Ratchet & Clank Future: Tools of Destruction doesn’t stray very (read: at all) far from past games in the series. In fact, some people may judge it immediately as almost too familiar to previous outings and brush it off as possessing no real innovation.
Well, usually I would agree with them, but with Ratchet & Clank Future: Tools of Destruction everything just feels so right. I am guessing this mostly has to do with the fact that all the good stuff from the older games was pieced together to form one beautiful package.
And, seriously, the game is beautiful (in my opinion, the best thing I have seen on the PS3 yet).

The first few Ratchet & Clank games were almost ahead of their times in what they wanted to display visually. Each and every level was a sprawling planet, some containing giant, futuristic cities filled with hovering cars and towering buildings. While the games looked great, usually the hardware limitations of the PlayStation 2 prevented the landscapes from looking as detailed as I know the developers must have wanted.
These limitations are non-issues in Ratchet & Clank Future: Tools of Destruction. In the one level available to play, the enormous city I was running through went on forever. The detail in everything was astounding, really bringing the world to life in a whole new way.
Even little things, like the lombax fur on Ratchet or the shine and reflection on Clank was superbly realized. I probably could have spent the day just staring at everything on-screen, it really looked that good.

Once I was done admiring the visuals, though, I got right into the gameplay. Like I mentioned earlier, nothing is necessary revolutionary about the experience, but almost everything felt solidly evolutionary. And for a game series, that is usually all I am looking for: a sequel that takes a significant step forward, not any kind of step back (I am looking at you, Mario Party 8).
With the same familiarity of riding a bike, you can swing your wrench with the “square” button and jump with the “X” button. Hit the “X” button again in mid-air to perform a double-jump or hold it down to eject Clank’s propeller to glide for a limited time (that’s right, the best robot ever is back in good form after a Deadlocked sideline – yay!).
And, of course, what would any Ratchet & Clank game be without all the amazing, infinitely creative secondary weapons? Only four were selectable in the demo, but if they are any indication of what the final selection will be like, you can rest assured the weapons in this game will be the best in the series:
- Combuster – This is a quick shot gun that fires flaming bullets that actually have the ability to set your enemies on fire.
- Atomic Grenade – Pretty much just like it sounds, a grenade that causes a huge explosion, killing most nearby enemies.
- Groovitron – So far the best new addition to the game. The Groovitron shoots out an actual disco ball that floats above all the enemies. Immediately, the ball starts spinning and all the enemies in a certain (large) range start dancing uncontrollably. While they are temporarily stunned, you can either run or just take them all out one at a time.
- Transmorpher – This gun has been in every single Ratchet & Clank game and possesses the power to change any smaller enemy into a defenseless animal. In each game of the series the animal choice is different and in Tools of Destruction, the Transmorpher turns everything it shoots into cute little penguins. Amazing.
Another thing I noticed fairly quickly in Tools of Destruction was the detailed design of the enemies.

Right when the demo starts you are attacked by a group of pretty big, hulking robot creatures that are remarkably animated (with pretty slick lighting effects and shadows). As they got closer, I realized that the real enemies were just little fish-slug things that were actually riding around inside helmets connected to the big robot bodies. The detail is so extreme that you can actually see the fish-slugs bouncing around as the robot moves.
Even cooler, once you destroy the robot body, the helmet breaks and the fish-slug creature falls to the ground. And just for cruel and unusual punishment, you can even take out the helpless little alien for a few extra bolts.
As you play through the level, most of the Ratchet & Clank staples are encountered: upgrading your weapons, collecting bolts, jumping extra high on jump pads, rail grinding (!). But instead of feeling rehashed, all of this stuff feels fresh again thanks to the extra polish and overall tightening of the entire experience.

Take rail grinding, for instance. This has always been my favorite thing about all the Ratchet & Clank games (the ability to basically use special boots to ride, almost like a rollercoaster, across a series of thin rails to get from one part of the level to another), but here, it is taken to the next level.
Using the technology of the PlayStation 3, these rail grinding sequences were visually impressive, to say the very least. Not only was the challenge of dodging gaps on the path, lasers from enemy ships, and incoming trolley cars still there, but the added panache of dynamic camera angles and interactive background events helped make the sequences, in a word, breathtaking.
One rail grinding section has you dodging enemy lasers coming from a huge flying ship in the background. As you are dancing around the ships’ fire, the rail you are riding on starts to wind its way up around a giant building. The monstrous flying machine, which is still attacking you, ends up shooting a piece of the building by accident. Now, as the ship is still shooting away, the entire building also begins to crash to the ground, pieces of falling debris breaking apart the actual rail you are grinding on.
You really have to see all this in action to fully appreciate the spectacle, but the whole thing looks and feels like one giant, over-the-top action scene from a movie. Once you realize you are in control of everything that is happening, there is no real other way to describe the experience except to say that it is surreally epic, almost like nothing you normally see in a videogame.
After the demo presented all the wacky mayhem we have come to expect and love from the Ratchet & Clank games, one final sequence showed off a taste of how SIXAXIS tilt control will be incorporated into the game. In Up Your Arsenal, fans were introduced to skydiving sequences that had Ratchet diving in on a battle field from an elevated ship, dodging enemies and obstacles as he plummeted to the ground below. Here, the same kind of mechanic is used, but instead of controlling with the analog stick, you just have to tilt the SIXAXIS in the direction you want Ratchet to go and he leans with you.
I was the first to lambaste Sony when they included tilt sensitivity in the SIXAXIS, but, here, it works perfectly and doesn’t feel gimmicky at all.
Overall, there was such a high level of polish and an enormous blast of energy imbued into each section of Ratchet & Clank Future: Tools of Destruction that I have no doubt will be duplicated throughout the rest of the game. Honestly, the other games in the series are too good to not think that will be the case this time around (especially given the fact that this game is revisting its straight-up, classic platforming roots once again).
Unfortunately, after playing one amazing sequence after the next the demo eventually came to an end and I was easily left wanting more. I can only imagine what kind of amazing planets I will get to visit and devastatingly clever weapons I will be able to handle come November 7 when Ratchet and Clank Future: Tools of Destruction is released. I am excited already.
Now, back to counting those pennies …
Those screens look purty. Nice to see some stuff coming out on PS3 finally takes advantage of the hardware.
Maybe I'm ignorant, but isn't this a kid's game? It's pretty and all but i don't think this will convince Mum and Dad to part with 600 clams.
@ 10BobMarleys:
You should really give them a try sometime. It's cutesy in it's art style, but the series is a blast to play and genuinely funny.
Does the "feel" of the game take after the earlier titles, or the multiplayer code used for Deadlocked? Deadlocked wasn't really that bad a game, even if it was repetitive, but the twitchy controls were a huge step backward.
It's a shame the new title from Sucker Punch doesn't look very interesting. R&C isn't enough to save this system, and I was REALLY looking forward to a new Sly Cooper. Even $400 for a PS3 isn't realistic.
@10BobMarleys: Every R&C title has gotten a Mature rating, I believe. Of course, that's largely because of the humor in the cut-scenes. R&C is one of the few series where I enjoy watching the cut-scenes all the way through. The voice acting is what makes it work so well.
Yes, very purty. It's a shame I never played any R&C Games as of yet. I choose Jak and Daxter, and even though I'm not too sorry of what I choose I feel I've missed a lot. Maybe it's time to start collecting the past games to catch up since I'll find most in bargain bins nowdays.
Damn Altair, gtfo my head.
I liked the first Ratchet but about half way through the 2nd game it felt very repetitive. Tools looks good but even when I pick up a ps3 I probably won't get it.
I want this game so hard right now. I honestly logged more hours on Ratchet & Clank: Going Commando than any other game in my life.
@Rorschach
haha, yeah... going commando i played through about 4 times, finishing it at 100% twice, plus the hours i spent roaming the insomniac museum!! but i did spend more time on FFX... about 160 hours to be exact :P my yuna can hit for 30,000 with her staff!!
@Altair78
yeah, i really recommend playing the ratchet and clank games, or at least the first two (in my opinion they are the best). you should still find them very fun... the only complaint i have about the first game is that the game doesn't pause when you want to select a new weapon, and the only reason that that's a complaint is because the second game has that feature, and going back to it, it feels really weird. but yes, you should definitely pick them up from someplace, and you should play the original one first.
R&C have always been an entertaining title for me since i got my hands on the PS2, those screenies look nice, seems like a giant live world. I would like to see the Dtoid bot vs Clank! oh Chad btw theres about 5million or so $500 60g PS3, doubt they will run out anytime soon.
looks realy nice
I see what 10Bobarleys is trying to say MX, this game is mostly going to appeal to younger gamers and long time sony fans. Sony Fans are already buying it when they can afford it, and kids will be enjoying Mario Galaxy. If joe-schmoe isn't already a Ratchet fan or doesn't own a PS3, than this won't be convincing him to buy it for $600+60 for the game.
Looks absolutely beautiful. I will buy, because I got money all over the place.... student loans, oh yeah.
Looks great, but I couldn't get into the past games in the series. Maybe this one will change my mind.
I'll buy it used onece the PS3 cost $200.
I know that r&c really doesn't have anything to do with Jak and Daxter but for some reason I set the Jak series aside and the Rachet series aside and was going to play them some day, but when I played Jak and Daxter I didnt like it so now I dont think that I'll like Rachet
But I did enjoy resistance (and the weapons) so I am getting closer to trying out Rachet
The PS3 is getting more and more badass as time goes by, :U
Tools, here's to beating you 5 times+ like I did all the other games.
It's so refreshing to have a writer not leave a negative spin on a ps3 game. How refreshing. All the R&C games are great-even better on the ps3 with the upscaling. They are great games even today.
Tilt-sensing for the grindrailTilt-sensing for the grindrail would be awesome.
I hope the Rift Ripper will be making a comeback in this one. That has to be my favorite gun of the series.
Whoa, didn't see that coming...
Someone did NOT just call Ratchet and Clank a kids game. Please, do yourself and play one of the best action/platformer games of last-gen.
The Tools of Destruction felt great. The R&C formula doesn't need to be changed up very much, as long as Insomniac comes up with inventive levels, weapons, and missions. Based on what I played at E3, they're on the right track. Plus, it looks phenomenal.
After seeing more previews and gameplay of it, I definately have a PS3 in my plans with that game in tow. If Sony makes on its promises of the press conference this past E3, there will be some changes going on in the console wars...
(Before any giant waves of forum flames come my way, I not saying anything bad about the other 2 big hitters, just pushing Sony up a little since it definately needs it...)
<Puts on his flame retarded gear just in case>
well i finally bought a PS3 (60 gig)yesterday.i had always planned on getting one,and with the price drop i couldn't resist.i get it home and start it up to go through the setup and to my dismay it kept overheating & shutting off (beeping,flashing red button lol bad omen?? i took it back and got a new one, no problems with this one so far..wow Sony is cheap with the cables, super short ethernet,wayyyyy to short controller cable and come on no component or hdmi cables?? i'm playing Resistance Fall Of Man,not bad but not ever close to games on the XBOX 360..
i still love my favorite child (the 360) more but i'm wayyyyy biast since i've been playing the 360 for 2 years now.
after i finish with Resistance i'll put it back in the box and wait for the games that we saw at E3..
i'm not even going to get into XBOX LIVE vs Playstation Store playstationstore downloads are slow as evar..
as platformers how does this caompare to Mario Galaxy?
Hmmm, another avitar with "interesting animations"...
THERE CAN BE ONLY ONE!!!... er... two?
(One breast would be really weird... unless this was Amazon! Get it... Amazon... Amazon women... one breast... er... I'll be going now...)
<Is hooked off the stage neck first...>
My Boobs > Your Boobs
<Wow, this is going way far away from topic...>
Mine are to the power of infinity...
...
PLUS 1!!!
<dun dun duuunnnnnn>
Mine is greater than that *2
Alright... this is just going to get worse.
We should have some kinda boob-off... if that were possible.
Or the peeps on this threat can simply say "Shut the F up!!" since this is so off topic.
<shrugs while staring at both avitars side by side...>
you have a point just admit deafeat and end this stupid squabble
Please, you two, keep going. The more comments you write, the more animated boobs that will fill the screen. Seriously, scroll down -- it is hilarious. :) :)
Still trying to one up me when I was trying to be civil... I see...
You better watch your boobs... cuz when you least expect it...
SQUISH!! Done, and done!
<must stay on topic... must stay on topic... must stay on topic...>
Yay, tools of destruction!!!!
@Chad Concelmo
C-C-C-COMBO BREAKER
Altair78, I’m going to assume you meant “flame-retardant” gear. I’m also going to ogle your boobs more than generaldane’s, because I can put a face to them.
im goin to get this game
I was making a joke of the flame retardant by using retarded, like just about everyone else I know does.
OMG, my face is stuck between a sea of bouncing breasts! Oh my! :)
Wow... that's funny cuz it's true...
avatar-wise anyway
This game will make me buy a PS3. Just not until the price drops even more. It will be the first game I purchase, however (unless it's inevitable sequel arrives before the price is still acceptable aka $400 and below).
All of the R&C games have been fantastic. This will be no different, in fact, it looks better than ever.
Ah, okay...well, in that case, AHAHAHAHAHAHA!!!!!1
Seriously, though, I find that all kinds of people make that mistake, and usually, they don’t know what the correct term is. I’m glad that at least one other person around here does, and I’m also glad to see that you’re excited about upcoming PS3 releases.
Returning Dtoiders: login now to post a comment
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.