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E3 10: The bar is raised for God of War: Ghost of Sparta photo

In 2008, when developer Ready at Dawn had finished with development on God of War: Chains of Olympus, it had publicly said it was done with PlayStation Portable development. To drive the point home, it even posted an image of all of its development kits boxed up, getting ready to be shipped out.

Less than two years later, the studio announced that it would be once again be bringing Kratos to Sony's handheld with God of War: Ghost of Sparta. So what gives?

"The dev kits, yeah, they did get sent back," says the game's director, Ready at Dawn's Dana Jan. "It wasn't some PR stunt or anything like that. They got boxed up; that was a real photograph."

But given the game's success and fan demand for a follow-up, Sony soon approached the developer about another God of War title for the handheld. The decision to take on the project wasn't easy. But it wasn't as if Ready at Dawn was completely against working on another game in the series -- it just wasn't sure if it could top what it had done with Chains of Olympus.

"We like the franchise, we love the character, we like the world that it's created," Jan says. "We like making the game. So when [Sony] said, 'Do you guys want to do another one of these; fans are clamoring for it,' we were like, 'Cool.'"
 
When it had finished Chains of Olympus, Jan explains that the team still had plenty of ideas, things that just didn't make the already content-packed title. But at some point in development, you have to face the facts -- games are made to be shipped; you can't keep adding features forever.

"If anyone is going to top the game, let's make it be us," Jan explains. "We don't want someone else making a God of War PSP game, so let's do it; let's make it the most amazing thing that anybody has ever seen on the PSP. Let's outdo ourselves. We think we set the bar really, really high, and if it's going to be a challenge, let's be the one to tackle this."



A challenge, indeed -- Chains of Olympus was already pushing the boundaries of what the PSP could do, with crisp, detailed visuals that rivaled what we had seen on the PlayStation 2. The scope of the game easily matched the console titles in the series that had come before it. So now, for Ready at Dawn, it was a matter of raising the bar again. And if wasn't going to be able to do it, why bother?

"To put it simply, the time that it took to put the boxes away and send them back, was the time it took for us to rethink it," says Ready at Dawn founder and vice president Ru Weerasuriya. "I'm not kidding. It took us time after Chains of Olympus to decompress and really think, 'Can we do more?'"

Taking on the new project wasn't just about being able to match the quality of Chains of Olympus; it was about raising the bar again. Too often, Weerasuriya says, you'll see a sequel that just feels like "another iteration," or, as he put it, a "1.X" title. "For us, it was about going back to it because we know we can make it bigger and better," he says.



"Bigger" and "better" is a simple way of putting it. Visually and technically, Ghost of Sparta easily exceeds the work Ready at Dawn did for Chains of Olympus. During a demo of one of the game's opening levels, which takes place during a storm on a massive ship headed for the shoreline city of Atlantis, you can immediately see it in action. The graphics are sharper than ever, and effects like depth of field have been added for extra visual impact. Even in its early stage, Ghost of Sparta looks to be one of the most impressive titles on the PSP to date.

God of War: Ghost of Sparta is due out later this year.

"The moral of the story is if you're ever going to ship something away, don't take a picture of it," jokes Jan of the picture seen below, "and don't post it on your website."

LAUNCH GALLERY (9 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo









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18 comments | showing # 1 to 18
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ZeeJayTL's Avatar - Comment posted on 06/18/2010 17:26
ZeeJayTL
Raises the bar? thats because it couldn't be any lower!

*snicker*
Caspulex's Avatar - Comment posted on 06/18/2010 17:32
Caspulex
Oh snap, no u didn't.
koehler83's Avatar - Comment posted on 06/18/2010 17:50
koehler83
It looks so impressive I'm kind of wondering if it can even be played on a PSP-1001 with it's paltry 32MB of memory. If they can squeeze that kind of performance out of 333MHz and 32MB of RAM, Apple deserve a kick in the nuts for the shitty performance of my iPhone 3G.
runner690's Avatar - Comment posted on 06/18/2010 18:21
runner690
Trust me, it won't look quite this good on your PSP. The PSP's GPU doesn't support antialiasing. Rather sneaky way of making your games look better. Similar to how recent Metroid: Other M screens are in 720p.
puddleglum's Avatar - Comment posted on 06/18/2010 18:47
puddleglum
Developers have been cheating screens since the beginning of time. Remember when the first Turok game screens were obviously running on a PC?
Waquan's Avatar - Comment posted on 06/18/2010 19:14
Waquan
Most PSP games look anti-aliased, anyway...the resolution is practically hi-definition on a screen that small.
Nemetoad's Avatar - Comment posted on 06/18/2010 19:14
Nemetoad
Holy boxed-up dev kits. That's quite a bit. I'm sure a few more boxes are being added too.

Hopefully after this they pull a card from High Impact Games and also release Ghost of Sparta and Chains of Olympus on PS2 at some point. I would really love that. Of course I doubt it too since it hasn't happened yet with the first one, but it did take some time for Ratchet and Clank: Size Matters to port over as well...
lewness's Avatar - Comment posted on 06/18/2010 20:27
lewness
Chains of Olympus was very impressive, for a handheld game, albeit a tad too short. I guess they're the only ones who could improve on an already great game.

Oh, and if you really don't want those devkits anymore, feel free to send me one.
brainderailment's Avatar - Comment posted on 06/18/2010 20:30
brainderailment
If that anti aliasing is in the final version my dick is going to explode & implode simultaneously
LittleBigD's Avatar - Comment posted on 06/18/2010 21:22
LittleBigD
More God Of War can only be a good thing. Chains of Olympus is one of the best action games on any system. Ghost of Sparta is day 1 buy for any fan of the series. If it only looks half as good as it does in these screens it'll still be one of the best looking portable games ever.
Krusayder's Avatar - Comment posted on 06/18/2010 22:39
Krusayder
Just recently bought and finished Chains of Olympus great game still working on the challenges
silvain's Avatar - Comment posted on 06/19/2010 01:47
silvain
*yawn*
Malfegor's Avatar - Comment posted on 06/19/2010 06:29
Malfegor
Im a massive GoW fanboy so yeah, ill propably end up buying this. I want to see how they surpass Chains of Olypmus, which was already a really good portable game if a little short.
Jay Me's Avatar - Comment posted on 06/19/2010 06:29
Jay Me
Silvain, you really should go to bed earlier.
Nick Chester's Avatar - Comment posted on 06/19/2010 06:31
Nick Chester
@ runner690:

But... I played it on a PSP!

The amount of poo-pooing on this game for the sake of it is strange. Silvain, you've made it clear you're not interested in the God of War games in the past. Why go out of your way to comment "*yawn*"? What's the point? There must be a game you enjoy and have something to about. We posted like 400 pieces of content this week!
TheLupineOne's Avatar - Comment posted on 06/19/2010 08:46
TheLupineOne
Is "Ghost of War: God of Sparta" a meme yet?
sprldr's Avatar - Comment posted on 06/19/2010 09:12
sprldr
It would be pretty sweet if they kept going until they had a Ready at Dawn PSP God of War trilogy to complement the main three games of the series.

I heard this game will be set after GoW1 and will follow Kratos's struggle to godhood. Surely there is some mistake here, as we literally saw him ascend Olympus and sit on the throne of Ares at the end of the first game? So much for continuity. Looking forward to this game.
Narishma's Avatar - Comment posted on 06/19/2010 09:15
Narishma
@koehler83: As far as developers are concerned, all PSPs have the same specs and the same amount of memory, so yes the game will work just fine on the fat PSP. Newer revisions of the console had a bit more memory but it's only used by the system to cache stuff, for example to reduce loading times from the UMD. Game developers don't have access to this extra memory.
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