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E3 2007: Hands-on with Zelda: Phantom Hourglass photo

If you’ve ever listened to my podcast, you’ll know that Zelda: Twilight Princess left me thoroughly unpleased. I’m certainly not going to bring that argument up again here, but know that I’m no longer looking forward to the next Wii installment.

Thankfully, I can still get my Hyrulian adventure fix with the uber cute, Wind Waker sequel on the DS.

Is it fun? Read more.

I won’t go into detail about the graphics (cel-shaded FTW!), because I’m pretty sure you’ve already seen plenty of screenshots. Although, I will tell you that the game looks wonderful in motion, and that the pixie-like cuteness of Wind Waker has been brought back in full force.

But, now back to business. So far, all I’ve seen from Hourglass has been a couple of game play videos, and honestly, what I saw didn’t make me too confident in the games touch screen only control scheme, but when I actually got my hands on it  -- I was impressed.

Using the DS stylus to control link’s action works far better than I expected. Before, I was worried that the game would feel like you were “dragging” link around, but that’s not the case. All you have to do is just touch a portion of the screen and link will run right there.

Interacting with the environment is even easier. I was worried that there would be some sort of arcane and intricate stylus input required in using your sword or lifting items. Nope, all you have to do is tap. For example, tap on a barrel and link will run over and pick it up. One more tap of the screen, and link throws it. Enemies, signs, and people are also the same. Just tap on a person and link will run right over and start talking to them.

This ease of use was a real load off my mind, it’s hard to see a franchise you like get messed up by poor controls, and you never know what kind of result you’ll get when touch screen controls are added.

Strangely, the thing I had the most fun with the map feature of the game. If you haven’t seen it before, the map in Hourglass is viewed on touch screen and allows you to use the stylus to make notations. Originally, my preconception of this feature would be that the little marks you could make would be rather limited. But, as it turns out, you can write anything you want all over the map screen, anything at all.

So of course, Chad and I proceeded to write, “Also, cocks” on every single DS they had that was playing Hourglass, and left them for the next set of reviewers to find.

hankypanky

Hey, it’s Dtoid.
 


LAUNCH GALLERY (1 IMAGES)
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16 comments | showing # 1 to 16

Brandon2520's Avatar - Comment posted on 07/13/2007 14:54
Brandon2520
Nice! Thanks for the note there, I myself had the same worries about the controls... lets just hope the game comes out on time.
Wedge's Avatar - Comment posted on 07/13/2007 14:54
Wedge
Sometimes, I feel sad I don't have any next gen systems. Then I remember how much awesome is always coming out for my DS, and I don't feel so bad.
Snaileb 's Avatar - Comment posted on 07/13/2007 14:57
Snaileb
Wow, I'm glad that this article doesn't have Rev Ant and Zelda in the same title.

Good job guys!
JonDarkwood's Avatar - Comment posted on 07/13/2007 15:09
JonDarkwood
I got Twilight Princess on the Gamecube the day it came out, and I haven't been motivated to finish it yet... But Phantom Hourglass looks like Wind Waker and A Link to the Past had a baby, and I like what I see so far.
rdaneel72's Avatar - Comment posted on 07/13/2007 15:10
rdaneel72
I am looking forward to a Zelda game designed especially for Wii (as well as Phantom Hourglass). Miyamoto has said that TP will be the last game that uses the "classic" Zelda mechanics. Before playing TP, that statement worried me. After slogging through 60-hours of uninspired, tedious fanboy-pandering, I am glad for the evolution.

TP was a DIRECT result of the "Cleda" fallout. It was one instance where Nintendo listened to the screaming, frothing minority of internet geeks who demand developers cater to thier needs. It was the "realistic" Zelda everyone thought they wanted. And it was the most soul-less piece of software to ever come out of Kyoto, utterly devoid of any sense of wonder or discovery.

I, for one, hope Nintendo never listens to us again. We don't want a touchscreen-controlled Zelda. We don't want a fitness game. We don't want gimmicky motion-controls with last-gen graphics. We don't know we want it until Nintendo delivers it to us!!!
waves's Avatar - Comment posted on 07/13/2007 15:18
waves
I'm pretty excited for this game. My favorite Zelda game in the past 10 years was actually Minish Cap for the GBA. It was very light hearted, had a cool story, and a neat "shrinky-link" mechanic.
waves's Avatar - Comment posted on 07/13/2007 15:26
waves
I was also unimpressed by Twilight Princess. I played through the whole game, and almost everything about it seemed uninspired. The graphics, the plot, the gameplay. Nothing was flat out bad, just plain mediocre. I sold it back to EB when they were offering $35 for it.

I am very happy for the return of the cell shaded look. Wind Waker was a better game in almost every aspect, especially Link's design. He was so much more emotive, curious, and mischievous then the brain-dead Link from TP.
DanGale's Avatar - Comment posted on 07/13/2007 15:29
DanGale
Well maybe it's the complete Zelda fanboy in me but I loved Twilight Princess. However I must agree my favourite Zelda was Wind Waker, hence I'm looking forward to this immensely. I love that they are going with the "Celda" look.

And I must agree with 'waves'. It seems whatever we don't want, Nintendo delivers and knocks us off our feet with pure joy. I am most definitely looking forward to Wii Fit and what not.
zardoz's Avatar - Comment posted on 07/13/2007 15:29
zardoz
@rdaneel72

Bang on, you've said everything that needs to be said. People think they know what they want. They don't.

Few people understand interactive design and even fewer understand game design, they base their opinions on the superficial observations they have made at a really shallow surface level, and then assume those opinions are somwhow insightful and knowing.

Games are just as specialist as maths or architactural design, people don't look at long equations and assume they understand it, then go one to tell the mathemetician what they should be doing, but gamers do it all the time.

Give the people what they want? No. Give them what they need.
BahamutZero's Avatar - Comment posted on 07/13/2007 16:18
BahamutZero
I want to make love to my ds. think hot dog in a bun
Joseph Leray's Avatar - Comment posted on 07/13/2007 16:33
Joseph Leray
I'm definitely looking forward to this one.
midgar777's Avatar - Comment posted on 07/13/2007 17:49
midgar777
I just completed this about a week ago, I'd say its my favourite game on the DS! and its in Japanese so thats saying a lot!!! you'll all love it ^^
Tron Knotts's Avatar - Comment posted on 07/13/2007 18:47
Tron Knotts

I am still very skeptical of the controls for Phantom Hourglass. Game design 101, if you are physically interacting with the player character on screen, then you cannot gain any sense of becoming that playable character. It works for Nintendogs where you play as yourself physically interacting with a dog in the game world, but it wouldn't work if you were supposed to BE the dog.

I don't want Link to be my dog.

Reviews for this game have been great, so I'm holding out hope, but I'm not expecting much.
FingersTehHand's Avatar - Comment posted on 07/13/2007 19:13
FingersTehHand
This game cannot come out soon enough! I like the idea of tapping things to do something to them, but that means I can't cut Tingle into pieces if I ever run into him :(

Also, I don't see why many of you dislike Twilight Princess. Perhaps it's because I'm a big Zelda fan, but that was one of my favourites (better than Ocarina of Time anyway, though only by a margin.)
DM_L's Avatar - Comment posted on 07/14/2007 00:25
DM_L
Tron, you don't make sense. Everyone says they love it, therefore your opinion is silly.

I can see where the venom for TP comes from (as my complaints were about the same basic areas, although not quite so greatly magnified), but nonetheless, I got a ton of enjoyment from the game.

Although, regarding TP being a product of pure fanservice: as one of those US fans, I have to say I was actually shocked by TP's lack of any blatant fanservice and its unsettlingly original world of Hyrule.
SubOrbital's Avatar - Comment posted on 07/18/2007 07:32
SubOrbital
I love Twilight Princess. Nothing beats Ocarina of Time for me though. Wind Waker was NOT BAD. Phantom looks great, I will play it.
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