E3 2007: Liveblogging the Midway Press Conference
4:30 PM - We're sitting in a ballroom watching a Chow Yun Fat trailer that rivals any movie in the theater right now. Stranglehold is introduced as Midway's best action game ever made with a demo coming to the 360, PS3, and PC this August. The game is also shipping in August.
4:35 PM - A single Blu-Ray disc special edition that bundles both the movie and game on one disc. Another movie comes on demonstrating the game's "Massive D" abilities where he literally decimates an entire parking lot full of cars with a shotgun in slow motion. The amount of bullets being taken and fired are absurd in the best way possible. A few cinematic kills are made by jumping off walls, shooting fire hydrants, shooting columns until the support beams around them crumble and become handy ladders and gun cover.
I look behind me and the entire audience of cool video game journalists have their eyes wide open. Everything from the music to the level design feels completely original. The attention to detail is intense -- he's fighting a helicopter gunman and I'm distracted by cars in traffic stories below. I'm going to be sleeping on the sidewalk of GameStop the day this comes out. The crowd erupts with claps and yelling as the lights come on.
4:45 PM - David Zucker, CEO, takes the stage and begins talking about the investment into the technology to upcoming games Blacksite Area 51 and Wheelman. Laughter breaks out -- Aqua Teen Hunger Force Zombie Ninja Pro-Am. It's a golf ninja racing game ... or something. We laugh hard. I can't wait. Mooninites! Also coming soon is the TNA Wrestling and I tune out. It sounds like he's talking about a Tits-n-Ass Wrestling game. I wish.
4:47 PM - Five exclusive Nintendo titles announced: Game Party, Crusi'n, Ultimate Mortal Kombat, and two other DS games for the chilluns. Mortal Kombat on the DS comes on video. Looks cute.
5:01 PM - Blacksite Area 51 comes on video. The creative director comes on to speak, explaining the premise of the game and we see giant high detail of environments and huge full-screen boss battles. It feels like the first time we laid eyes on the big bugs of Capcom's third-person shooter. Expect a new demo this August with some new things you didn't see in the May demo.
A new video comes on showing impressive conversation that is topical between the squads. The speaker explains their goal was to minimize the micro-management of AI by associating multiple events from all the people in your squad. "We want to make you feel like your team has worked together before and know what to do." They go into the personalities of the squad and show how your own squad disagrees and fight among each other. A refreshing take on the stupid cookie-cutter good-guy formula. There is also a "morale system" that has no HUD but affects how often they shoot and how much they help out. If they have high morale they're more aggressive, etc. so it forces you to influence them. Half the time I'm watching I feel like I'm watching Far Cry footage. It's a really good looking game, but I'm not sure if it's going to make my personal must-play FPS list since 1/3 of the games we have seen here seem to be FPS titles.
5:08 PM - Mark Rein takes the stage to talk about the new UT and announces PC and PlayStation 3 this November and the ability to make user-created mods on your PC and import them into your PS3. New tools for modders will be shipping with the game. A video of Unreal Tournament we've already seen plays and Mark leaves the stage without any closing statements, leaving the crowd a little surprised. One amused journalist screams "THANKS FOR PLAYING OUR GAMES" as if to fill in a closing statement for Mark. We all laugh and run like hell to go see what Konami's thing.
This concludes my blogging of the event -- thanks for reading!
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