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E3 2007 Last Minute: Hands-on with Beautiful Katamari; happy feet continue photo

What do you get when you combine gigantic ball-rolling fun with weird (and I mean, weird) rainbow loving characters? Easy, you get yourself the overwhelming cuteness of Katamari. What happens when you take that cuteness and cross it with the Xbox 360? Beautiful Katamari, that’s what.

 
Hit the jump for the hands-on impression.

There are a few things in this world that give me an almost inexplicable sense of joy. Things like: kittens, sunny days, warm chocolate chip cookies, free drinks, and hookers with hearts of gold.

Whenever these things come into my life I always feel a warm, glowing happiness. Although, the happiness that these things bring, is far outstripped by the uncontrollable and completely illogical feeling of joy I get when playing a Katamari game.

For some reason -- maybe it’s the cute Shrimpy Prince, or the goofy noises the people make after they’ve been rolled up –  the Katamari games elicit such a profound sense of happy in me that is so strong, my face becomes permanently affixed with a big, dumb grin.

This was pretty much the state I was in after I found out that the Namco booth had a playable demo of Beautiful Katamari for the Xbox 360.

Without hesitation, I jumped right up to play, and let me tell you; this game is everything that I hoped it would be, and more.

Not only are the graphics a few notches above the PS2 version, but they also aren’t overdone. Sometimes when developers take their titles to more powerful machines, they get carried away with making them too next-gen.

That’s not the case here. Beautiful Katamari is exactly that: Beautiful. The game incorporates the power of the 360, for sure, but it still retains that perfect balance of cuteness and graphics that has been the hallmark of the series.

While playing the demo, you can see that the developers decided to use an almost cel-shaded approach. I say 'almost' because it’s not too much, but not too little. At first glance, it appears that they didn’t even upgrade the look at all, but the difference is so subtle, that when you finally notice how the graphics have been improved; it just makes you love the game even more.

And love the game, I do. I can never get enough Katamari in my life, and knowing that Beautiful Katamari will be coming to my 360 just makes me even happier (and saves me $499!).

According to the rep, the game will have tons of online content, such as: new cousins, online co-op, online battles, and  -- although she would neither confirm, nor deny this -- new levels (it was strongly implied, wink, wink).

The game played well with the 360 controller. Although, since the analog sticks aren’t directly next to each other, the controls felt slightly different at first. This difference won’t keep people from enjoying the game, but it did take a second to get used to.

 game

So, once I got the demo rolling (no pun intended), the Prince and I set out to please his demanding father, the King of the Cosmos. The level that they provided for the demo could be considered your basic Katamari town level; streets, houses, people, fish on hammocks.

As usual, you start off small and work your way around the city streets trying to pick up whatever you can, eventually getting bigger and bigger. My first goal was to get as large as I could ASAP, so that I could start rolling over the townsfolk with impunity. Like I said before, I love the noises they make when they realize a giant Katamari has captured them.

(I actually asked the rep if the townspeople still made those weird noises. Answer: yes!)

The demo level was a lot of fun and showed that Namco put a lot of time into using the 360’s hardware for added game play. The level probably had at least three times as many items to roll over per square inch,  than any level in W <3 Katamari.

 game

Speaking of We <3 Katamari, that game suffered from some loading issues that I felt detracted from the overall game play. Loading halfway through a level slowed down the fun of the game, along with the pressure you normally felt while the clock was ticking down.

I didn’t see any of that mid-level loading going on the Beautiful demo, but keep in mind; it’s only a demo. There may be loading in the later levels, but from what I saw, it wasn’t evident. Lets hope it stays that way.

Okay, so now that you know about my unnatural love for all things Katamari, I hope you can understand why I thought this was the one of the more memorable moments of the show. I seriously wish that I was still playing right now.


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21 comments | showing # 1 to 21

Amayirot Akago's Avatar - Comment posted on 07/17/2007 06:46
Amayirot Akago
...this is still coming to Wii as well, right?
TorpedoTed's Avatar - Comment posted on 07/17/2007 06:55
TorpedoTed
as far as i know...
BluDesign's Avatar - Comment posted on 07/17/2007 07:09
BluDesign
It should be noted that anyone that was able to successfully play the PSP version and not fail, will not care about the control sticks being askew on the 360.
xtofuconsumerx's Avatar - Comment posted on 07/17/2007 07:54
xtofuconsumerx
But the PSP does not have 2 sticks right? Even though the 360 has them in different locations at least they have 2.

Either way I am hoping this game fulfills my regular dose of Katamari. My only concern is load times because right now I have all of my katamari games backed up to my HD in my ps2 so load times are non-existent.
covah's Avatar - Comment posted on 07/17/2007 09:07
covah
about the loading, I don't know for sure but I think they said in OXM that there is supposed to be no loading times at all.
Topher Cantler's Avatar - Comment posted on 07/17/2007 09:08
Topher Cantler
Do I see a Katamari made almost entirely of BUCKETS?!!
LordRegulus's Avatar - Comment posted on 07/17/2007 09:18
LordRegulus
I was a bit concerned about the asymmetrical sticks on the 360 controller. Good to know it doesn't hurt the game.
topgeargorilla's Avatar - Comment posted on 07/17/2007 09:50
topgeargorilla
is this a downloadable game, or a disk based game?
emotoaster's Avatar - Comment posted on 07/17/2007 10:29
emotoaster
Disk based for now.

I LOVED the first two so I can't wait to pick it up, very thankful they decided to make it for 360, like Dyson. Oh and the second game was called We <3 Katamari.
DM_L's Avatar - Comment posted on 07/17/2007 11:25
DM_L
I'd like to see how it's gonna work on Wii, but I guess that version isn't ready.
deiga-the-semivaliant's Avatar - Comment posted on 07/17/2007 11:43
deiga-the-semivaliant
Can't wait till this comes out for the PS3.





....sniff....
bluemeep's Avatar - Comment posted on 07/17/2007 13:03
bluemeep
I still dream of a DS Katamari... God save the touchscreens should such an event bless our world.
RoyRP216's Avatar - Comment posted on 07/17/2007 13:08
RoyRP216
so whats different about this version?
Dyson's Avatar - Comment posted on 07/17/2007 15:58
Dyson
Ah! You're right, it is We <3 Katamari. Thanks for catching that, My brain get cloudy let at night ;)
Tron Knotts's Avatar - Comment posted on 07/17/2007 16:24
Tron Knotts
I'm in.
Dyson's Avatar - Comment posted on 07/17/2007 16:55
Dyson
By the way, there was no Wii version at the show. I did some checking, but nothing concrete, Namco say it isn't 360 exclusive, but haven't really said much else. Anyway, I have a 360 so I'm set.
Kyousuke Nanbu's Avatar - Comment posted on 07/17/2007 18:27
Kyousuke Nanbu
Last I heard the Wii version was just a rumor.
Dyson's Avatar - Comment posted on 07/17/2007 18:36
Dyson
What he said.
kamu's Avatar - Comment posted on 07/17/2007 23:19
kamu
Didn't they only abandon development of the PS3 version & begin working on the Wii version about 3 weeks ago? I'd say the Wii Katamari game will be a while away.
Copyright 2008 Agent Chieftain's Avatar - Comment posted on 07/17/2007 23:50
Copyright 2008 Agent Chieftain
What about the multiplayer? Does it still suck, or have they done something good with it? Xbox LIVE may not be a big factor if they can't make the multiplayer fun.
BetaMaster's Avatar - Comment posted on 07/19/2007 12:02
BetaMaster
What he said.
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