games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


E3 2007: Hands-on with Devil May Cry 4 photo

My eyes weren't fixed on DMC4 until I ran into our own Colette trying her hand at the game, giggling with a sort of unrestrainable glee that only a good, solid action title can draw out of you. I was blowing away the hordes of zombies at the Umbrella Chronicles booth but kept an eye on the other screen, thinking "Damn, I could be playing that." Blazing at 60 frames, newcomer Nero was tearing through demons at speeds so swift I could barely keep up, and the experience seemed effortless -- I had to give it a shot. That's how DMC4 became my next stop and, after twenty minutes with the game, one of my standout experiences at E3.

Hit the jump for more. 

DMC and I have had a somewhat rocky relationship. It was passionate at first (DMC1), but the honeymoon was over right quick (DMC2). The series' lifetime on the PS2 ended on a very high note, but not so much that the game's announcement and the forthcoming multiplatform genre got me terribly keyed up. Having played the game, however, I can attest to the fact that you 360 owners should be very, very happy you're getting this game.

The focus on DMC4, as with previous games in the series, remains fast-paced, hard-hitting combo-oriented asskicking. The demo we played at the show featured some basic exploration and granted us a few basic abilities to help us along, chief among them the "devil bringer" arm, new to Devil May Cry 4. Once upgraded, the devil bringer allows Nero to grab at long distances -- certain highlighted platforms show where the player can activate the arm and reach long distances or great heights. Exploration's swell and all, but how does the devil bringer work in combat?

Maintaining a constant flow of combat and keeping your enemies in the air as you cut them to little crumbly bits is a lot easier with the inclusion of this new gameplay mechanic. The "snatch", as it's referred to, is performed by pressing R1 and the circle button at the same time. Nero will hurl the devil bringer towards the nearest or locked-on enemy and pull him back, paving the way for a combo. This works no matter where the enemy is located, including over your head -- one of my favorite means of dispatching the foes in my path was knocking them around a bit, using the "high roller" attack to knock them into the air, shooting them several times and snatching them back to the earth for more up-close attacks. Makes for intuitive and fast-paced play, but don't expect those other enemies to go light on you while you're going to town on a single poor schmuck.

The game now features a minimap in the lower-right portion of the screen, which is swell for those with no innate sense of direction like yours truly. From what I played I only had one complaint: jumping still feels somewhat unnatural and stilted as it had in previous games. For someone who can move as swiftly as Nero can, you'd figure the jumps could at least be more precise -- with some time, though, it's something you can get used to. What can I say? I've been spoiled by God of War

The game looks and plays phenomenally on a PS3, running at a swift 60 frames and slowing down only once: standing on a balcony overlooking a room with what an absolute ton of enemies. Even then, things didn't chug -- it only dropped enough that I noticed compared to the buttery-smooth framerate I had seen up to that point. The game's draw distance is wild -- I got to see some very beautiful vistas along the way beyond the reach of the level itself. Despite its somewhat gothic roots, DMC4 is quite colorful, and on the right setup, it'll make your eyes bleed. You know, in a good way.

360 and PS3 gamers alike can look forward to DMC4 this Winter.


Continue: More Xbox 360 stories





prev next

15 comments | showing # 1 to 15

deiga-the-semivaliant's Avatar - Comment posted on 07/15/2007 21:24
deiga-the-semivaliant
I have a feeling that this will be one of the games that'll look better on the PS3...

Development started on that system initially, yes?
Azereki's Avatar - Comment posted on 07/15/2007 21:24
Azereki
Any idea which it will potentially run better on, 360 or PS3?
Also, you spelled Nero as Niero. Although, he might just be a badass demon slayer as well and we won't know it until the end of the world.
Aaron Linde's Avatar - Comment posted on 07/15/2007 21:26
Aaron Linde
Jesus Christ, I caught myself doing that twice before the jump. Damn you boss for ruining my ability to accurately spell the names of DMC protagonists and Roman emperors!
Aaron Linde's Avatar - Comment posted on 07/15/2007 21:28
Aaron Linde
It's likely that since this game started out on the PS3, yeah, it'll probably look a little better. But there's plenty of time to brush up until then -- keep an eye out for head-to-head reviews before release for proper comparisons.
Tron Knotts's Avatar - Comment posted on 07/15/2007 21:33
Tron Knotts
Any reason to hope this game will convert me? I thought DMC was pretty boring that repetitive.

Is this game any different?
Edarios's Avatar - Comment posted on 07/15/2007 21:44
Edarios
I hope nero gets to use plenty of weapons...

what about Dante? i heard he was playable...and tbh, i was hoping once again that cocky motherfucker was the star of the show.
Altair78's Avatar - Comment posted on 07/15/2007 21:45
Altair78
yep... another game pushing me to save my chumpchange for a PS3... getting better and better.
acharlesmobile's Avatar - Comment posted on 07/15/2007 21:56
acharlesmobile
I never had a problem with jumping in the 2nd or 3rd DMC's. Jumping in the first ticked me off a bit. But why jump when you can turn into a flying thing and shoot lightning bolts
B-Radicate's Avatar - Comment posted on 07/15/2007 22:10
B-Radicate
I dunno, deiga. Virtua Fighter 5 came out on PS3 first and yet all I hear is that the 360 version is noticably better looking. Then again I don't know if this is set for a simultaneous release or not. If so, then you may be right. Otherwise, it's up in the air, really.
Bricfa's Avatar - Comment posted on 07/15/2007 22:30
Bricfa
@ B-radicate

PS3 version was a port from the arcade version, so perhaps it ports better to 360.
Toneman's Avatar - Comment posted on 07/15/2007 22:50
Toneman
I'll get it for 360 because of achievements.
Roflcopter Pilot's Avatar - Comment posted on 07/16/2007 00:24
Roflcopter Pilot
I've only played the 2nd one..(yes, the 2nd one)..so this one must be a whole lot better.
Colette Bennett's Avatar - Comment posted on 07/16/2007 01:20
Colette Bennett
I have to say I was genuinely bored with the DMC series before I played this game at E3. It just handles really well and it great fun.
synce's Avatar - Comment posted on 07/16/2007 07:28
synce
I don't care which system is looks better on, I'm buying it for the 360. Xbox Live and rumble FTW.
TheBrain's Avatar - Comment posted on 07/16/2007 08:24
TheBrain
I am bored with DMC, this one better change my mind
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 50937 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jonathan Holmes: Why No More Heroes HD could mean a Wii total victory





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006