Garbz
I can't wait for this game.

I really hope we get a demo soon on XBL.
Tron Knotts's Avatar - Comment posted on 07/14/2007 07:39
Tron Knotts
This and MP:3 are the only upcoming FPS's I have any respect for. MP:3 for the controls, and Portal for everything else.
Doomtrain's Avatar - Comment posted on 07/14/2007 07:49
Doomtrain
Do want. I've wanted it bad ever since the trailer hit Steam.

Portal, Team Fortress 2, and Left4Dead are three games my circle of friends are all waiting on. So many great looking FPS games coming to Steam soon.

As an aside, TrackMania United rocks.
linuxguy's Avatar - Comment posted on 07/14/2007 07:54
linuxguy
thanks tehuberone
jamisu's Avatar - Comment posted on 07/14/2007 09:16
jamisu
FYI - The PS3 version DOES support a keyboard and mouse, which is why I will be buying that version over the 360 one.

Aaron - You said "Or you can just get the PC version. You know, whatever.".

I feel that linuxguy's request was totally warranted. All three of the current consoles have at least one USB port on them. Making games compatible with a keyboard and a mouse seems to make perfect sense to me. I'm glad to see HL2:Orange box and UT3 are taking that approach on the PS3. There's no excuse for Shadowrun to not support those features either, especially with it's Windows cross-compatibility. Personally, I have a Mac, so I would have no other way to enjoy these great games.
deanhatescoffee's Avatar - Comment posted on 07/14/2007 09:44
deanhatescoffee
@ Jamisu: That's what you get for owning an inferior home computing machine. ;) I kid, I kid... (kinda).

This game looks absolutely amazing. I'm getting it for PC, as I don't have an X360 or PS3 and even if I did I kinda just want to support PC gaming in general - especially for puzzle games.

BTW, if any of you are looking for an awesome PC puzzle game, look no farther than The Incredible Machine: Contraptions. Learn more: http://en.wikipedia.org/wiki/The_Incredible_Machine - and rumor has it that The Incredible Machine will make an appearance on XBL sometime this year. W00t for you guys. :)
BluDesign's Avatar - Comment posted on 07/14/2007 09:47
BluDesign
@jamisu

?

I run boot camp, I don't know how you roll...
Corncobtacular's Avatar - Comment posted on 07/14/2007 10:02
Corncobtacular
Man now my face has been melted and raped in the same week....what a rush
SniperFodder's Avatar - Comment posted on 07/14/2007 10:51
SniperFodder
I can only find the video on Steam, is that it?
SniperFodder's Avatar - Comment posted on 07/14/2007 11:14
SniperFodder
I did find a unofficial mod called exite v1.6 for HL2. Cheap imitation though.
WastelandTraveler's Avatar - Comment posted on 07/14/2007 13:16
WastelandTraveler
portal + tf2 this year = mmmmmyes
Wedge's Avatar - Comment posted on 07/14/2007 14:05
Wedge
Gaaaaaaawd, with this and Left 4 Dead coming out, I might finally have to put Steam on my computer =<
Promagnum's Avatar - Comment posted on 07/14/2007 15:59
Promagnum
Hope they just release a demo, as console players that are unfamiliar with mods and the source engine, hammer,etc aren't aware that Portal feels like a part of Gmod with emphasis on the one aspect.

The short length game play is a bit disappointing to hear. Especially since anyone with any hammer knowledge at all could build a set of objects in a block of mesh.
So is it really any different than just a mod for hl2? I mean, would you consider it a full fledge game?
Copyright 2008 Agent Chieftain's Avatar - Comment posted on 07/14/2007 18:55
Copyright 2008 Agent Chieftain
Isn't the Portal Gun a Gravity Gun too? I don't remember, it's been ages since Portal was in the news...
Tempus's Avatar - Comment posted on 07/14/2007 19:30
Tempus
Zomfg i am mellllllllllltiiiiiiiiiiiiiiiiiing.

Nerdgasms all 'round.
Reeper's Avatar - Comment posted on 07/14/2007 19:33
Reeper
i don't believe the portal gun is the gravity gun. in the story i think it's said that the scientists modified the gravity gun into the portal gun.
Morca's Avatar - Comment posted on 07/14/2007 20:13
Morca
DO WANT
WmV337's Avatar - Comment posted on 07/14/2007 21:47
WmV337
I'm gonna stick with Aaron, I'm buying this for the pc. Even though i have a 360, and even though i have an extremely shitty GeForce 6200 video card, I'm getting it for the pc. I MAY get it for the 360 just for the achievements, but, I've played half-life 2 with a controller, sure, it works, but it just isn't as smooth as a mouse and keyboard. Besides, TF2 is not going to be even near playable with a controller.
Aaron Mxy Yost's Avatar - Comment posted on 07/14/2007 22:26
Aaron Mxy Yost
Oh noes, Portal is playing a Shadow Priest?
Daniel Husky Lingen's Avatar - Comment posted on 07/14/2007 23:12
Daniel Husky Lingen
OMFG AARON

POSTING THIS AT 5.00 IN THE MORNING FTW

SORRY ABOUT MY MAC BEING LAME

lol... also, I hate you for not bringing me to this
nightmareci's Avatar - Comment posted on 07/14/2007 23:53
nightmareci
Some Dreamcast games supported mouse + keyboard (Quake 3, anyone?), so I don't see why much more advanced systems with built-in USB ports can't do it, as the Dreamcast had to either have a DC->PS/2 converter or a Dreamcast-only mouse + keyboard (DC connecters on the peripherals). Seriously, I don't get why the console makers are so adamant about forcing their controllers onto you, and not allowing PC-style controls when they make sense. Hell, I wouldn't mind seeing the 360 requiring specifically licensed peripherals (it does right now), as long as the option is there and supported.

My MacBook Pro + Boot Camp can run the other Source games perfectly fine, but I do want a PS3/360 in the future, so I can't say which version I'll be getting, but I will be getting Portal and the other games, I can guarantee that.
Lord_Satorious's Avatar - Comment posted on 07/15/2007 00:00
Lord_Satorious
I don't know on what system I'll be playing Portal, but I will be playing Portal.
deiga-the-semivaliant's Avatar - Comment posted on 07/15/2007 00:30
deiga-the-semivaliant
Hell, Dirge of Cerberus supported mouse and keyboard.

When a rather mediocre Squareenix shooter can do it, I don't see how difficult it would be for others to follow suit.
lethaljim's Avatar - Comment posted on 07/15/2007 21:19
lethaljim
i think they don't support it on most games because it'd make online very one sided. that was a very boring post but still it i think that's a reason..
kalfhekulra86's Avatar - Comment posted on 06/14/2011 17:31
kalfhekulra86
him his tea, which I did with trembling care, he said: Thank you, cheap imipramine
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