DMC and I have had a somewhat rocky relationship. It was passionate at first (DMC1), but the honeymoon was over right quick (DMC2). The series' lifetime on the PS2 ended on a very high note, but not so much that the game's announcement and the forthcoming multiplatform genre got me terribly keyed up. Having played the game, however, I can attest to the fact that you 360 owners should be very, very happy you're getting this game.
The focus on DMC4, as with previous games in the series, remains fast-paced, hard-hitting combo-oriented asskicking. The demo we played at the show featured some basic exploration and granted us a few basic abilities to help us along, chief among them the "devil bringer" arm, new to Devil May Cry 4. Once upgraded, the devil bringer allows Nero to grab at long distances -- certain highlighted platforms show where the player can activate the arm and reach long distances or great heights. Exploration's swell and all, but how does the devil bringer work in combat?
Maintaining a constant flow of combat and keeping your enemies in the air as you cut them to little crumbly bits is a lot easier with the inclusion of this new gameplay mechanic. The "snatch", as it's referred to, is performed by pressing R1 and the circle button at the same time. Nero will hurl the devil bringer towards the nearest or locked-on enemy and pull him back, paving the way for a combo. This works no matter where the enemy is located, including over your head -- one of my favorite means of dispatching the foes in my path was knocking them around a bit, using the "high roller" attack to knock them into the air, shooting them several times and snatching them back to the earth for more up-close attacks. Makes for intuitive and fast-paced play, but don't expect those other enemies to go light on you while you're going to town on a single poor schmuck.
The game now features a minimap in the lower-right portion of the screen, which is swell for those with no innate sense of direction like yours truly. From what I played I only had one complaint: jumping still feels somewhat unnatural and stilted as it had in previous games. For someone who can move as swiftly as Nero can, you'd figure the jumps could at least be more precise -- with some time, though, it's something you can get used to. What can I say? I've been spoiled by God of War.
The game looks and plays phenomenally on a PS3, running at a swift 60 frames and slowing down only once: standing on a balcony overlooking a room with what an absolute ton of enemies. Even then, things didn't chug -- it only dropped enough that I noticed compared to the buttery-smooth framerate I had seen up to that point. The game's draw distance is wild -- I got to see some very beautiful vistas along the way beyond the reach of the level itself. Despite its somewhat gothic roots, DMC4 is quite colorful, and on the right setup, it'll make your eyes bleed. You know, in a good way.
360 and PS3 gamers alike can look forward to DMC4 this Winter.
I have a feeling that this will be one of the games that'll look better on the PS3...
Development started on that system initially, yes?
Any idea which it will potentially run better on, 360 or PS3?
Also, you spelled Nero as Niero. Although, he might just be a badass demon slayer as well and we won't know it until the end of the world.
Jesus Christ, I caught myself doing that twice before the jump. Damn you boss for ruining my ability to accurately spell the names of DMC protagonists and Roman emperors!
It's likely that since this game started out on the PS3, yeah, it'll probably look a little better. But there's plenty of time to brush up until then -- keep an eye out for head-to-head reviews before release for proper comparisons.
Any reason to hope this game will convert me? I thought DMC was pretty boring that repetitive.
Is this game any different?
I hope nero gets to use plenty of weapons...
what about Dante? i heard he was playable...and tbh, i was hoping once again that cocky motherfucker was the star of the show.
yep... another game pushing me to save my chumpchange for a PS3... getting better and better.
I never had a problem with jumping in the 2nd or 3rd DMC's. Jumping in the first ticked me off a bit. But why jump when you can turn into a flying thing and shoot lightning bolts
I dunno, deiga. Virtua Fighter 5 came out on PS3 first and yet all I hear is that the 360 version is noticably better looking. Then again I don't know if this is set for a simultaneous release or not. If so, then you may be right. Otherwise, it's up in the air, really.
@ B-radicate
PS3 version was a port from the arcade version, so perhaps it ports better to 360.
I'll get it for 360 because of achievements.
I've only played the 2nd one..(yes, the 2nd one)..so this one must be a whole lot better.
I have to say I was genuinely bored with the DMC series before I played this game at E3. It just handles really well and it great fun.
I don't care which system is looks better on, I'm buying it for the 360. Xbox Live and rumble FTW.
I am bored with DMC, this one better change my mind
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