Going into E3, one of the games I was most excited about getting some hands-on time with was Ratchet & Clank Future: Tools of Destruction, the first “next-gen” game in the awesome series, exclusive for the PlayStation 3.
I am a huge fan of all the Ratchet & Clank games (yes, even Deadlocked), so I knew there was a very slim chance that I would walk away from this new iteration disappointed. And even if I was a little letdown, it’s not like I would have done something drastic and unsurprisingly overdramatic like throw myself off the Santa Monica pier shouting “Why, God, why?” as I plummeted to my aquatic doom, right?
Well, as you can see, I am still alive and kicking, so it is safe to assume that my expectations were comfortably met.
But how great is Tools of Destruction? Is it good enough to warrant a $600 $500 $600 (Sony, you confuse me!) purchase for those of you out there, like me, that are still waiting for that one great game to come along before buying a PS3?
Hit the jump to find out why I just started counting my pennies.
Ratchet & Clank Future: Tools of Destruction doesn’t stray very (read: at all) far from past games in the series. In fact, some people may judge it immediately as almost too familiar to previous outings and brush it off as possessing no real innovation.
Well, usually I would agree with them, but with Ratchet & Clank Future: Tools of Destruction everything just feels so right. I am guessing this mostly has to do with the fact that all the good stuff from the older games was pieced together to form one beautiful package.
And, seriously, the game is beautiful (in my opinion, the best thing I have seen on the PS3 yet).

The first few Ratchet & Clank games were almost ahead of their times in what they wanted to display visually. Each and every level was a sprawling planet, some containing giant, futuristic cities filled with hovering cars and towering buildings. While the games looked great, usually the hardware limitations of the PlayStation 2 prevented the landscapes from looking as detailed as I know the developers must have wanted.
These limitations are non-issues in Ratchet & Clank Future: Tools of Destruction. In the one level available to play, the enormous city I was running through went on forever. The detail in everything was astounding, really bringing the world to life in a whole new way.
Even little things, like the lombax fur on Ratchet or the shine and reflection on Clank was superbly realized. I probably could have spent the day just staring at everything on-screen, it really looked that good.

Once I was done admiring the visuals, though, I got right into the gameplay. Like I mentioned earlier, nothing is necessary revolutionary about the experience, but almost everything felt solidly evolutionary. And for a game series, that is usually all I am looking for: a sequel that takes a significant step forward, not any kind of step back (I am looking at you, Mario Party 8).
With the same familiarity of riding a bike, you can swing your wrench with the “square” button and jump with the “X” button. Hit the “X” button again in mid-air to perform a double-jump or hold it down to eject Clank’s propeller to glide for a limited time (that’s right, the best robot ever is back in good form after a Deadlocked sideline – yay!).
And, of course, what would any Ratchet & Clank game be without all the amazing, infinitely creative secondary weapons? Only four were selectable in the demo, but if they are any indication of what the final selection will be like, you can rest assured the weapons in this game will be the best in the series:
- Combuster – This is a quick shot gun that fires flaming bullets that actually have the ability to set your enemies on fire.
- Atomic Grenade – Pretty much just like it sounds, a grenade that causes a huge explosion, killing most nearby enemies.
- Groovitron – So far the best new addition to the game. The Groovitron shoots out an actual disco ball that floats above all the enemies. Immediately, the ball starts spinning and all the enemies in a certain (large) range start dancing uncontrollably. While they are temporarily stunned, you can either run or just take them all out one at a time.
- Transmorpher – This gun has been in every single Ratchet & Clank game and possesses the power to change any smaller enemy into a defenseless animal. In each game of the series the animal choice is different and in Tools of Destruction, the Transmorpher turns everything it shoots into cute little penguins. Amazing.
Another thing I noticed fairly quickly in Tools of Destruction was the detailed design of the enemies.

Right when the demo starts you are attacked by a group of pretty big, hulking robot creatures that are remarkably animated (with pretty slick lighting effects and shadows). As they got closer, I realized that the real enemies were just little fish-slug things that were actually riding around inside helmets connected to the big robot bodies. The detail is so extreme that you can actually see the fish-slugs bouncing around as the robot moves.
Even cooler, once you destroy the robot body, the helmet breaks and the fish-slug creature falls to the ground. And just for cruel and unusual punishment, you can even take out the helpless little alien for a few extra bolts.
As you play through the level, most of the Ratchet & Clank staples are encountered: upgrading your weapons, collecting bolts, jumping extra high on jump pads, rail grinding (!). But instead of feeling rehashed, all of this stuff feels fresh again thanks to the extra polish and overall tightening of the entire experience.

Take rail grinding, for instance. This has always been my favorite thing about all the Ratchet & Clank games (the ability to basically use special boots to ride, almost like a rollercoaster, across a series of thin rails to get from one part of the level to another), but here, it is taken to the next level.
Using the technology of the PlayStation 3, these rail grinding sequences were visually impressive, to say the very least. Not only was the challenge of dodging gaps on the path, lasers from enemy ships, and incoming trolley cars still there, but the added panache of dynamic camera angles and interactive background events helped make the sequences, in a word, breathtaking.
One rail grinding section has you dodging enemy lasers coming from a huge flying ship in the background. As you are dancing around the ships’ fire, the rail you are riding on starts to wind its way up around a giant building. The monstrous flying machine, which is still attacking you, ends up shooting a piece of the building by accident. Now, as the ship is still shooting away, the entire building also begins to crash to the ground, pieces of falling debris breaking apart the actual rail you are grinding on.
You really have to see all this in action to fully appreciate the spectacle, but the whole thing looks and feels like one giant, over-the-top action scene from a movie. Once you realize you are in control of everything that is happening, there is no real other way to describe the experience except to say that it is surreally epic, almost like nothing you normally see in a videogame.
After the demo presented all the wacky mayhem we have come to expect and love from the Ratchet & Clank games, one final sequence showed off a taste of how SIXAXIS tilt control will be incorporated into the game. In Up Your Arsenal, fans were introduced to skydiving sequences that had Ratchet diving in on a battle field from an elevated ship, dodging enemies and obstacles as he plummeted to the ground below. Here, the same kind of mechanic is used, but instead of controlling with the analog stick, you just have to tilt the SIXAXIS in the direction you want Ratchet to go and he leans with you.
I was the first to lambaste Sony when they included tilt sensitivity in the SIXAXIS, but, here, it works perfectly and doesn’t feel gimmicky at all.
Overall, there was such a high level of polish and an enormous blast of energy imbued into each section of Ratchet & Clank Future: Tools of Destruction that I have no doubt will be duplicated throughout the rest of the game. Honestly, the other games in the series are too good to not think that will be the case this time around (especially given the fact that this game is revisting its straight-up, classic platforming roots once again).
Unfortunately, after playing one amazing sequence after the next the demo eventually came to an end and I was easily left wanting more. I can only imagine what kind of amazing planets I will get to visit and devastatingly clever weapons I will be able to handle come November 7 when Ratchet and Clank Future: Tools of Destruction is released. I am excited already.
Now, back to counting those pennies …
You should really give them a try sometime. It's cutesy in it's art style, but the series is a blast to play and genuinely funny.
It's a shame the new title from Sucker Punch doesn't look very interesting. R&C isn't enough to save this system, and I was REALLY looking forward to a new Sly Cooper. Even $400 for a PS3 isn't realistic.
@10BobMarleys: Every R&C title has gotten a Mature rating, I believe. Of course, that's largely because of the humor in the cut-scenes. R&C is one of the few series where I enjoy watching the cut-scenes all the way through. The voice acting is what makes it work so well.
haha, yeah... going commando i played through about 4 times, finishing it at 100% twice, plus the hours i spent roaming the insomniac museum!! but i did spend more time on FFX... about 160 hours to be exact :P my yuna can hit for 30,000 with her staff!!
@Altair78
yeah, i really recommend playing the ratchet and clank games, or at least the first two (in my opinion they are the best). you should still find them very fun... the only complaint i have about the first game is that the game doesn't pause when you want to select a new weapon, and the only reason that that's a complaint is because the second game has that feature, and going back to it, it feels really weird. but yes, you should definitely pick them up from someplace, and you should play the original one first.
Looks absolutely beautiful. I will buy, because I got money all over the place.... student loans, oh yeah.
I'll buy it used onece the PS3 cost $200.
But I did enjoy resistance (and the weapons) so I am getting closer to trying out Rachet
Tools, here's to beating you 5 times+ like I did all the other games.
I hope the Rift Ripper will be making a comeback in this one. That has to be my favorite gun of the series.
The Tools of Destruction felt great. The R&C formula doesn't need to be changed up very much, as long as Insomniac comes up with inventive levels, weapons, and missions. Based on what I played at E3, they're on the right track. Plus, it looks phenomenal.
(Before any giant waves of forum flames come my way, I not saying anything bad about the other 2 big hitters, just pushing Sony up a little since it definately needs it...)
<Puts on his flame retarded gear just in case>
i still love my favorite child (the 360) more but i'm wayyyyy biast since i've been playing the 360 for 2 years now.
after i finish with Resistance i'll put it back in the box and wait for the games that we saw at E3..
i'm not even going to get into XBOX LIVE vs Playstation Store playstationstore downloads are slow as evar..
THERE CAN BE ONLY ONE!!!... er... two?
(One breast would be really weird... unless this was Amazon! Get it... Amazon... Amazon women... one breast... er... I'll be going now...)
<Is hooked off the stage neck first...>
Mine are to the power of infinity...
...
PLUS 1!!!
<dun dun duuunnnnnn>
We should have some kinda boob-off... if that were possible.
Or the peeps on this threat can simply say "Shut the F up!!" since this is so off topic.
<shrugs while staring at both avitars side by side...>
You better watch your boobs... cuz when you least expect it...
SQUISH!! Done, and done!
<must stay on topic... must stay on topic... must stay on topic...>
Yay, tools of destruction!!!!
C-C-C-COMBO BREAKER
avatar-wise anyway
All of the R&C games have been fantastic. This will be no different, in fact, it looks better than ever.
Seriously, though, I find that all kinds of people make that mistake, and usually, they don’t know what the correct term is. I’m glad that at least one other person around here does, and I’m also glad to see that you’re excited about upcoming PS3 releases.