Nintendo's Eiji Aonuma may be working on the latest shiny new Zelda game for the Wii, but he still hasn't lived down some of the pain he caused gamers with some of his earlier work. At a roundtable discussion event tonight, Aonuma admitted that he was the guy behind all the frustration we all felt in Legend of Zelda: Ocarina of Time's Water Temple.
Aonuma asks the attendees, "How many thought the Water Temple was tough?"
After some laughter he follows: "How many thought it was horrible?"
"I have lived with that for the last 10 or so years," the producer admits.
As many of you will remember, completion this section of the game required the constant use and removal of the Heavy Boots. Unfortunately (and famously), this never worked very well due to poorly planned controls.
Aonuma plans to make good by making full use of the 3DS's touchscreen in this upcoming port of the Nintendo 64 game. He says that he hopes to lay his shame to rest by making good use of the touch capabilities, making it much easier to equip and unequip items.
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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P.S. The hardest (most annoying) Zelda board was the Ice Castle in Link to the Past where you have to drop down from the rooms above. That guy should get shot! LOL
Figures thev'd boo down the most stimulating challenge of the game. The boots never crossed my mind as an annoyance.
Figures thev'd boo down the most stimulating challenge of the game. The boots never crossed my mind as an annoyance.
The key I always missed was the one where you to back to the room you met Ruto in while the water is halfway raised. Usually I'd only go into that room when the water is topped off, then lower it all the way. It took forever to figure out I had to go back when the water was halfway.
In the Master Quest, unlike the other temples the water temple was actually EASIER, since they put up gates sealing off all the unnecessary areas.
In fact I though it was much better design than the crap that was presented in Twilight Princess. No puzzle at all there. Just go to the end of this linear section and you get a cookie! Good boy!
He can apologize for Forest Sanctuary and Skull Kid in Twilight Princess though. Did his buddies really need to keep respawning on and on like that? It was fun with it just being a hide-and-seek thing, but not after the 30th time of batting away his skeleton buddies. Then I had to do it again later in the game to get to the Temple of Time!
Never, eeeeever do that again.
Also, please, please, please remake Majora's Mask. That geme got unfathomable hate for time management and yet the time management aspect was extremely forgiving. Maybe I just learned the Ocarina songs needed faster than other people did?
MM's dungeons were mindfucks and I loved every second of them.
Also:
Oni Link >>>>> Teen Link
We just hate people that never get over OOT. OOT Fanboys and FFVII fanboys are cut from a similar cloth called "Annoying."
The Forest Temple, on the other hand, is the one that took me forever...
Only two things come to mind when I think about what I hated about the water temple. One, was that area that required you to raise the water level inside the central column in the main chamber, but then go down the tunnel it revealed in the floor for a key or something because the water level moved a block. Way too easy to over look when I was.. 14?
The other was Dark Link, before I used the Megaton Hammer.
Seriously, why does everyone whinge about it? It wasn't my favourite temple, but Christ, everyone acts like it's the spawn of Satan.
The worst temple in 3D Zelda is Snowdown mountain in Majora's Mask... Christ, getting right to the end then falling to the bottom... an this was when I didn't know the "song of get twice as much time".
It makes sense that OoT would be a launch title. Super Mario 64 was a launch title for the DS.
In terms of fun... well that's a different story. All it was, the only problem with that level, going by the gated scenario where you need a key to open the next gate was the location of one key. After you raise the water level up to the mid level then need to go back into the central tower and swim underneath the floating platform to get to the tunnel with the key.
That's it. That's all that made that level frustrating. I know I spent fucking hours just running circles and spinning tires in the mud until I accidentally found that out.
But the temple fits. And it's a damn good, complicated level. It was just too complicated in that one spot. =p