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E3 2007: Hands-on with Resident Evil Umbrella Chronicles photo

With Resident Evil 4: Wii Edition, Capcom showed Wii gamers that their flagship zombie-slayin' series certainly benefits from some innovative new hardware. But could that hardware carry the series through the transition to an on-rails shooter? Being the deathly curious little imp that I am, I hit up the Capcom booth for some hands-on time with Resident Evil: Umbrella Chronicles, complete with the new Zapper peripheral.

After a fair sampling of gore, guts and mayhem, is Umbrella Chronicles a marked improvement upon the RE lightgun games that preceeded it? Hit the jump for my impressions.

Contrary to popular belief (it was an above-average score, jerks!), I really dug RE4: Wii Edition. It was a solid title that truly showcased the benefits of the hardware at work. The success of the game for yours truly helped catapult my interest in Capcom's Wii follow-up, Umbrella Chronicles. After having given the game a shot (with the new Wii Zapper peripheral, no less), I've come to the following conclusion: Resident Evil and on-rails shooter, at least insofar as the demo is concerned, don't mix as well as I'd like, even with the Wii in tow.

UC's first hurdle was finding a way to incorporate the tension and "oh holy god" play scheme into the on-rail shooter model, which is typically oriented as fast-paced action -- something that comes up in many RE titles, but not as often as, say, Time Crisis. It certainly looks like Resident Evil -- the demo features Jill Valentine moving through Raccoon City, eliminating the bloodthirsty dead in her path as she goes along, but without the fear that usually piggybacks the experience that Resident Evil has come to represent.

In slaying the legions of the hungry dead, the demo offers the player a handgun with unlimited ammo, a machine gun, and a shotgun. Close encounters are dealt with by holding the C button on the nunchuk (positioned as the stock of the Wii Zapper) and shaking the remote, and pressing B on the remote in combination with this motion lobs a grenade, great for taking out those big zombie parties.

Aiming feels loose and imprecise, which might be chalked up to the greater range of motion and jitter caused by the remote mounted on the end of the zapper. On the other hand, RE4's aiming feels tight, because your grip is so high on the device; small adjustments are easy to make. When aiming with the zapper, however, motion is guided and controlled by your entire arm via the grip near the front of the remote, which makes getting a precision headshot much more difficult to achieve. It's nitpicky and perhaps easily remedied by simply using just the remote and nunchuk, but it's hard not to complain when you've been spoiled by Capcom's previous efforts.

Taking out these hordes, also, feels somehow less satisfying than in RE4 Wii Edition -- it didn't seem as though shooting particular parts of a zombie made any difference in their slow shambling towards my POV. A headshot would send them staggering backwards, but truthfully, this is one area that I'd like to see explored as much as possible. In a genre in which scripted events and enemy groups reign supreme, giving the player more options in how to deal with these enemies would serve well in engaging the player. Providing different possibilities for shot placement, ranged/melee combos (as in RE4) and so on would go a long way in taking this game from fairly simple fun to an absolute romp.

Umbrella Chronicles differentiates itself from other light gun games by taking advantage of the rich universe that Capcom has created in Resident Evil. But in embracing this form of on-rails gameplay, the ways in which that universe has captivated gamers over time seem somehow diminished -- with any luck, Capcom will rope that magic back in before the game hits shelves.

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18 comments | showing # 1 to 18
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TheBrain's Avatar - Comment posted on 07/12/2007 21:02
TheBrain
I pretty much lost interest in this game once I learned it was an on-rails shooter. I'll probably play through it as a rental though.
Gato's Avatar - Comment posted on 07/12/2007 21:04
Gato
Sounds like a rental to me now.
Oni's Avatar - Comment posted on 07/12/2007 21:17
Oni
I'll still give it a shot.
Foe's Avatar - Comment posted on 07/12/2007 21:19
Foe
It isn't RE5 but, hey who cares. As long as it isn't too short how could shooting zombies ever NOT be fun. eh? EHHHH? any takers?
BetaMaster's Avatar - Comment posted on 07/12/2007 21:22
BetaMaster
Damn..I was really hoping this would turn out awesome.
I'll probably still get it.
zardoz's Avatar - Comment posted on 07/12/2007 21:38
zardoz
I hope this game doesn't sell, Capcom have some talented designers and none of them are working on this title, where are they? They are working on RE5 of course.

If this game was called "Lame Lazy Cash In Because We Didn't Think Wii Was Going To Be Successful" then I would respect their honesty. What's this? Developers using gamers loyalty to a much loved series, in order to sell mediocrity that would not even make it to the shelves if it was called anything other than Resident Evil. What a surprise.
Tron Knotts's Avatar - Comment posted on 07/12/2007 21:53
Tron Knotts
I will buy this game, just as I would buy a new Beast Busters or House of the Dead game on the Wii if it had two player Co-op.

You see, I have a girlfriend. She lives with me. And she loves zombie movies (and she's old school, has owned Night of the Living Dead since she was 12). But she doesn't like "violent" video games. It's strictly Loco Roco and Mario Kart in her world.

I'm hoping I can convert her with this game. I agree that it is a let down and is thus far nothing to be excited about (except the boss battle with Nemesis that will likely be a RE fanboy's wet dream).

I hope it sells less well that RE4 on the Wii, so Capcom will learn that Wii is not just for shovelware.
SniperFodder's Avatar - Comment posted on 07/12/2007 22:05
SniperFodder
I must say, that was an insightful preview. My hats off to you sir.
Electroma's Avatar - Comment posted on 07/12/2007 22:14
Electroma
God help me for saying this but... I'm getting this game for the story.

(Sometimes I hate being a RE fanboy.)
BlindsideDork's Avatar - Comment posted on 07/12/2007 22:58
BlindsideDork
I won't believe it!!!

NOOOOO
DrNutt's Avatar - Comment posted on 07/12/2007 23:03
DrNutt
On the other hand, RE5 is also coming to the Wii, so... Win win, right?
Radius Zero's Avatar - Comment posted on 07/12/2007 23:34
Radius Zero
So basically it's <i>House of the Resident Evil Dead</i>, exactly what I was expecting all along.
And hey, why would you expect anything different?
Mxyzptlk's Avatar - Comment posted on 07/13/2007 00:15
Mxyzptlk
Any word on when this title is supposed to come out?
Amayirot Akago's Avatar - Comment posted on 07/13/2007 04:12
Amayirot Akago
@ DrNutt

No it isn't.

Right now I'm waiting for the review before I make my final judgment on this one. And if it fails, there's still Ghost Squad.
Holyetheline's Avatar - Comment posted on 07/13/2007 05:01
Holyetheline
I like to shoot off specific limbs. Tell me you can shoot off fingers/hands/arms/toes/feet/legs/noses/eyebrows/penis/left buttocks/right buttocks/elbows/neck fat/chins/ears/hips/chests/bladders/stomaches/boobs/teeth/knee caps/etc.
brainderailment's Avatar - Comment posted on 07/13/2007 06:32
brainderailment
On rails STILL isn't fun? WHAT!
Myrmidon16's Avatar - Comment posted on 07/13/2007 13:25
Myrmidon16
after the only re game i have played being re4, i hope on rail isnt goin to be too borin for me. i still probably get re:uc, even though this review has made me stop a think about it. i still want to play the old games. and re5 is definentally comin out on the wii correct?
SniperFodder's Avatar - Comment posted on 07/13/2007 13:56
SniperFodder
@Myrmidon16

No, it isn't.
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