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E3 10: Preview: Sonic Colors

1:00 PM on 06.15.2010   |   Dale North

E3 10: Preview: Sonic Colors photo

Sonic Colors came as a surprise at an event where I was only expecting to see Sonic 4. It was hard for Colors, a Wii game, not to take a back seat to Sonic 4 in my mind, especially after knowing that the latter is a true sequel -- in style and spirit --  to the original Genesis games.

At first glance, Sonic Colors looked to be a return to the floaty, imprecise 3D Sonic that we've come to know (and mostly dislike) these past couple of years. I'm glad to say that my snap judgments were wrong. After playing both titles, I can honestly say that I'm a bit more excited about Sonic Colors. No, really!

Imagine a game that takes only the "good" parts of the 3D Sonic games and combines them with the series' classic 2D roots, and then adds a few new Sonic powers to the mix. That's Sonic Colors in a nutshell. I would understand anyone's hesitation now that I've confirmed that the game has 3D segments, but you'll have to take my word on it that the combination works beautifully.

Dr. Eggman is out to build a massive, multi-planet theme park (held together by evil tractor beams!) in space, and he's using the powers of a cute little alien race named the Wisps. In order to tap their power, Eggman has these Wisps trapped all over his theme park, and you'll come busting into the park as Sonic to save them. The twist in Sonic Colors is that the Wisps grant Sonic some of their powers, which gives the hedgehog some new moves. These color powers include a Yellow Drill, which lets Sonic plow through the ground to dig his own speedy pathways, and a Cyan Laser, which is like a flashy attack boost.



One of the areas of the theme park that I played was called Sweet Mountain (seen above). This is a world of snacks, and everything from the settings to the enemies were desserts. You make your way through the levels in 2D left-to-right side-scrolling, with classic Sonic platforming elements, but then the game will seamlessly jump to 3D, where you'll race along tracks and dodge obstacles before it goes back into 2D. The changes are quite exciting and never seemed disorienting. In this stage I came across my first use of the drill, which let me flick the Wii Remote to plow through the ground (which was made of frosting) and into the earth (which was made of cake). When in the ground, you could freely dig your own path with the controls, making your way back out of the ground anywhere you would like to emerge.

Another stage I saw was called Tropical Resort, and this served as the entrance to Eggman's theme park. This stage opened in 3D, with Sonic running along pathways past neon signs, lovely greenery and transparent floors. This was one of the best-looking instances of Wii gaming I've seen yet! 



The 3D sections were never offensive, and I think that has a lot to do with how Sega has carefully controlled your experience in them. I never had to make a disorienting jump over an edge, wondering where I'd land. Instead, you'll zip by obstacles, taking out enemies with dash attacks, running to pick up power-ups. The hybrid 2D/3D concept mixes things up and keeps it exciting, and I'm glad to say that neither had me discouraged. It was always fun. As I made my way through the first stage I managed to set free some more Wisps for more powers. White ones give Sonic speed boosting power. These seemed more common than the cyan and yellow ones. Of course, these boosts fit more in line with the 3D racing segments, while the drill worked with the 2D sections better.

I eventually made my way to a boss battle, which had me going up against a huge Ferris wheel. In a massive, scrolling 2D field I had to take out points with dash attacks. The Cyan Laser also came in handy. Sega told us that all of the boss battles are themed as theme park rides.



When playing Sonic Colors it doesn't feel like someone at Sega HQ insisted that they make a 3D Sonic game for the Wii. Instead, the game seems inspired. It feels like they genuinely wanted to take the fun parts of the 3D games (like the auto-locking jump/dash attack, or the track racing segments) and incorporate them with the tried and true 2D platforming. Instead of being a chore, the Wii controls were tight, and the action was fast and fun. From what I've seen so far, Sega's attempt at mixing 2D and 3D is great. What a nice surprise!








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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23 comments | showing # 1 to 23
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ToxinBlackheart's Avatar - Comment posted on 06/15/2010 13:03
ToxinBlackheart
Well damn. Naturally, seeing Sonic in both 3D and on the Wii is still a bit worrisome. However, it looks like they've fixed a few key things, and it might actually be playable. I'm keeping my hopes low, JUST in case. :]
HEL105's Avatar - Comment posted on 06/15/2010 13:04
HEL105
That was an excellent preview Dale, you've got me feeling pretty optimistic about this game. It's like Sega accidentally let someone competent be involved in making it.
CelicaCrazed's Avatar - Comment posted on 06/15/2010 13:05
CelicaCrazed
Hmmm well you have me interested now. I'll have to keep an eye on this.
ProperlyParanoid's Avatar - Comment posted on 06/15/2010 13:06
ProperlyParanoid
I'll try to keep my expectations for this game as low as I keep my expectations for humanity in general, that way, I won't be as disappointed when it comes out.
sewerraccoon's Avatar - Comment posted on 06/15/2010 13:07
sewerraccoon
I know, the whole Sonic cycle thing, but I'm cautiously optimistic. Here's hoping it's good
Davoidbot's Avatar - Comment posted on 06/15/2010 13:07
Davoidbot
If this game is good, then a good 3d Sonic game and Super Mario Galaxy would be on the same system; a dream from the 90's come true.
RiotMonster's Avatar - Comment posted on 06/15/2010 13:08
RiotMonster
It was first presented to me as "Think Super Mario Galaxy-ish but with Sonic" idk, how right that statement was..
But, I was already excited for this title, and you've definitely sold it to me.
Dv8thwonder's Avatar - Comment posted on 06/15/2010 13:16
Dv8thwonder
Can Wii break the dreader "Sonic cycle"?

All roads point to yes.
Popyman's Avatar - Comment posted on 06/15/2010 13:17
Popyman
Sold.
pedrovay2003's Avatar - Comment posted on 06/15/2010 13:19
pedrovay2003
BUT IT HAS PIKMIN SO IT'S GOING TO SUCK BLAH BLAH BLAH. Am I doing it right?

Seriously, though, I hope this turns out to be awesome. Visually it's looking amazing.
Zero_armada's Avatar - Comment posted on 06/15/2010 13:24
Zero_armada
Sounds like they took the good elements from Sonic Unleashed (namely no Werehog stages) and threw in some "color".

See what I did there? But really, dig the theme, dig the gameplay description, and dig the preview; nice one, Dale.
jawshoeuh's Avatar - Comment posted on 06/15/2010 13:33
jawshoeuh
'Color' me interested.

Get it?
GoldenGamerXero's Avatar - Comment posted on 06/15/2010 13:41
GoldenGamerXero
I'm excited but I don't want to be. I should know better than trust anything Sonic and especially something with so few gameplay videos. Perhaps there will be a werehog/minecart deal breaker in there for me but till that happens I'm pretty hyped.
low tech's Avatar - Comment posted on 06/15/2010 14:08
low tech
Thanks for bringing it to my attention, I had no idea this was a thing! Considering the massive weight that S4 has to impress everyone and prove that Sonic "is good again", I think this game can do just that without the added pressure. I'm feeling good about this one, something I haven't felt for a console Sonic in a while.
SilentSchemer's Avatar - Comment posted on 06/15/2010 21:15
SilentSchemer
I will try not to get hyped up even with this preview. I'll see for myself how things go. I don't want to part of the Sonic Cycle.
Doctor Tran's Avatar - Comment posted on 06/15/2010 21:46
Doctor Tran
In the words of Whatsherface, "I'm... Hesitant..."
Authur's Avatar - Comment posted on 06/16/2010 15:43
Authur
...well. It looks like Sega is finally getting its head out of its ass and this time has gone to the shower to wash off the mess and get rid of the stink. It both sounds and looks like those stupid assholes are finally doing something worth mentioning aloud with either a straight face or a gleaming smile. ^_^ Now let's just pray to whatever god we have that another project isn't revealed. Oh, and since it's coming out about mid-Winter it seems, it looks like they're finally taking their time with this one a little bit.
Press X to Smack My B* Up's Avatar - Comment posted on 06/19/2010 11:44
Press X to Smack My B* Up
Dale, I'm still left wondering how it controls. In the 3D sections are you pressing forward to run, and in the 2D sections are you pressing right? I kinda loathe that switch that happens in some of these types of games.
Kyle MacGregor's Avatar - Comment posted on 07/04/2010 01:14
Kyle MacGregor
Surprisingly, walking away from E3, I was most excited for this game.
william peterson's Avatar - Comment posted on 02/17/2011 00:56
william peterson
Imagine a game that takes only the "good" parts of the boston home mortgage 3D Sonic games and combines them with the series' classic atlanta hotels 2D roots, and then adds a few new Sonic powers to the mix. That's Sonic Colors in a nutshell. I would understand anyone's hesitation columbia watch now that I've confirmed that the game has 3D segments, but you'll have to take my word on it converse watches that the combination works beautifully.
daynamleo's Avatar - Comment posted on 02/24/2011 23:18
daynamleo
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When playing Sonic Colors it doesn't feel like someone at Sega HQ insisted that they make a 3D Sonic game for the Wii. Instead, the game seems inspired. It feels like they genuinely wanted to take the fun parts of the 3D games (like the auto-locking jump/dash attack, or the track racing segments) and incorporate them with the tried and true 2D platforming. Instead of being a chore, the Wii controls were tight, and the action was fast and fun. From what I've seen so far, Sega's attempt at mixing 2D and 3D is great. What a nice surprise!
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Danish Sohail Khan's Avatar - Comment posted on 07/09/2011 03:42
Danish Sohail Khan
Very nice presentation of the game, I was suggested this blog by means of my bro. Thanks Download Games and enjoy Free Games, Download Sonic And Sega Allstars Racing 2010 | Download Sonic 3
ScotWetherington's Avatar - Comment posted on 12/14/2011 23:26
ScotWetherington
Nice Game , I like sonic
<a href="http://resourceallocation.weebly.com//">Scot</a>
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