games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


E3 2007: Hands-on with Super Mario Galaxy photo

Picture if you will three grown men walking out of a swanky hotel with huge smiles on their faces, clicking their heels and hugging random people on the street just from the sheer feelings of joy raging through their slightly sunburned bodies.

This was the image about an hour ago when myself, Fronz, and Dyson walked out of a private appointment with Nintendo representatives for some hands-on time with several of the company’s high profile games coming out by the end of the year.

The game I was the most excited about playing was easily Super Mario Galaxy, the highly anticipated upcoming Wii platformer starring everyone’s favorite (apparently now space-faring) plumber, Mario.

So what did I think? Was the smile on my face upon leaving the result of this game in particular, or did the final product come across as a disappointment in the face of such high expectations?

Hit the jump for my full hands-on impressions.

There were four levels available to play in our short time with Super Mario Galaxy. Unfortunately, though, since our time was short, we only got to experience two of them.

I will get this out of the way right now. I may have had more fun with those two levels than I have had with any other video game in the last year. Yes, I know, that is a pretty hardcore statement, but it really is true. There is so much creativity in each section of Super Mario Galaxy that it almost puts all other games to shame.

The first level, I am assuming, was the opening stage of the game, serving as a tutorial of sorts for the remarkably intuitive controls. The stage takes place on a series of small “planets,” each one containing a clever puzzle or challenge to complete.

Controlling Mario has never felt so easy. And for almost the first time on the Wii, I really felt like the controls were truly built from the ground up, offering an experience that, honestly, wouldn’t be possible on any other system.

You run Mario around the screen using the nunchuk attachment and jump using the tried and true “A” button on the Wiimote. The basic controls were so intuitive that I immediately began double-jumping and wall-grabbing my way to higher platforms. Even some of the classic control functions from Super Mario 64 remain intact (such as holding down the “Z” button and jumping to perform a back flip).

But once the basic Mario functions are mastered the real fun begins. As you are running and jumping, the Wiimote is used to control an on-screen “cursor” in the shape of a star. This “cursor” is used in many different ways throughout the few levels we got a chance to play. The most common use, though, was picking up colored star crystals by running the “cursor” over them. Each crystal can then be used to throw a star projectile towards anything on the screen. Just point to a target and press the “B” trigger. Simple as that.

The point I cannot stress enough is how easy this game is to control. Having to navigate Mario and an on-screen “cursor” at the same time does sound almost too complicated for its own good, but it really isn’t. In fact, it is as far away from being overly complicated as possible. The controls really are that perfect and become second nature in a matter of seconds.

Throughout the first level (even though it was only a small piece of the whole stage), we got to control Mario as he flew through space by activating charged power stars, jump on goombas’ heads, spin around to break blocks, collect classic 1up mushrooms, and a highlight: use the star cursor to activate blue orbs that would warp Mario across the screen. And all this was only on the first level!

Although the control was, of course, the same during the second level, there was so much more to do that it felt like a brand new experience.

In this level, as mentioned in my post earlier today, you get to become Bee Mario (basically Mario in a bee suit) that is triggered by, get this, a mushroom covered in black and yellow stripes (God, I love you, Nintendo!).

Once you get this suit you can fly around anywhere (for a limited time, of course) by simply holding down the “A” button and watching the cutest Mario ever flutter his little cute wings across the screen. As an added touch, Bee Mario cannot touch water while in his suit, as that will turn you back into regular Mario instantly. You can imagine the challenge this adds when you are navigating a huge level full of ponds and waterfalls.

Also on this second level (and this will be it about the game features, I swear – some of this stuff you just have to experience for yourself – I don’t want to spoil anything else) you encounter huge flowers that stem out of the ground. By grabbing the stem and shaking the Wiimote up and down, Mario rides the stem at breakneck speed all the way to the top, shooting him into the air. To say this is satisfying is a complete understatement. The three of us actually squealed in glee when doing this for the first time. And if you know Dyson, you know he never squeals in glee.

Visually, the game is a huge (huge!) improvement over all other Wii games in existence. The textures are impressive, the lighting effects are pretty much perfect, and the color scheme is phenomenal. Seriously, there was a sequence when you are climbing on the back of a giant bee (yeah, that is as amazing as it sounds), and the fuzz on the insect is so well-rendered that it actually looks like you are playing an Xbox360 game. Trust me, I never thought I would ever say that about the graphical quality of a Wii game.

After all was said and done, and I really didn’t feel like Super Mario Galaxy could get any better, the Nintendo representative that was sitting with us nonchalantly  said, “Oh yeah, you can play two-player and help your friend out with the other Wiimote.” Wait, what? Simultaneous multiplayer? In a Mario platformer?

And sure enough, it was true. If you are playing with someone else, all the other person has to do is pick up the Wiimote (no nunchuk needed) and an additional star cursor will appear on-screen. This new cursor serves the same functions as the main player’s, mainly picking up star crystals and triggering certain puzzle events. As a bonus, though, the second player can cause the star cursor to pulse, thereby stunning any enemies targeted on the screen. While it isn’t true “two character” multiplayer that we have all come to expect, this addition is truly welcome and really adds to the fun of the overall game.

Having only played two of the four available levels (I am playing the rest later today or tomorrow – I will have to refrain from saying this all again), which, in turn, is only a tiny chunk of the entire game, I have to say that Super Mario Galaxy is as close to perfect as games get and a huge testament to what the Wii can do.

I know it is still very early in the week (and I have a lot more games to play), but Super Mario Galaxy is already at the top of my list for Game of the Show. And if the short time I had playing it is any indication, maybe even Game of the Year.

Miyamoto, there is a blonde guy that works for Destructoid down the street from you in Santa Monica that really wants to give you a huge hug. Very nice job, sir.


LAUNCH GALLERY (6 IMAGES)
Photo Photo Photo Photo Photo Photo
 

Continue: More wii stories





prev next

34 comments | showing # 1 to 34

DanGale's Avatar - Comment posted on 07/11/2007 18:40
DanGale
Hell yeah. This, along with Metroid Prime, should herald a new age of Wiigames where accusations of "tacked on" controls will eventually disappear. Unless your names Ubisoft of course.
baeK's Avatar - Comment posted on 07/11/2007 18:45
baeK
So did the big N fasten some nuts on the end of the Wiimote enticing yall to swing on them or did they threaten you with samurai swords when they got you into the test room...
on a serious note both these games(mario/metroid) sound awesome.
El Fajitas's Avatar - Comment posted on 07/11/2007 18:51
El Fajitas
HOLY SHET! MUST CONTAIN.... exCITEMENT!

....

Damn it to hell, now I have to clean mah keyboard....
F Whipple's Avatar - Comment posted on 07/11/2007 18:55
F Whipple
I came
Touch's Avatar - Comment posted on 07/11/2007 18:56
Touch
Sounds superb - everything I'd hoped it would be

I still hope there are going to be some interesting 3rd Party developments for the Wii soon, though.
Tron Knotts's Avatar - Comment posted on 07/11/2007 18:56
Tron Knotts
I can't wait to play this game.

I think I'm going to be spending at least $600 on Wii games by the end of the year. I don't think I've every had so many great games to anticipate on teh same system.
Oni's Avatar - Comment posted on 07/11/2007 19:05
Oni
Holy crap! Now THAT is a glowing review. This game is still below No More Heroes on my list (No More Heroes is #1 on my Must Have List), but it could be creeping to the #1 spot very shortly. I hope you'll update this when you've played more of the game!
bhive01's Avatar - Comment posted on 07/11/2007 19:09
bhive01
I can't wait either. Hopefully it really is the true successor to Mario 64. Mario Sunshine never did much for me. I think I had more fun with Luigi's Mansion.
David Houghton 's Avatar - Comment posted on 07/11/2007 19:37
David Houghton
Damn you Chad, daaamn yooooooou!

Must ... play ... Mario ...
TheBrain's Avatar - Comment posted on 07/11/2007 19:38
TheBrain
The multiplayer mode sounds pretty interesting. Teamwork ftw!

Also, the game does look mighty nice, especially those textures.
Sharpless's Avatar - Comment posted on 07/11/2007 19:46
Sharpless
You can't keep a good Italian fatass down.
subnet6's Avatar - Comment posted on 07/11/2007 19:47
subnet6
So chad, what did you REALLY think of it!?
Spectral's Avatar - Comment posted on 07/11/2007 19:51
Spectral
Chad, I love you.
lubczyk's Avatar - Comment posted on 07/11/2007 19:56
lubczyk
Good to hear it's coming at last but it should have been out a year ago.

After waiting for Half-Life 2 for so long, I no longer get hyped up for games until they're out. It's better that way.

Nintendo needs to learn some time management and consider setting some realistic and attainable goals for themselves.
Gameboi's Avatar - Comment posted on 07/11/2007 20:17
Gameboi
I'm sooo ready to play this game!
pattern's Avatar - Comment posted on 07/11/2007 20:18
pattern
Impressive, they really show what the Wii can do here, top notch stuff!
bleep's Avatar - Comment posted on 07/11/2007 20:27
bleep
WOWY WOW WOW WOW...
I just threw up...ate it/ threw up again
then shit.!
DM_L's Avatar - Comment posted on 07/11/2007 21:04
DM_L
I need this game to live.
generaldane's Avatar - Comment posted on 07/11/2007 21:13
generaldane
fantabilous
Extreme_Drunk's Avatar - Comment posted on 07/11/2007 21:15
Extreme_Drunk
I think my heads going to explode this fall.
Im OK's Avatar - Comment posted on 07/11/2007 21:42
Im OK
But... but... I've been told over and over that the Wii simply isn't PS3-ish enough to be able to handle pure awesome like this! What's going on here?!
topgeargorilla's Avatar - Comment posted on 07/11/2007 23:06
topgeargorilla
that's the most glowing I've ever heard from Destructoid about Nintendo.
Wow.
every single writer who has played that game freaks all the shit out about how good it is. the graphics look FANTASTIC, (Like a good 360 game, WOW) and it seems like fun to play. I really am blown away...
sumfight's Avatar - Comment posted on 07/11/2007 23:46
sumfight
I can't wait for this, the game looks amazing
Dexter345's Avatar - Comment posted on 07/12/2007 00:01
Dexter345
This was Matt Casamassina's game of the show last year, but I was a bit wary because he frequently embellishes things that make Nintendo look good.
Mxyzptlk's Avatar - Comment posted on 07/12/2007 00:13
Mxyzptlk
I want this game inside me.
Subcon's Avatar - Comment posted on 07/12/2007 00:34
Subcon
i really enjoy reading articles in destructoid as opposed to other game blogs because one can really tell the excitement and fun the writers had while playing a game. i couldnt restrain myself from pumping my arms into the air as a sign of massive victory to Nintendo. this and the metroid preview have me so stoked, which means i have to also buy the first two metroid primes to get caught up with the story.
Chad Concelmo's Avatar - Comment posted on 07/12/2007 00:57
Chad Concelmo
So, I played the last two levels tonight, but I am not going to waste space gushing over how much I enjoyed them. I will just say ... wow. :)
screamsionara's Avatar - Comment posted on 07/12/2007 01:47
screamsionara
I just watched the trailer again, and all I want to know is why no one has even mentioned Mario turning into Boo?!? THAT IS WAY COOLER THAN A BEE!
twesterm's Avatar - Comment posted on 07/12/2007 02:51
twesterm
Wow, my excitement level for this game just raised 10 fold and this was already my number 2 most anticipated game (SSBB being the most). After reading the impression I actually had a stupid huge grin on my face and found myself saying things like wow while reading it.
SubOrbital's Avatar - Comment posted on 07/12/2007 05:29
SubOrbital
I need this game to believe in Christmas again. Oh my goodness this review has me all psyched up. This game just became a MUSTBUYSTRAIGHTAWAY title. I am so psyched for this. What an awesome review. Nintendo are back.
mandlebaum123's Avatar - Comment posted on 07/12/2007 07:28
mandlebaum123
Holy shit I dont think I could be more excited for this game right now.
alexkorova's Avatar - Comment posted on 07/12/2007 11:16
alexkorova
Wow, this sounds quite awesome. You've made me want this game even more.
Notyavgkat's Avatar - Comment posted on 07/12/2007 17:54
Notyavgkat
I gotz to have it!!!
trsohbet's Avatar - Comment posted on 10/16/2008 09:49
trsohbet
thank you



<a href="http://www.trsohbet.name">sohbet</a> <a href="http://www.muhabbet24.org">muhabbet</a> <a href="http://www.sevgirc.net">sevgi</a> <a href="http://www.foxmirc.com">mirc</a>
<a href="http://www.kelebek24.com">kelebek</a>
<a href="http://www.sohbetmerkezi.org">sohbet</a>
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 51001 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Ashley Davis: Badass of the Month Club: Terry S. Taylor





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006