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E3 2007: Hands-on with Guitar Hero III: Legends of Rock photo

I've been torn on Guitar Hero III: Legends of Rock.

On one hand, it's the third installment of one of my favorite rhythm-based games of all time (which is, by the way, a very small list). On the other hand, it's in the care of a new developer, Neversoft, which had to essentially recreate the Guitar Hero engine from scratch (which they lost when Harmonix snuck out in the middle of the night with Electronic Arts), and word of guitar battle modes with power-ups and special attacks had me more than a little confused and doubtful.

Luckily, my hands-on time with the game has eased many of my worries. Hit the jump for my quick impressions based on my short time with Guitar Hero III: Legends of Rock's new Battle Mode.

When I spotted Guitar Hero III in the Barker Hangar, I pounced on it like it baby kitten. Excited to get started, I dove right into the game's Face Off mode and promptly chose Muse's "Knights of Cydonia," a song which I thought would actually be fun to play. As it turns out, not so much.

Face Off mode is essentially identical to what players are familiar with -- each player trades licks, and whomever has the highest score wins. Simple, and more to the point, the way I like it. The problem with my first impressions of the game happened to be the choice of song.

I like Muse -- their over-the-top, Radiohead-meets-Queen style of rock should lend itself well to the game. However, the note pattern, surprisingly, didn't lend itself well to the game. On top of that, the game I was playing felt exactly like previous iterations of the game. Not a bad thing necessarily, but taken in the context of the current playing field (read: Rock Band), there was nothing exciting about the game.

Then I was shown the game's new Battle Mode, a head-to-head competition featuring wacky ideas like power-ups and special attacks, and the game really opened up. In Battle Mode, certain notes will be surrounded by spikes -- clear a section of the spiked notes and you'll receive a random power-up. For instance, one power-up, Amp Overload, will cause your opponent's note patterns to appear blurry or disappear altogether. Others like Double Notes or Lefty Flip will screw with your opponent in other ways. 

Tiff and I went head to head on Living Colour's "Cult of Personality" (which was actually re-recorded by the band for the new game -- who knew those guys were even still together?), and I found myself on the short end of a "Broken String" power-up stick. At that point, one of my notes was "broken," and I had to repeatedly tap said note before I could use it.

In theory, all of this sounds like it might be a bit too much, taking the wonderful simplicity of the Guitar Hero formula and complicating it in ways that should be avoided. In practice, however, these kind of things actually add quite an unpredictable, frantic feel to the gameplay. Even though I still owned Tiff and made her cry, these power-ups definitely help to further level the playing field in head-to-head competitions.

Another thing of note is the game's art style. Neversoft's in-house art team designed the characters from scratch, and even though many of them are based on existing Guitar Hero favorites, the style shift is quite dramatic. Environments and player models take on a darker, edgier tone, which is not necessarily a bad thing. Was anyone playing the game for its graphics anyway?

While I'm not convinced that the game's new additions will help it stay out of shade of the gigantic new kid on the block, Rock Band, the solid game play remains. And hell, the name alone will help it sell like hot cakes when it ships this fall for the PlayStation 2, PlayStation 3, Xbox 360, and the Nintendo Wii.


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15 comments | showing # 1 to 15

Jordan Grim Devore's Avatar
Jordan Grim Devore at 07/12/2007 19:06
I'm getting it so I'll have a second guitar for Rock Band.
ian_esq's Avatar
ian_esq at 07/12/2007 19:06
Farewell Guitar Hero....
Tron Knotts's Avatar
Tron Knotts at 07/12/2007 19:09
Sounds like the actual guitar gameplay is better than Rock Band's, and so far I like the song list better.

I think it will outsell Rock Band. Most people with the money the buy Rock Band will also buy GH III, but it wont be the same the other way around.
FingersTehHand's Avatar
FingersTehHand at 07/12/2007 19:22
Eh, I'll probaly buy this just to complete the Guitar Hero collection, but with Rock Band on it's way (and looking brillint), I'll probably be left wanting more than I get here. The new multiplayer sounds good though.
covah's Avatar
covah at 07/12/2007 20:17
I don't really give a shit about the extras they're adding in, all I care about is theres new songs, and thats about it. Unlike games that wear out their welcome after a number of sequels *cough*FF*cough* I believe they could keep putting out a GH game every year and I'd be satisfied as long as they didn't fuck with the basic formula, I want guitar and thats it.

As for rock band, I'll buy the disc only and use the wireless less paul for it, and consider it Guitar Hero: Gaiden or something. Why? Cus Strats are stupid generic looking guitars, I don't give a shit about drums, and I can't sing worth a damn and neither can your internet friend you've recruited for your Rock Band, that whole deal goes along with the line "Who sings that song? ... yeah lets keep it that way."
mdvalenz's Avatar
mdvalenz at 07/12/2007 20:37
Which game I get will depend on the online supported by the platform. We know that rock band will have new songs and whole cds coming out each week. GHIII will need to match that for me to get it.
rcf1105's Avatar
rcf1105 at 07/12/2007 21:02
What difficulty did you play on? Knights of Cydonia sounds like a song that would be pretty boring on everything except expert.
catcharger88's Avatar
catcharger88 at 07/12/2007 21:36
@covah
1. You don't know shit about guitars.
2. Don't be a douchebag.
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 07/12/2007 22:08
That's gotta be Judy in the pic, I hope Pandora comes back, she was my go-to guitarist.
Knives's Avatar
Knives at 07/12/2007 22:10
How exactly does it level the field? I mean, if you're good, isn't it easier for you to get the power ups?

Is it something like mario kart, that when you're losing you get better power ups?
akathatoneguy's Avatar
akathatoneguy at 07/12/2007 22:19
I think people are underestimating the GH franchise. People who already bought guitars (read:me) will pick it up cause hey, you already bought a f'king guitar, so why not? Same reason I will at least pick up a Rock Band disc (if they're available seperately). There are PLENTY of people who are too cheap to buy Rock Band and will feel compelled to buy GH 3 since they already own the peripheral.
Mxyzptlk's Avatar
Mxyzptlk at 07/12/2007 22:56
People will buy this for the name alone, even if Rock Band ends up being superior.
TomRemixed's Avatar
TomRemixed at 07/12/2007 23:07
I like the Les Paul controller much more because I own a Gibson Les Paul. Also GH3 is coming out on the Wii before Rock Band. I'll probably pick up Rock Band with drums when it comes out for Wii.

Going by just the songs I love both games. Rock Band has Go With the Flow by QOTSA and Reptilia by The Strokes and GH3 has Sabotage and Cherub Rock.
DrNutt's Avatar
DrNutt at 07/12/2007 23:09
I guess I'm probably in the minority here on Dtoid, but I feel like Rock Band is the game that might be overdoing it. I mean, I guess there is just the guitar stuff if that's what you want, but the whole experience is like 200 dollars and you are going to want to have the friends with all the different peripherals to play. (I realize you can play on the net, but seriously?)

I mean, I just don't have the money to spend on everything to get the real deal from rock band, but I know I can pick up GH3 and get everything I've come to expect from those titles.
Brad Rice's Avatar
Brad Rice at 07/14/2007 14:08
Nick, how dare you make .tiff cry!
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